Cupcakus
June 11th, 2020, 22:50
Hello my fellow PF2E GM's...
I have taken over Kelrugem's excellent Overlay Extension he created for Pathfinder and updated it to work correctly with PF2E.
Extension: Overlay PF2
Description: Dying/Death/Wounded Token Overlays for PF2E
Author: Kelrugem (PF2E version by Cupcakus)
Requires: PFRPG2 version 12+, works with both FG Classic and FG Unity.
Current Version: 1.1.1 (June 12, 2020)
NOTES:
There are 4 stages of wounded: Light, Moderate, Heavy, Critical
Creatures marked as "Foe"(red) in the Combat Tracker will only have 2 stages of wounded unless you set the Wound Categories setting to "Detailed"
Creatures marked as "Foe"(red) in the Combat Tracker will get the dead overlay at 0 HP
All other in the Combat Tracker will get the stabilized overlay at 0 HP
Creatures at 0 HP with the Dying effect applied will get the dying overlay
Creatures at 0 HP with the Dead effect applied will get the dead overlay
[CHANGELOG]
1.1.0 (6/11/2020) Initial Release
1.1.1 (6/12/2020) Removed the need for a separate extension for Unity and Classic. Fixed sizing issue in Unity that prevented tokens from being clickable on some maps.
Enjoy!
I have taken over Kelrugem's excellent Overlay Extension he created for Pathfinder and updated it to work correctly with PF2E.
Extension: Overlay PF2
Description: Dying/Death/Wounded Token Overlays for PF2E
Author: Kelrugem (PF2E version by Cupcakus)
Requires: PFRPG2 version 12+, works with both FG Classic and FG Unity.
Current Version: 1.1.1 (June 12, 2020)
NOTES:
There are 4 stages of wounded: Light, Moderate, Heavy, Critical
Creatures marked as "Foe"(red) in the Combat Tracker will only have 2 stages of wounded unless you set the Wound Categories setting to "Detailed"
Creatures marked as "Foe"(red) in the Combat Tracker will get the dead overlay at 0 HP
All other in the Combat Tracker will get the stabilized overlay at 0 HP
Creatures at 0 HP with the Dying effect applied will get the dying overlay
Creatures at 0 HP with the Dead effect applied will get the dead overlay
[CHANGELOG]
1.1.0 (6/11/2020) Initial Release
1.1.1 (6/12/2020) Removed the need for a separate extension for Unity and Classic. Fixed sizing issue in Unity that prevented tokens from being clickable on some maps.
Enjoy!