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kronovan
December 11th, 2025, 20:09
I'm wondering if anyone has done a sheet for the cubicle 7 40k games? Wrath & glory, DH1, DW ect?

To the best of my knowledge there's nothing for Wrath & Glory, which shouldn't comes as a surprise as it uses a dice pool at it's core and differs significantly from the WH40k TTRPGs that came before it. Someone created a Doctor Who character sheet, but the last reply to the thread where it discussed was March 2024 and it went unanswered - so maybe abandoned. I'm not sure what you mean by DH, as I'm not aware of any Cubicle 7 WH40k with those letters. If you mean Fantasy Flight Games Dark Heresy 1, you can run it with this ruleset.

M0d1usPy
December 11th, 2025, 20:21
DH is Dark Heresy by cubicle 7 unless they use the exact same mechanics as the FFG one? https://www.drivethrurpg.com/en/product/65872/dark-heresy-core-rulebook

kronovan
December 12th, 2025, 02:40
DH is Dark Heresy by cubicle 7 unless they use the exact same mechanics as the FFG one? https://www.drivethrurpg.com/en/product/65872/dark-heresy-core-rulebook

That's the same FFG Dark Heresy 1st published in 2008. When Cubicle 7 got the WH40k license, they were given permission to continue to publish the earlier FFG editions, but only in PDF format.

M0d1usPy
December 12th, 2025, 11:01
That's the same FFG Dark Heresy 1st published in 2008. When Cubicle 7 got the WH40k license, they were given permission to continue to publish the earlier FFG editions, but only in PDF format.

Briliant thank you! so apart from Wrath & Glory the other 40k rulesets that C7 does are all the FFG versions? just want to make sure i don't spend out on pdf's and be different to the ruleset exstention lol

kronovan
December 15th, 2025, 00:45
Briliant thank you! so apart from Wrath & Glory the other 40k rulesets that C7 does are all the FFG versions? just want to make sure i don't spend out on pdf's and be different to the ruleset exstention lol

In addition to Wrath & Glory, C7 has also published Imperium Maledictum (https://cubicle7games.com/en_EU/our-games/warhammer-40k-roleplay-imperium-maledictum), which released a few years ago. Some refer it to it as a new Dark Heresy, as it's core gameplay is similar. I'm no expert on 40k TTRPGs, having only ever sat down to tables with DH2 and Rogue Trader - although I also own Only War. But I've been exploring the newer C7 40k RPGs and recently bought the Imperium Maledictum PDF, as I have a local group that's interested.

Wrath & Glory Revised (not to be confused with Ulisses Spiel's W&G, which was a train wreck and cancelled after 2 years), differs from FFG WH40ks, as it uses a d6 dice pool for resolution instead of a d100. So, W&G would not work with this ruleset. IM uses the same d100 dice system that the FFG 40k RPGs did. It should work with this ruleset with 1 caveat; it adds Sucess Levels (SLs) to tests. SLs are the degree of how well you rolled, calc'd by subracting the 10's digit of your roll result from the 10's digit of the skill (plus and difficulty modifidiers.) From my brief forays into this ruleset the character sheet should work for IM and all the core dice rolls would work, but SLs wouldn't be automated.

Otherwise, IM is IMO a terrific TTRPG. I prefer it to DH2, RT and Only War. It's more flexible (not nearly as open as W&G though), as it allows players to play as characters from 9 different fractions, including an intrafactionist. The party of PCs have a Patron who is created before the PCs, who grants players some perks/boons, but also some liabilities. C7 has released an IM Inquisition Player and GM guide, if that's your thing. And they just released the Macharian Requisition companion, which is a trove of gear and vehicles. I'm not so savvy with the 40k verse (rarely played 40k miniatures, never read a novel) having learned all I know from the TTRPGs, but the lore in the IM book is quality stuff.

M0d1usPy
December 15th, 2025, 14:30
Thanks for the reply Kronovan i shall go check IM out!

kronovan
December 15th, 2025, 19:24
Thanks for the reply Kronovan i shall go check IM out!

Cool, glad I was able to pique your interest.

I'm mostly replying to mention some IM books hot off the C7's digital press: Adeptus Mechanicus Player's Guide (https://cubicle7games.com/en_EU/warhammer-40-000-roleplay-imperium-maledictum-adeptus-mechanicus-player-s-guide) and Adeptus Mechanicus GMs guide (https://cubicle7games.com/en_EU/warhammer-40-000-roleplay-imperium-maledictum-adeptus-mechanicus-gm-s-guide). The PG PDF only got loaded up to drivethru 4 days ago and I wasn't aware of it till today.

Adeptus Mechanicus is very much my players' and my thing. My players gifted me the $ to order a HC of the Player's Guide and I will certainly buy the GM PDF.
The number of NPC threats in the IM core book is decent, but the GM guides for Inquisition and Mechanicus expand upon an already firm base. IMO though, someone who knows the 40k canon (at least better than I do), could homebrew NPCs/threats fairly easily, as the stat blocks are quite compact.

Resham91
December 17th, 2025, 22:43
Hi everyone, I’m new to the forum and to this mod (which is really well made), and I’d like to ask for your help because I just can’t figure something out. When I need to create a new horde or an NPC, where should I enter the stats? Maybe I’m just being stupid, but I really can’t understand… thanks for your patience and help!

66010


Edit: Nevermind, i figured it out :square:

Bobgranger
December 27th, 2025, 16:13
Hi Everyone!

New FGU user here and old time FFG 40K GM. I'm slowly getting around this amazing VTT.

I've got (almost) all the FFG 40K books and PDFs. I would like to start making FGU library modules of my 40K content (weapons, feats, classes, etc..).

I'm no coder and was wondering if anyone has already made a parser or a python program to would help me do some bulk data entry.

Thanks everyone

Bobgranger
December 29th, 2025, 17:26
Guess not ! Looks like it's time to look towards Wrath & Glory or Imperium Maledictum...

kronovan
December 31st, 2025, 19:37
Hi Everyone!

New FGU user here and old time FFG 40K GM. I'm slowly getting around this amazing VTT.

I've got (almost) all the FFG 40K books and PDFs. I would like to start making FGU library modules of my 40K content (weapons, feats, classes, etc..).

I'm no coder and was wondering if anyone has already made a parser or a python program to would help me do some bulk data entry.

Thanks everyone

Hi Borranger, welcome to the forums.

Such parsers rarely exist for anything but NPC creation and even at that, they're not common. The only parsers I'm aware of are for official rulesets - Savage Worlds, 13th Age and Old School Essentials. For any extention (customization) that might be made by a community member, it's unlikely one would make one for a non-official ruleset, but you never know - I'm not aware of any for this ruleset. GMs/Fan's sometimes make what's called a custom module, which consists of manually entered content that can be loaded from the Library > Modules window. Virtually anything created for any of Fantasy Grounds features (NPCs, Items, skill, stories, etc.), can be in a custom module. Note though, that depending on what the module creator included, sharing it may infringe on copyright. Some GMs only include the bare bones, omitting descriptive/copyrighted text for things line NPC, Items, Vehicles, etc.

Bottom line, if you're wanting to run a campaign for a TabelTop RPG that's not officially supported (i.e. FFG WH 40k), it's safe to say you're going to have to do some work. And depending upon how much of the TTRPG's content you own in PDFs, it could be a fair amount of work or a lot. Being someone who's done a good amount of adapting, most of it involves copying & pasing from PDFs and you do get effienent with it. Otherwise, if you don't have the time, or are unwilling to do the work and have the $ to purchase DLC, you're better off using a Virtual TableTop for which the TTRPG has official support.

Bobgranger
January 1st, 2026, 01:11
Thanks for your reply kronovan


Some GMs only include the bare bones, omitting descriptive/copyrighted text for things line NPC, Items, Vehicles, etc.

If anyone wants to share their bare bones integration I would gladly take it and be forever grateful cause right now me and my group are SOL

TheMellowFellow
January 18th, 2026, 19:40
I'm still in hopes of this ruleset being updated to newest FG version some day. It's beyond my own means, and while it is functional as it is, there are some errors and problems that seem to stem from FGs UI having been updated since last this ruleset was.

As for those asking about parsers and integrations, I've not heard of any myself. I've written in a large chunk of Black Crusade myself for personal use, from the books I have, and while it was a labour I'd personally gladly share, I don't want to get in hot water for doing so. I cannot really offer them out, sorry.

I can recommend doing it yourself, especially if you omit the flavour text and other such things. If you're not having to format a ton of text, then writing in items and talents really doesn't take overlong. Especially if you simply do it as you need it for a campaign. Those with pdfs would have an even easier time just copy pasting in.

kronovan
February 13th, 2026, 21:14
I explored doing an adaptation of Imperium Maledictum, but it would require a lot of effort to adapt it to this WH40k Multiset ruleset. I identified a number of sheets where fields would need to be added, dice roll messages that'd need to be added/changed and some existing features that would need to be omitted via a custom extension. So not really an easy, clean adaptation. IM is of the newer gen of Warhammer TTRPGS created by Cubicle 7 and although the core d100 dice mechanic is the same as the FFG TTRPGs, much of it is different.