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MarshViper
November 20th, 2021, 01:20
Here with a request for what I think (hope) would be a simple change that would bring much rejoicing across the lands:

Could FGU be politely informed that "non-magical" means the exact same thing as "nonmagical" (as in, resistance to bludgeoning, slashing, and piercing damage from nonmagical weapons)?

A lot of people spell it that way and it's entirely reasonable that they should, and then other people copy and paste the text into an NPC which then doesn't work correctly.

Zacchaeus
November 20th, 2021, 08:50
Here with a request for what I think (hope) would be a simple change that would bring much rejoicing across the lands:

Could FGU be politely informed that "non-magical" means the exact same thing as "nonmagical" (as in, resistance to bludgeoning, slashing, and piercing damage from nonmagical weapons)?

A lot of people spell it that way and it's entirely reasonable that they should, and then other people copy and paste the text into an NPC which then doesn't work correctly.
This isn't a bug report but rather a feature request. Link to the wish list in my signature.

As an aside the internal parser uses the language that is in the books, which are mainly US and so use the US spelling.

Minxdobby69
November 20th, 2021, 18:01
Module: Vault of Magic by Kobold Press

Open the items window and look at item types. VoM is littered with inconsistencies that do not match up with PHB and DMG categories, while the physical VoM book does not have these issues. It makes categorizing and finding items really hard. Inconsistent casing ("Wondrous item" instead of "Wondrous Item"), commas dangling at the end, item name used as the item type, etc.

I'm the Dev on VoM. A hotfix is coming soon! Thanks for the heads-up.

Minxdobby69
November 20th, 2021, 21:26
I've submitted a hotfix to Smiteworks. Should be active soon.

ghen
November 21st, 2021, 16:32
edit

Minxdobby69
November 21st, 2021, 16:49
Hi I'm the Dev on the Midgard Worldbook. I'm currently working on rendering better landscape maps and fixing other errors. A hotfix will be coming soon.

Topdecker
November 21st, 2021, 16:55
Product: Creature Codex

Typo/Bug: Külmking is misspelled as Klmking repeatedly.

Thanks!

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Minxdobby69
November 21st, 2021, 17:08
I'm KP's FG Dev but this was before my time. I'll pass your note onto Kobold Press to have the original Dev fix the issue.

Zacchaeus
November 21st, 2021, 17:13
I'll let the developer know; thanks for the report.

rob2e
November 21st, 2021, 17:56
Product: Creature Codex

Typo/Bug: Külmking is misspelled as Klmking repeatedly.

Thanks!

Top

Umlauts do not play nice in FG. Fixed for next update.

Minty23185Fresh
November 21st, 2021, 23:36
Not enough room in the Character Sheet's AC/Init/Speed sub-dialog for the complete word "Miscellaneous".
(And the dialog is not resizable.)

50053

Moon Wizard
November 22nd, 2021, 00:12
The dialog is not meant to be resizable; because there is no reason for it to be resizeable with a fixed set of fields.

The label in the 5E ruleset is specifically set to "Misc" using the "misc" string resource. You must have an extension overriding the "misc" string resource.

Regards,
JPG

astromath
November 22nd, 2021, 04:05
Player's Handbook.

"Potion Of Healing" should be "Potion of Healing"

IOW: Of -> of.

This is to conform the formatting to the one in the DMG.

Zacchaeus
November 22nd, 2021, 09:39
Player's Handbook.

"Potion Of Healing" should be "Potion of Healing"

IOW: Of -> of.

This is to conform the formatting to the one in the DMG.

I can't remember why exactly but this won't change. May well be that the DMG one will change to Of when I next update it.

Ecks
November 22nd, 2021, 16:00
In Tomb of Annihilation:

NPC: Tomb Guardian and NPC: Spiked Tomb Guardian have an Image: Tomb Guardian link on the Other tab but it opens the Flesh Golem artwork instead of the Tomb Guardian artwork from the module
Story: 05.09.04 21. Zombie Door: In the room description there is a missing hyphen between "nine" and "foot" in "ninefoot-high"

On a side note, the Image: Player Map - Rotten Halls could probably use some Line of Sight occluder simplification in area 14 (where all the spider warrens are).

Zacchaeus
November 22nd, 2021, 16:19
Thanks, I'll take a note to look at that.

astromath
November 22nd, 2021, 16:53
I can't remember why exactly but this won't change. May well be that the DMG one will change to Of when I next update it.

Interesting. Potion Of Healing will then be the only potion with "Of" instead of "of" (all other potions use "of").

P.S. The PH uses "of" not "Of". See page 153.

Zacchaeus
November 22nd, 2021, 17:34
Interesting. Potion Of Healing will then be the only potion with "Of" instead of "of" (all other potions use "of").

P.S. The PH uses "of" not "Of". See page 153.

Yes, I'm aware. We had some difficulties getting some spells to apply to NPCs if I remember correctly so the way words like of and and got output changed to be capitalized. I'm going from memory though; I have taken a note and I'll have a look at it when I get some time.

anathemort
November 22nd, 2021, 17:40
I'm the Dev on VoM. A hotfix is coming soon! Thanks for the heads-up.

Thanks, do you know if this is active yet? I updated but seeing the same issues.

LordEntrails
November 22nd, 2021, 17:51
Thanks, do you know if this is active yet? I updated but seeing the same issues.
Not yet, updates usually come out of Tuesdays. Watch the City Hall release updates to see if this gets resolved in the next release.

anathemort
November 22nd, 2021, 18:38
Not yet, updates usually come out of Tuesdays. Watch the City Hall release updates to see if this gets resolved in the next release.

Gotcha, thanks!

NuclearMonkey
November 22nd, 2021, 21:05
Tomb of Annihilation - The Player Map of Fort Beluarian is missing the Inner Bailey Upper Level and Lower Level.

Zacchaeus
November 22nd, 2021, 22:01
Tomb of Annihilation - The Player Map of Fort Beluarian is missing the Inner Bailey Upper Level and Lower Level.

I don't think so.

Topdecker
November 22nd, 2021, 23:54
https://i.imgur.com/dxqkQcz.png

SKT: Bryn Shander map doesn't have a scale implemented. Attached image shows it scaled.

Zacchaeus
November 23rd, 2021, 00:22
SKT: Bryn Shander map doesn't have a scale implemented. Attached image shows it scaled.
Do you mean it doesn’t have a grid? I would not normally put a grid on a map that doesn’t need one.

Topdecker
November 23rd, 2021, 01:52
My players are forever measuring distances while they await their turns. As a DM, I don't really need it. But I'm not the only one using it. It doesn't need a visible grid, just something to keep the measurements semi-accurate.

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Zacchaeus
November 23rd, 2021, 09:41
I'll take a note and have a look once the module comes out of lockdown. Another issue is that this was created in FGC and it doesn't have the ability to change the grid scale so I'd need to migrate the campaign to Unity.

Minty23185Fresh
November 24th, 2021, 02:29
Not enough room in the Character Sheet's AC/Init/Speed sub-dialog for the complete word "Miscellaneous".
(And the dialog is not resizable.)

50053

The dialog is not meant to be resizable; because there is no reason for it to be resizeable with a fixed set of fields.

The label in the 5E ruleset is specifically set to "Misc" using the "misc" string resource. You must have an extension overriding the "misc" string resource.

Regards,
JPG

Thank you Moon Wizard. I confirmed that an extension is at fault, and reported it to the author.

(BTW: I mentioned that the dialog was not resizable not because I thought it should be, but to preemptively rebut any suggestions by good samaritans, suggesting that I try resize.)

Topdecker
November 25th, 2021, 01:15
https://i.imgur.com/KA7L7Gf.png

Tales of the Old Margreve.... Make up your mind. 5e or 5E. I could grouse about the name, but I get it, it's pretty long.

On a side note, I have other Player Guides for Kobold Press products. Their headings include... ACCESSORY, REFERENCE, SUPPLEMENT, and SUPPLEMENTS. How about you guys doing Kobold Press products coordinate and put it under one heading? I personally prefer Supplement, but could completely understand and be OK with KOBOLD PRESS. Rob Twohy saw the opening and took it...

EDIT:

https://i.imgur.com/ehBwmIr.png

When I filter by author (Kobold Press), this is the only product not showing up.

EDIT 2:

So Kobold Press has a free PDF with a very detailed tourist-style map of the Margreve. It's cost? Free. Should you include it? Well, you'd then have to reconsider how the text is laid out because if you have a map, you could then add pins. Except the text here isn't segmented and it would take quite a lot of work to break it up.

https://i.imgur.com/vfqY9jg.jpg

You have a product that describes locations, but doesn't have a map to display how all of the locations are positioned relative to any other landmarks.

Also, the maps in this product include map keys, DM-only information, and there are no true player maps. That is bullsh~!. Why, after buying this, do I have to go to Kobold Press and then buy VTT maps so I can have player suitable images?

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rob2e
November 25th, 2021, 01:35
https://i.imgur.com/KA7L7Gf.png

Tales of the Old Margreve.... Make up your mind. 5e or 5E. I could grouse about the name, but I get it, it's pretty long.

On a side note, I have other Player Guides for Kobold Press products. Their headings include... ACCESSORY, REFERENCE, SUPPLEMENT, and SUPPLEMENTS. How about you guys doing Kobold Press products coordinate and put it under one heading? I personally prefer Supplement, but could completely understand and be OK with KOBOLD PRESS. Rob Twohy saw the opening and took it...

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I did? I mean, I did.

Topdecker
November 25th, 2021, 02:07
Underworld Player's Guide... None of the 9 races have an image linked into their RACE record. I don't know if it is a tradition or a standard, but it appears that every other Kobold Press products with races have an image in the record.

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Zacchaeus
November 25th, 2021, 09:39
I'll let the developers know.

Geshtalt
November 25th, 2021, 21:21
Hi,
Not sure if it’s a bug or an oversight but the feats in fizban’s treasury aren’t draggable & don’t show up in the feats button. I’m using a windows 10 laptop.

Zacchaeus
November 25th, 2021, 21:25
Hi,
Not sure if it’s a bug or an oversight but the feats in fizban’s treasury aren’t draggable & don’t show up in the feats button. I’m using a windows 10 laptop.

They're showing up fine for me. Make sure you have the players module open

Geshtalt
November 25th, 2021, 21:32
They're showing up fine for me. Make sure you have the players module open
I’m really glad I didn’t post that idiocy on a public forum. You’re right (predictably) & I’m an arse (predictably). ��

Jonathan314159
November 26th, 2021, 01:33
The Werewolf in the Basic Rules isn't vulnerable to silver weapons. The Werewolf in the Monster Manual is coded correctly. The wording in the Damage Immunities section is different, and it looks like the parser can't quite understand the Basic Rules version.

Topdecker
November 26th, 2021, 06:06
Product - Courts of the Shadow Fey
Problem - Most maps seem poorly aligned
Solution - fractions work on map grids

Most (but not all) of the map align poorly as shown:
https://i.imgur.com/jsm9Iel.png

Here are the correct numbers for the WINTER'S KISS map. 55.7 pixels per grid square -vs- the 56 that had previously been there.
https://i.imgur.com/R41UcMe.png

As an aside, if you are using a map that is already gridded, you probably want to leave the grid turned off. It is more esthetically pleasing and creates less confusion for the eye.
https://i.imgur.com/nMR7Xmn.png

Also, some of the more difficult maps don't have a grid defined at all.

I will also say that pretty much every story entry has multiple problems. They are too numerous for me to list or to want to list. It is even in the titles of the story items. Hundreds of them.
https://i.imgur.com/nKjmREk.png

I don't own this in PDF and plan on reading it. Please make it a bit more readable.

If Smite has someone that does QA, they must be extremely poor at their job. Virtually all of the problems I've posted recently are glaringly obvious and usually encountered in the first few minutes.

Zacchaeus
November 26th, 2021, 09:12
I'll see that the developer gets informed.

Zacchaeus
November 26th, 2021, 09:15
The Werewolf in the Basic Rules isn't vulnerable to silver weapons. The Werewolf in the Monster Manual is coded correctly. The wording in the Damage Immunities section is different, and it looks like the parser can't quite understand the Basic Rules version.

Indeed. I'll add that to my list.

Topdecker
November 26th, 2021, 21:59
Product: Underworld Lairs
Problem: Map grid is off

The map grid is off / never aligned for:

Map - PC The Throttle
Map - PC Skullcap Forest
Map - PC Midden of the Flayed
Map - PC Closed Throat Pass
Map - PC Cathedral 1000 Flames
Map - PC Breaching Worm Citadel

I quit looking after reaching 6. There are likely more to be fixed.

'Map - PC Sanguine Lodge Main Floor' includes a black bar on the right-hand side which is causing no problems, it just looks a bit odd.

EDIT: I then ran across this conversion note:

"A grid has not been applied to a few of the PC maps due to alignments issues that couldn't be resolved with available tools."

https://i.imgur.com/gN1cz7t.png

The above are the contents of the Kobold Press VTT package for this product. See the 'NO GRID' items? If you were to use these completely available, totally on-target grid-free resources, you wouldn't be aligning to a grid. You could just plug in something close to the existing grid layout and there would be no problems. This isn't an insignificant number of maps.

As an aside... I aligned the Midden of the Flayed GRID map from the VTT map package. A portion of the map was out of alignment with the grid, so I had to move/realign a section of the map. Once this was done, I went to align the grid and the map requires 74.0 x 74.6 grid scale - it is a horrible map if you try to use the existing grid. Anyhow, I understand the alignment issues - but getting a gridless version of the map is the rather simple solution.

I want to make it clear that you guys have already utilized maps from the VTT package. There are no player maps in the PDF yet the module is loaded with them. Why you went with the gridded versions is a mystery.

This module otherwise seems to be tightly made - except for the 'alignment issue, we'll just not do it' excuse, it seems quite good.

EDIT: 'Enc - 01.08 Hidden Prison' encounter has an unplacable mob.
EDIT 2: 'Enc - 04.08 Area 5' encounter has an extra mage that should be a veteran. They are also named, so maybe using their name on the encounter sheet?

https://i.imgur.com/HEV30Tp.png

EDIT 3: I am not sure if adding Sir Pravus and the Ghoulsteed to every phase of a running encounter is needed. The two should still be in the tracker from the first encounter in the series.

https://i.imgur.com/54bY5k6.png

I am handling it by not placing them.


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Zacchaeus
November 26th, 2021, 22:23
I've alerted the developer.

anathemort
November 27th, 2021, 02:46
Module: Vault of Magic by Kobold Press

It seems like this module re-exports a lot of content from the PHB or DMG. Huge lists of duplicated spells and monsters that don't seem to be different from the core sources.

Zacchaeus
November 27th, 2021, 10:15
Module: Vault of Magic by Kobold Press

It seems like this module re-exports a lot of content from the PHB or DMG. Huge lists of duplicated spells and monsters that don't seem to be different from the core sources.

Any third party 5e content will necessarily use the SRD resource.

anathemort
November 27th, 2021, 16:39
Any third party 5e content will necessarily use the SRD resource.

Ok, not sure I follow. Because they're using it they have to re-export it?

Zacchaeus
November 27th, 2021, 17:26
I'm not sure what you mean by re-export.

I don't have this module but if it includes monsters from the SRD then those monsters would need to be included in the module as well as any items, spells etc needed to complete the module.

Ecks
November 27th, 2021, 18:06
In Tomb of Annihilation:

NPC: Spiked Tomb Guardian

The Berserk trait says "golem" in the description instead of "Tomb Guardian" in "The golem's creator..."
The Magic Weapons trait says "golem" in the description instead of "Tomb Guardian"
The Chained trait says "Guardian" in the description in a few places instead of "Tomb Guardian". It may also be helpful to include a note that as long as the tomb guardian remains chained to the other that they cannot move more than 15 feet apart (per Story: 05.10.18 41. Tomb Guardians)
The Spiked Gauntlet action says "...plus 9 (2d6) piercing damage..." but should be "...plus 7 (2d6 piercing damage)..." (per Story: 05.10.18 41. Tomb Guardians)

NPC: Tomb Guardian

The Berserk trait says "golem" in the description instead of "Tomb Guardian" in "The golem's creator..."
The Magic Weapons trait says "golem" in the description instead of "Tomb Guardian"

Story: 05.10.23 44B. Inside the Vault

The linked Encounter 05.10.23 44B. Inside the Vault includes an NPC: Iron Sphere. The Iron Sphere NPC contains only a trait for the Slick Floor, but does not have any of the information about the sphere from the Black Drape, Iron Sphere section in the Story entry. For example, a trait for the Magical Magnetic Field would be helpful.

Zacchaeus
November 27th, 2021, 18:12
THanks Ecks; I'll note all that down (I think I already have a report about the Tomb Guardian having stray wording in it).

LordEntrails
November 27th, 2021, 18:24
Ok, not sure I follow. Because they're using it they have to re-export it?
The standard for FG modules is that adventure modules are made to be stand alone. i.e. they should include all data objects used in the adventure, be that NPCs, spells, items, etc.

Given that only the DMsGuild license allows use of content from the PHB, DMG, MM that means that products sold elsewhere can only use the SRD content. So all the data objects you mentioned in the KP product sold on the FG store should have come from the SRD. Which is not only legal, but the desired approach.

Minxdobby69
November 27th, 2021, 18:42
I'm not sure what you mean by re-export.

I don't have this module but if it includes monsters from the SRD then those monsters would need to be included in the module as well as any items, spells etc needed to complete the module.

This is correct Zacch. Kobold Press is restricted to using SRD content per the OGL. I've included the SRD content in the VoM module for convenience to look up the referenced spells and such. This makes the module usable without loading the SRD modules. This has been requested many, many times over the two years I have made modules for KP.

anathemort
November 27th, 2021, 21:44
This is correct Zacch. Kobold Press is restricted to using SRD content per the OGL. I've included the SRD content in the VoM module for convenience to look up the referenced spells and such. This makes the module usable without loading the SRD modules. This has been requested many, many times over the two years I have made modules for KP.

Gotcha all, thanks for the clarification

dbachen
November 28th, 2021, 03:49
Typo: PHB/Table/Primsatic Spray Effect, should be "Prismatic Spray Effect"

Zacchaeus
November 28th, 2021, 09:40
Typo: PHB/Table/Primsatic Spray Effect, should be "Prismatic Spray Effect"

That was deliberate to make sure someone was paying attention :)

I'll add it to my list

Topdecker
November 28th, 2021, 17:40
Tome of Beasts 2, pg 83. 'Web Zombie' variant fully outlined, but not built.

I don't know that it is a bug, but given the nature of the product, it might be worth including.

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Zacchaeus
November 28th, 2021, 18:04
I'll update the developer.

Marquis_de_Taigeis
November 29th, 2021, 19:38
Kobold Press - Vault of Magic - Item type seems to have many different spellings - Wondrous Items / Scrolls / Rings all have multiple drop down filters based on the spelling form or commas included in the item type

Zacchaeus
November 29th, 2021, 20:05
Kobold Press - Vault of Magic - Item type seems to have many different spellings - Wondrous Items / Scrolls / Rings all have multiple drop down filters based on the spelling form or commas included in the item type

Yep, I think that one has been reported already but I'll pass it on to the developer. Cheers.

Vis
November 29th, 2021, 20:42
Thank you, Topdecker, for reporting these issues.

Please note Courts of the Shadow Fey was created with Fantasy Grounds Classic. Many of the grids applied by Fantasy Grounds Classic do not align with the grids on the maps. The ability to adjust grids with decimal points is not available in Fantasy Grounds Classic. Using the Map Align program, I was unable to fix the issues. In Photoshop, I also could not fix grid issues by adjusting the image pixel dimensions. In development, I decided to split the difference on the grids applied to the maps.

What type of story entry issues are you encountering? Are there any dead links? Or links that lead to blank pages?

Can you provide a few examples or screenshots of the issues you are encountering?

Is the issue the characters(s) after Medium, Hard, and Deadly in your screenshot?


Again, thank you for taking the time out to report these issues.

Vis
November 29th, 2021, 20:44
Product - Courts of the Shadow Fey
Problem - Most maps seem poorly aligned
Solution - fractions work on map grids

Most (but not all) of the map align poorly as shown:
https://i.imgur.com/jsm9Iel.png

Here are the correct numbers for the WINTER'S KISS map. 55.7 pixels per grid square -vs- the 56 that had previously been there.
https://i.imgur.com/R41UcMe.png

As an aside, if you are using a map that is already gridded, you probably want to leave the grid turned off. It is more esthetically pleasing and creates less confusion for the eye.
https://i.imgur.com/nMR7Xmn.png

Also, some of the more difficult maps don't have a grid defined at all.

I will also say that pretty much every story entry has multiple problems. They are too numerous for me to list or to want to list. It is even in the titles of the story items. Hundreds of them.
https://i.imgur.com/nKjmREk.png

I don't own this in PDF and plan on reading it. Please make it a bit more readable.

If Smite has someone that does QA, they must be extremely poor at their job. Virtually all of the problems I've posted recently are glaringly obvious and usually encountered in the first few minutes.

Thank you, Topdecker, for reporting these issues.

Please note Courts of the Shadow Fey was created with Fantasy Grounds Classic. Many of the grids applied by Fantasy Grounds Classic do not align with the grids on the maps. The ability to adjust grids with decimal points is not available in Fantasy Grounds Classic. Using the Map Align program, I was unable to fix the issues. In Photoshop, I also could not fix grid issues by adjusting the image pixel dimensions. In development, I decided to split the difference on the grids applied to the maps.

What type of story entry issues are you encountering? Are there any dead links? Or links that lead to blank pages?

Can you provide a few examples or screenshots of the issues you are encountering?

Is the issue the characters(s) after Medium, Hard, and Deadly in your screenshot?


Again, thank you for taking the time out to report these issues.

Minxdobby69
November 29th, 2021, 21:26
Yep, I think that one has been reported already but I'll pass it on to the developer. Cheers.

Yes indeed! It’s already fixed and on the schedule for release in the next two weeks.

Minx

Topdecker
November 30th, 2021, 03:59
Can you provide a few examples or screenshots of the issues you are encountering?

Again, thank you for taking the time out to report these issues.

The ENCOUNTER CHOICE image in my original post shows the box symbol right in the middle of the text - I believe that it is where apostrophes or hyphens are supposed to be, but it is an unrecognized character by Fantasy Grounds. These are scattered through-out the text - I only noticed a few story entries that didn't have at least one error of this type.

The grid did align in FGU. I am not certain if FG Classic accepts a fractional (55.5 vs 55 for example) amount; if it does, the alignment issue is resolvable on the map that I used as an example - probably more. Try the numbers in the image - 55.7 should align the grid. I reread your post - no fractions = no fix.

Thanks!

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Vis
November 30th, 2021, 04:46
The ENCOUNTER CHOICE image in my original post shows the box symbol right in the middle of the text - I believe that it is where apostrophes or hyphens are supposed to be, but it is an unrecognized character by Fantasy Grounds. These are scattered through-out the text - I only noticed a few story entries that didn't have at least one error of this type.

The grid did align in FGU. I am not certain if FG Classic accepts a fractional (55.5 vs 55 for example) amount; if it does, the alignment issue is resolvable on the map that I used as an example - probably more. Try the numbers in the image - 55.7 should align the grid.

Thanks!

Top



Thanks, Topdecker.

FG Classic does not have decimal adjustments for the grid. After speaking with James Holloway at Smiteworks the characters / brackets are characters that FGU does not recognize. Courts of the Shadow Fey was created within Fantasy Grounds Classic.

Topdecker
November 30th, 2021, 06:09
I don't have this problem with other classic modules. There are 6 glitches in small bit of text, all of them caused by quote-marks.
https://i.imgur.com/xKogDx5.png

Even if it doesn't have the problem with the quotations, other older modules are somehow not having this issue on my FGU install. I went and checked.

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Vis
November 30th, 2021, 07:37
I don't have this problem with other classic modules. There are 6 glitches in small bit of text, all of them caused by quote-marks.
https://i.imgur.com/xKogDx5.png

Even if it doesn't have the problem with the quotations, other older modules are somehow not having this issue on my FGU install. I went and checked.

Top

Attached is the duplicate story entry in Fantasy Grounds Classic. Possible that FGU has issues with curly or straight quotations? Outside my knowledge of FGU. The Courts of the Shadow Fey module primarily was copied from the InDesign file, not a PDF.

I have not used FGU yet, let alone opened Fantasy Grounds Classic in almost two years, lol. I'll need to delve into the FGU wiki and learn a thing or two. :)

Again, thanks, Topdecker.

Zacchaeus
November 30th, 2021, 09:24
Attached is the duplicate story entry in Fantasy Grounds Classic. Possible that FGU has issues with curly or straight quotations? Outside my knowledge of FGU. The Courts of the Shadow Fey module primarily was copied from the InDesign file, not a PDF.

I have not used FGU yet, let alone opened Fantasy Grounds Classic in almost two years, lol. I'll need to delve into the FGU wiki and learn a thing or two. :)

Again, thanks, Topdecker.

You'll need to unzip the module and look at the db.xml file. Find the code for the offending symbols and then replace them with quotes. It's usually the 'sharp' quotes that isn't liked. I can't remember the code now but it'll be fairly obvious which one it is when you compare the xml to a know passage of text that has the issue. Uses whatever text editor you use to replace all the offending parts in one go. Then just re-zip up the file. Actually you may be able to do this with the campaign db in the campaign that you created the module in.

Topdecker
November 30th, 2021, 12:32
Appreciate you looking at it, Vis. Without FGU, you are sort of working blind.

I was unaware that FGU had these limitations. BTW, Zacchaeus, I always thought of them as directional quote marks - a left and a right -vs- the straight one.

EDIT: Vis, if you would like me to scan for other offending characters, I am happy to look around. It would probably be easier to get the bulk (if not all) of it done in one go.

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mixologee
November 30th, 2021, 16:42
We will address the capitalization issue as well as add the Margreve Regional Map.

Topdecker
November 30th, 2021, 22:37
We will address the capitalization issue as well as add the Margreve Regional Map.

That is good to hear and it will help make the product more cohesive.

I already rigged one of my own:

https://i.imgur.com/dsMgBf7.jpg

I am planning on running a campaign out of Zobeck and the Margreve is basically right next door. I copied the descriptive parts out of the module and then created a separate module for just the map.

EDIT: By the way, I am not sure why higher-res maps and such can't be included as a distinct module and then intended for FGU users. I am not necessarily talking about this module - I am just saying in general, having an FGU content module doesn't seem like a wild idea for older products.

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Marquis_de_Taigeis
December 1st, 2021, 16:45
Perfect, thank you for the update

Vis
December 1st, 2021, 19:46
You'll need to unzip the module and look at the db.xml file. Find the code for the offending symbols and then replace them with quotes. It's usually the 'sharp' quotes that isn't liked. I can't remember the code now but it'll be fairly obvious which one it is when you compare the xml to a know passage of text that has the issue. Uses whatever text editor you use to replace all the offending parts in one go. Then just re-zip up the file. Actually you may be able to do this with the campaign db in the campaign that you created the module in.

Thanks, Zacchaeus. Great suggestion! Better than replacing each character individually, as I thought would be the course of action, lol. Is there a list of characters that FGU does not recognize?

Vis
December 1st, 2021, 20:04
Appreciate you looking at it, Vis. Without FGU, you are sort of working blind.

I was unaware that FGU had these limitations. BTW, Zacchaeus, I always thought of them as directional quote marks - a left and a right -vs- the straight one.

EDIT: Vis, if you would like me to scan for other offending characters, I am happy to look around. It would probably be easier to get the bulk (if not all) of it done in one go.

Top

This issue prompted me to install FGU, lol finally.

That would be great! But that's entirely up to you, though. Hopefully, Smiteworks has a list of offending characters that I can use to search and replace them. Again, thanks to Zacchaeus for the suggestion!

I spent a lot of time creating the Courts of the Shadow Fey module. Layout, story entry structure, reference manual. Significant time in Photoshop creating backgrounds for each monster, tokens, maps, etc. Then adding all of the extra little bits to make the DMs job a little easier in the module. For it all to be tarnished by some annoying characters, lol.

LordEntrails
December 1st, 2021, 20:15
This issue prompted me to install FGU, lol finally.

That would be great! But that's entirely up to you, though. Hopefully, Smiteworks has a list of offending characters that I can use to search and replace them. Again, thanks to Zacchaeus for the suggestion!

I spent a lot of time creating the Courts of the Shadow Fey module. Layout, story entry structure, reference manual. Significant time in Photoshop creating backgrounds for each monster, tokens, maps, etc. Then adding all of the extra little bits to make the DMs job a little easier in the module. For it all to be tarnished by some annoying characters, lol.
I think this post has the offending characters.
https://www.fantasygrounds.com/forums/showthread.php?54871-Font-Character-issues-in-FGU

DrakePD
December 2nd, 2021, 20:42
@Zacchaeus I have not seen this (Image below) in any of the Updates?

50183

Zacchaeus
December 2nd, 2021, 21:30
I did update the PHB but a lot of modules (including the PHB) are locked down prior to the next release which is due next week.

Vis
December 2nd, 2021, 21:52
I think this post has the offending characters.
https://www.fantasygrounds.com/forums/showthread.php?54871-Font-Character-issues-in-FGU

Thanks, LordEntrails!

Darriss
December 5th, 2021, 11:50
I hope this is the right place to be posting this, I have been pouring over the forums for days and not sure if I am just missing it or if no one else has had this issues but, I am running CoS for 5e and I am trying to get the main overworld map of barovia to line up with the grid and it feels like nothing I do is working, I can get the hex to line up with one or two lines but then as it goes out further it gets progressively more out of line

Zacchaeus
December 5th, 2021, 12:34
I hope this is the right place to be posting this, I have been pouring over the forums for days and not sure if I am just missing it or if no one else has had this issues but, I am running CoS for 5e and I am trying to get the main overworld map of barovia to line up with the grid and it feels like nothing I do is working, I can get the hex to line up with one or two lines but then as it goes out further it gets progressively more out of line

I doubt you are doing anything wrong. The map isn't intended to have an FG grid since it's not a battlemap. Hex grids are extremely difficult to line up. I've never satisfactorily managed to do so.

Darriss
December 5th, 2021, 12:35
I doubt you are doing anything wrong. The map isn't intended to have an FG grid since it's not a battlemap. Hex grids are extremely difficult to line up. I've never satisfactorily managed to do so.

ok thanks for the timely reply

Minxdobby69
December 5th, 2021, 15:46
We will address the capitalization issue as well as add the Margreve Regional Map.

I’m the dev for Kobold Press. They have asked me to completely rebuild the module from the ground up. The update will be available within the month.

rob2e
December 8th, 2021, 05:42
Please no body shaming! Haha, I'm sure that's supposed to be "feat".
50233

Zacchaeus
December 8th, 2021, 09:05
Tee Hee. I'll update the developer.

sciencephile
December 8th, 2021, 16:19
Please no body shaming! Haha, I'm sure that's supposed to be "feat".
50233

Hi rob2e,

Thanks for catching this. It has been fixed and checked in. You should see it in the LIVE system this next Tuesday, 12/14.

Thanks,
Danny

Dire Weasel
December 8th, 2021, 18:06
Giant Constrictor Snake:

Monster Manual does not have a token.
The Wild Beyond the Witchlight does.

50238

Zacchaeus
December 8th, 2021, 18:54
It all depends on what Artwork comes with the modules as to what gets a token.

EisenF
December 9th, 2021, 10:42
D&D Mordenkainen's Tome of Foes

NPC: Titivilus

Not all Innate Spells are being parsed correctly, missing Mislead, Feeblemind and Symbol

Zacchaeus
December 9th, 2021, 12:20
Yep, need to remove the non spell text. I'll add this to my list.

StephJ2Fan
December 9th, 2021, 19:51
Why is Prismari Student the only one to get 10 gp unlike all the other houses get 15? Is this a typo?

Strixhaven Module of FGU

Also there's a typo on Prismari, where it says Lorehold instead of Prismari.

sciencephile
December 9th, 2021, 20:15
Why is Prismari Student the only one to get 10 gp unlike all the other houses get 15? Is this a typo?

Strixhaven Module of FGU

Also there's a typo on Prismari, where it says Lorehold instead of Prismari.

Not sure why (perhaps because they get a musical instrument?). It is not a typo but is 10 gp in the original publisher's book. Maybe there is a "being too cool" surcharge for being a Prismari student :)

Haha... in regards to the Lorehold mistype instead of Prismari, that came from the original publisher's materials, as well. Of course, this is obviously an error on their part when viewing it so I will fix it in the FGU version. The fixed version will be live after Tuesday's update.

Valyar
December 10th, 2021, 06:43
In "Rime of the Frostmaiden" module, the image link to "Easthaven Town Hall Player Map" located under "Easthaven Town Hall" page under Chapter 1: Ten-Towns > Town Hall Capers is broken and opens empty image. There is no such image as well in the library, there should be 4 links, 3 for each floor and the dungeon.

Screenshot attached.

Zacchaeus
December 10th, 2021, 09:54
I'll alert the developer; thanks for the report.

Valyar
December 10th, 2021, 14:57
Another bug in the "Rime of the Frostmaiden" module:

The encounter link "Cave of the Berserkers - Returning Berserkers" located under Chapter2/Cave of the Berserkers/Returning Berserkers page is invalid and leads to creation of new blank encounter. The actual encounter is in the library, just the link has to be fixed.

EisenF
December 10th, 2021, 23:20
D&D Player's Handbook

Spell: Creation

Missing the "5" in "5-foot cube" in the description

Zacchaeus
December 11th, 2021, 00:32
Thanks I’ll take a note on that one.

Ecks
December 12th, 2021, 16:36
Warning: Possible Tomb of Annihilation spoiler

In Tomb of Annihilation, the line of sight blockers for Area 38 on Player Map - Vault of Reflection reveal some secret information to the players. The window on the map is not supposed to be visible from one side, so should probably just be a wall (or toggle-able wall). Additionally, toggle-able walls could be used to mark the end of the hallway to differentiate it from the room below. Currently, the vision for a token in the hallway continues into the room below it. I attached a screenshot with a proposed modification to the line of sight occluders for the area.

Zacchaeus
December 12th, 2021, 16:49
I'll have a look next time I update ToA. Thanks for the report.

rob2e
December 13th, 2021, 02:13
In Strixhaven, I found a missing parenthesis and couldn't sleep!
50307

sciencephile
December 13th, 2021, 03:04
In Strixhaven, I found a missing parenthesis and couldn't sleep!
50307

Well, unfortunately you will be without sleep for a while, lol.

EDIT: Hi rob2e, as a lucky break there was a hotfix that was applied to Strixhaven for something else. This caused this fix to go LIVE quite a bit early (it's LIVE now). I guess you can sleep again :P

Topdecker
December 13th, 2021, 06:08
https://i.imgur.com/CjOpg2Z.png

Tales of the Old Margreve is missing a pair of images.

EDIT:

I also noticed this:

https://i.imgur.com/sxSd9TN.png

That is pretty odd. An extra space or some other white character perhaps?

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Zacchaeus
December 13th, 2021, 08:57
I'll inform the developer. What am I looking at in the second image?

Valyar
December 13th, 2021, 09:14
I'll inform the developer. What am I looking at in the second image?

It should be single category, not two.

Topdecker
December 13th, 2021, 13:12
It should be single category, not two.

Exactly right.

Leisure Muffin
December 13th, 2021, 18:06
I hope this is the right place to be posting this, I have been pouring over the forums for days and not sure if I am just missing it or if no one else has had this issues but, I am running CoS for 5e and I am trying to get the main overworld map of barovia to line up with the grid and it feels like nothing I do is working, I can get the hex to line up with one or two lines but then as it goes out further it gets progressively more out of line

I just finished running CoS, and i got it close enough to be able to use pointers to measure distances by using a hex grid with a size of 21.4 x 21.4 with a distance multiplier of 0.3 and miles for the unit. It's really close, but the grid is very slightly off by the time it reaches the edges.

Topdecker
December 14th, 2021, 02:46
I just finished running CoS, and i got it close enough to be able to use pointers to measure distances by using a hex grid with a size of 21.4 x 21.4 with a distance multiplier of 0.3 and miles for the unit.

I am told that FG Classic doesn't support a fractional amount which is probably why it cannot be aligned. (I brought up a similar situation and a similar solution.)

Top

LordEntrails
December 14th, 2021, 22:23
New (?) 5E Errata:
https://www.enworld.org/threads/latest-d-d-errata-drow-alignment-more.684696/

Zacchaeus
December 14th, 2021, 22:28
Yes, I did get that a couple of days ago. I scanned them but didn’t see anything immediately that hasn’t already been updated. I’ll give it a closer look after the modules come out of lockdown.

Roach
December 15th, 2021, 13:35
The Strixhaven module comes with an extension for a scholar record sheet. On that record sheet, the #2 entry under "extracurriculars" probably should be set large and bold, but it isn't. See the attached image...
50332

Neovirtus
December 15th, 2021, 15:32
Yes, I did get that a couple of days ago. I scanned them but didn’t see anything immediately that hasn’t already been updated. I’ll give it a closer look after the modules come out of lockdown.

Is there any way for us to view older versions of the product? They cut a lot of content from the playable monster races in Volo's, and while I'm not interested in debating the merits of the changes they made, I don't know that there's any way to view the original product I purchased in FGU. The fact that Erratas are seamlessly rolled into the book on FG is usually nice but in this case, they simply removed a lot of content which I may or may not be interested in viewing in the future. I hope the errata doesn't make that impossible.

sciencephile
December 15th, 2021, 15:37
The Strixhaven module comes with an extension for a scholar record sheet. On that record sheet, the #2 entry under "extracurriculars" probably should be set large and bold, but it isn't. See the attached image...
50332

Hi Roach,

Thanks for catching that. I fixed it but it won't hit the LIVE environment until this next Tuesday update (12/21).

EDIT: As a lucky break there was a hotfix that was applied to Strixhaven for something else. This caused this fix to go LIVE quite a bit early (it's LIVE now).

D3mon Sp4rtan
December 15th, 2021, 18:49
Is LMoP still on lockdown? Do we know when that will be completed?

I say all this because my LMoP module isnt showing in my library to activate?

Zacchaeus
December 15th, 2021, 18:57
Is there any way for us to view older versions of the product? They cut a lot of content from the playable monster races in Volo's, and while I'm not interested in debating the merits of the changes they made, I don't know that there's any way to view the original product I purchased in FGU. The fact that Erratas are seamlessly rolled into the book on FG is usually nice but in this case, they simply removed a lot of content which I may or may not be interested in viewing in the future. I hope the errata doesn't make that impossible.

I haven't updated Volo yet - nor until you posted this had I looked at the errata. They haven't removed a lot as far as I can see; mostly just alignment traits and they've rewritten a few paragraphs here and there. And no you can't view previous versions - once I've updated it that'll be the version that you'll see.

sciencephile
December 15th, 2021, 21:59
For rob2e and Roach (and others who care),

There was a hotfix for Strixhaven that happened today. As a result, those minor fixes for Strixhaven I reported that you wouldn't see until 12/21 are now LIVE. You will need to update to see them.

Happy gaming,
Danny

Neovirtus
December 15th, 2021, 22:15
I haven't updated Volo yet - nor until you posted this had I looked at the errata. They haven't removed a lot as far as I can see; mostly just alignment traits and they've rewritten a few paragraphs here and there. And no you can't view previous versions - once I've updated it that'll be the version that you'll see.

They've removed (not replaced or rewritten) multiple paragraphs from each of the "Roleplaying a [Monster Race]" sections. When you buy a physical book and they make an errata you don't lose anything, you only gain the revised text. I would appreciate a way for us to not lose the removed text, as it is in the original purchased product. Maybe a section at the end of the reference manual could be added to include errata'd content?

rhagelstrom
December 17th, 2021, 20:54
On the 5E effects Wiki https://www.fantasygrounds.com/wiki/index.php/5E_Effects

Paralyzed is listed as being implied Prone, which it is not. FG has this correct in code, but it is just a typo on the wiki

Paralyzed Prone, GRANTADVATK

Zacchaeus
December 17th, 2021, 22:00
I'll alert the Wiki man :)

Also that's the old wiki; the new one is here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation

How did you get to that old page? Did you follow a link? If so can you say where from so it can get updated.

rhagelstrom
December 17th, 2021, 23:35
I'll alert the Wiki man :)

Also that's the old wiki; the new one is here https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation

How did you get to that old page? Did you follow a link? If so can you say where from so it can get updated.

Google the first thing that comes up

Zacchaeus
December 18th, 2021, 00:49
Yeah, you’ll get that from Google searches since page was probably cached a while ago.

Ecks
December 20th, 2021, 00:35
NPC: Beholder (Monster Manual) and NPC: Belchorzh (Tomb of Annihilation):
In 6 Telekenetic Ray, "an object weighing 30 0 pounds" has an extraneous space in "300".

Zacchaeus
December 20th, 2021, 08:54
Noted. thanks.

Axeking
December 23rd, 2021, 04:20
I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared 2, and Awakenings. Several others too (I'll have to go back and search)

example: "As you gaze up into the mass of stars, movement from the west draws your attention. A meteor streaks out of the heavens and crosses the starry sky from west to east, leaving a blood-red trail in its wake. Many seconds after spotting it, you hear it — soft at first, but quickly building to a roar, like a landslide crashing down around you. Then almost as quickly as it came, it disappears behind a range of hills on the eastern horizon. If it struck the ground at all, it happened many leagues away to the east — too far away to track down tonight."

(The " — " above appear as rectangles in FGU)

Is there a preferred way of reporting these things? I'm guessing the entire module in each case needs to be reviewed to clean these up...

Zacchaeus
December 23rd, 2021, 09:25
This has been reported before and as far as I know both modules have been fixed. It is possible that they haven't quite got to the front of the release queue yet.

Minxdobby69
December 23rd, 2021, 17:35
[QUOTE=Axeking;632100]I'm seeing invalid characters in the text on several modules - for example Prepared and Prepared. [Quote]


Hi I’m the dev for KP. I’m reworking Prepared & Prepared 2 for Unity and cleaning up the text. You should see the updates in January sometime.

Cheers!

Mixylplyx
December 26th, 2021, 20:45
DotMM Level 9 Area 20 Lecture Hall

Text is cut off in the Slaad Tadpole section. "Characters who enroll in the academy" should continue with "...might be tasked with eradicating it for Wormriddle."

Axeking
December 26th, 2021, 21:18
Quests of Doom Vol 2 gives an error when trying to activate it :
[12/26/2021 2:16:29 PM] [ERROR] Graphic Load: Object reference not set to an instance of an object
[12/26/2021 2:16:29 PM] [ERROR] Graphic: Unable to load file (modules/Quests of Doom Volume 2/Paper.psd) (*)
[12/26/2021 2:16:38 PM] MEASURE: MODULE LOAD - 10917.3038 - Quests of Doom, Volume 2

Zacchaeus
December 26th, 2021, 21:45
That is an old one. Looks like there's a stray Photoshop file in there. I'll see if I can track down the developer.

andrewcr
December 27th, 2021, 11:00
Artificer - receiving full caster progression for spell slots instead of correct rate (by default).

Zacchaeus
December 27th, 2021, 11:45
Artificer - receiving full caster progression for spell slots instead of correct rate (by default).

I'm not seeing this. What book are you using? Are you using drag and drop or the character wizard? Have you tested without extensions? Some further details needed to track this down please.

Archmage Cartaphilus
December 29th, 2021, 12:35
In the "Asian Monsters 5E" module (for D&D 5e) I have noticed 2 errors:
1) The "Quyrua" is listed as being of the "monstorsity" creature type instead of "monstrosity"
2) None of the NPC stat blocks have their respecting images linked to them in the "Other" tab. (This is more of an inconvenience than actual bug)
50621

Zacchaeus
December 29th, 2021, 12:43
I'll let the developer know.

Topdecker
December 31st, 2021, 00:41
Eldritch Lairs by Kobold Press

The module author field is attributed to KOBOLT PRESS for 5 of the 8 modules.

https://i.imgur.com/1T044YM.png

FGU conversion problems are rife through out the product:

https://i.imgur.com/pLdC40y.png

Yes, I know that FGU may not have been around when the module was made, but it has been around for several years now AND it carries an FGU logo.


Top

Zacchaeus
December 31st, 2021, 01:01
I think those are all being reviewed and updated, but I’ll mention it to the developer.

Topdecker
December 31st, 2021, 02:21
I think those are all being reviewed and updated, but I’ll mention it to the developer.

Thanks! That is good to hear. I have made a substantial investment in the Kobold Press line and honestly don't want to be hanging out so much in this forum :)


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Minxdobby69
December 31st, 2021, 04:04
Hi, I'm the dev for Kobold Press for the past couple years now. We're in the process of cleaning up and updating all of KP's products to Unity standards. It will take a little while but we'll get them fixed. Thanks for the patience.

Topdecker
December 31st, 2021, 05:06
That is good news, I am looking forward to it!

If they ever consider a Kobold Press bundle, it might be a cool idea to have a special edition Midgard World Book that has the map pins in it for each of the adventures. A lot of the books have 8 to 24 adventures in them scattered all around Midgard and having it all organized as part of a bundle purchase would be an awesome and useful way to tie it all together. Just daydreaming...

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Minxdobby69
December 31st, 2021, 08:09
That is good news, I am looking forward to it!

If they ever consider a Kobold Press bundle, it might be a cool idea to have a special edition Midgard World Book that has the map pins in it for each of the adventures. A lot of the books have 8 to 24 adventures in them scattered all around Midgard and having it all organized as part of a bundle purchase would be an awesome and useful way to tie it all together. Just daydreaming...

Top

I’ll suggest that to the Kobolds in charge of the warren. 😉

anathemort
January 4th, 2022, 21:29
I'm the Dev on VoM. A hotfix is coming soon! Thanks for the heads-up.

Hi there,
I've been watching the content updates for a while now, but it seems like the fixes for KP's Vault of Magic have not released yet. Is that still on your radar?

EisenF
January 6th, 2022, 03:12
Not sure this is the correct place for this, but I'm getting an error when loading D&D Guildmasters' Guide to Ravnica (DM version).


[1/6/2022 12:01:55 AM] Tabletop scene starting.
[1/6/2022 12:01:55 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - LAN]
[1/6/2022 12:02:02 AM] MEASURE: RULESETS LOAD - 7.4798361 - 5E
[1/6/2022 12:02:02 AM] MEASURE: EXTENSIONS LOAD - 0.0004983 - 0
[1/6/2022 12:02:05 AM] MEASURE: MODULE LIST BUILD - 3.1712541 - 86
[1/6/2022 12:02:06 AM] MEASURE: REFRESH IMAGE ASSETS - 0.1358612
[1/6/2022 12:02:06 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0104899
[1/6/2022 12:02:06 AM] MEASURE: REFRESH TOKEN ASSETS - 0.1443518
[1/6/2022 12:02:06 AM] MEASURE: ASSET LIST BUILD - 0.2907029
[1/6/2022 12:02:08 AM] MEASURE: LOAD - PART 1 - 12.8668319
[1/6/2022 12:02:10 AM] MEASURE: MODULE LOAD - 1.2002864 - 5E - Eisen Class/Feats/Race/Spells
[1/6/2022 12:02:16 AM] MEASURE: MODULE LOAD - 6.0328255 - D&D Dungeon Master's Guide
[1/6/2022 12:02:22 AM] MEASURE: MODULE LOAD - 5.5451527 - D&D Monster Manual
[1/6/2022 12:02:23 AM] MEASURE: MODULE LOAD - 1.2027692 - D&D Player's Handbook
[1/6/2022 12:02:24 AM] MEASURE: MODULE LOAD - 1.2417286 - D&D Tasha's Cauldron of Everything - Players
[1/6/2022 12:02:24 AM] MEASURE: MODULE LOAD - 0.0014985 - Death Indicator Tokens
[1/6/2022 12:02:24 AM] MEASURE: MODULE LOAD - 0.0014978 - Letter Tokens
[1/6/2022 12:02:25 AM] MEASURE: MODULE LOAD - 0.510254 - D&D Volo's Guide to Monsters - Players
[1/6/2022 12:02:26 AM] RULESET: Dungeons and Dragons (5E) ruleset (v2022-01-04) for Fantasy Grounds
Copyright 2022 Smiteworks USA, LLC
[1/6/2022 12:02:26 AM] RULESET: Core RPG ruleset (v2022-01-04) for Fantasy Grounds
Copyright 2022 Smiteworks USA, LLC
[1/6/2022 12:02:26 AM] MEASURE: LOAD - PART 2 - 18.1031785
[1/6/2022 12:02:50 AM] MEASURE: MODULE LOAD - 1.8865773 - D&D Guildmaster's Guide to Ravnica - Players
[1/6/2022 12:02:53 AM] [ERROR] Unable to load vault file (modules/WOTC5EGGTR/images/Gruul Villains.jpg) from product (WOTC5EGGTR)
[1/6/2022 12:02:53 AM] [ERROR] Graphic: Unable to load file (modules/WOTC5EGGTR/images/Gruul Villains.jpg) (*)
[1/6/2022 12:02:57 AM] MEASURE: MODULE LOAD - 5.0446066 - D&D Guildmaster's Guide to Ravnica

Zacchaeus
January 6th, 2022, 09:44
Try deleting the file WOTC5EGGTR from your vault folder in FG data and do an update.

EisenF
January 6th, 2022, 12:20
Worked like a charm, thank you!

Griogre
January 8th, 2022, 01:21
DMG, Reference Manual, Chapter 7: Treasure, Special Features.

The Magic Item Backstory Generator no longer rolls results on the 4 following tables and puts the entries together in a story entry.

Zacchaeus
January 8th, 2022, 09:41
DMG, Reference Manual, Chapter 7: Treasure, Special Features.

The Magic Item Backstory Generator no longer rolls results on the 4 following tables and puts the entries together in a story entry.

Ah, the question marks in the titles of the tables will be confusing it. I'll add this to my list.