Vizhon
September 2nd, 2017, 07:58
I posted about this previously in an 'in the future' context and am letting that thread disappear into the archives. This is more more serious, I could start running this within a month if I get the players, recruiting mode, and have finished the 'Intro document' I'd said I was working on in that last post, which was the most difficult part of getting this started. But to cut this intro explanation short, I'll just give the pitch and let it do it's explaining in something resembling the suggested Format.
FGLicense: Ultimate (play with any version)
FG Experience: Little, but will figure out what I need to, starting with the CoreRPG foundation and working from there.
GM Experience: I'm a gray beard. Been gaming a long time with many systems.
Game System: Dystopian Destinies RP System (My own d20 derivative - See details below)
Campaign Style: West March Style, after a few session intro adventure for a group of 5+)
Play Style: I am heavy on RP, flexible on combat as a GM. I am fair in the way I present situations but can be heartless when characters do stupid things. This campaign will be sandbox, high intrigue, in a VERY dangerous setting that will not be level balanced. It will be a characters vs. the World style of game and not players vs. the monsters, and characters should be run as if they know death comes easy.
Time: I’m in Pacific Time Zone but I’m very flexible for setting up the initial adventure and for any sessions thereafter. Any day of week too. Interested players can work it out. Will start it a week or two after a large enough group settles on a starting time.
Session Durations: I’m good for 4 to 8 hours as GM and expect the first few sessions would be 4 to 6 hours, but it’s up to the players after that.
Communication: Will be using Google Hangouts for the voice (could do Discord if I had to).
Campaign Support: Will be setting up a Google Group, subreddit and wiki for the players to use for the non-session periods of the campaign and to organize sessions.
Duration: As long as I can keep it going.
Characters: As an original setting and d20-derivative, the classes and race mix are unique to the setting. Have lots of premades to pick from for the initial campaign. See details below and linked documents for more info.
Campaign Details:
Original fantasy-steampunk setting called Clashlands. Details on the setting can be found in the linked document below. It’s a low metal, mostly water world, set in the heart of the largest known landmass in a demi-realm that is a Dark Sun style prison realm, meaning there are many paths into it, and few of the races are native to the realm, but no easy ways back out. It is a harsh high magick, low fantasy steampunk dystopian romanesque setting that uses a non-vancian magic system.
I want as many players as I can get, as the out of session web based parts of the campaign will be around a large organization the players will be responsible for and they will have a lot of choice in where exactly they want to set it up and in time could become adventures on the high seas but it will start in the equivalent of Rome: Forge City.
Anyone interested can post in this thread (and bump it in the process) or PM me for more info. I have a group set up on Steam now that has some info related to the campaign but it will all be moved to google groups once I get to that. I’ve been spending the past month working on the first draft of the Intro Document, which explains the very basics of my rule variants and gives sources of d20 supplements that can be found that I based it on. It is 34 pages long and will be massaged for a bit longer before I move to a draft 2 that will eventually become my full core rulebook.
I have 18 premade characters to pick from for the starting session, one of which is already called. They will be Heroic 1st Level Characters. If someone really wants to make an original character for the intro adventure, they can work with me to do it (I don’t provide enough rules to make your own characters in the intro) but their characters will NOT be Heroic characters but will be standard. In time, though, players will be able to work up to being able to have multiple characters in the greater campaign (that never adventure together) as long as each player only has 1 Heroic character.
Now, as I been mentioning repeatedly above, here is the LINK (https://docs.google.com/document/d/1IijwxRBf7HwtECsVOOILNPHwB0w8po-oSfr-UnB-Tj4/edit?usp=sharing) to the current state of that intro document.
(edit: Added Discord as a voice option)
UPDATE: Created THIS SUBREDDIT (https://www.reddit.com/r/Clashlands/) and one can contact me there, by the same username as here.
FGLicense: Ultimate (play with any version)
FG Experience: Little, but will figure out what I need to, starting with the CoreRPG foundation and working from there.
GM Experience: I'm a gray beard. Been gaming a long time with many systems.
Game System: Dystopian Destinies RP System (My own d20 derivative - See details below)
Campaign Style: West March Style, after a few session intro adventure for a group of 5+)
Play Style: I am heavy on RP, flexible on combat as a GM. I am fair in the way I present situations but can be heartless when characters do stupid things. This campaign will be sandbox, high intrigue, in a VERY dangerous setting that will not be level balanced. It will be a characters vs. the World style of game and not players vs. the monsters, and characters should be run as if they know death comes easy.
Time: I’m in Pacific Time Zone but I’m very flexible for setting up the initial adventure and for any sessions thereafter. Any day of week too. Interested players can work it out. Will start it a week or two after a large enough group settles on a starting time.
Session Durations: I’m good for 4 to 8 hours as GM and expect the first few sessions would be 4 to 6 hours, but it’s up to the players after that.
Communication: Will be using Google Hangouts for the voice (could do Discord if I had to).
Campaign Support: Will be setting up a Google Group, subreddit and wiki for the players to use for the non-session periods of the campaign and to organize sessions.
Duration: As long as I can keep it going.
Characters: As an original setting and d20-derivative, the classes and race mix are unique to the setting. Have lots of premades to pick from for the initial campaign. See details below and linked documents for more info.
Campaign Details:
Original fantasy-steampunk setting called Clashlands. Details on the setting can be found in the linked document below. It’s a low metal, mostly water world, set in the heart of the largest known landmass in a demi-realm that is a Dark Sun style prison realm, meaning there are many paths into it, and few of the races are native to the realm, but no easy ways back out. It is a harsh high magick, low fantasy steampunk dystopian romanesque setting that uses a non-vancian magic system.
I want as many players as I can get, as the out of session web based parts of the campaign will be around a large organization the players will be responsible for and they will have a lot of choice in where exactly they want to set it up and in time could become adventures on the high seas but it will start in the equivalent of Rome: Forge City.
Anyone interested can post in this thread (and bump it in the process) or PM me for more info. I have a group set up on Steam now that has some info related to the campaign but it will all be moved to google groups once I get to that. I’ve been spending the past month working on the first draft of the Intro Document, which explains the very basics of my rule variants and gives sources of d20 supplements that can be found that I based it on. It is 34 pages long and will be massaged for a bit longer before I move to a draft 2 that will eventually become my full core rulebook.
I have 18 premade characters to pick from for the starting session, one of which is already called. They will be Heroic 1st Level Characters. If someone really wants to make an original character for the intro adventure, they can work with me to do it (I don’t provide enough rules to make your own characters in the intro) but their characters will NOT be Heroic characters but will be standard. In time, though, players will be able to work up to being able to have multiple characters in the greater campaign (that never adventure together) as long as each player only has 1 Heroic character.
Now, as I been mentioning repeatedly above, here is the LINK (https://docs.google.com/document/d/1IijwxRBf7HwtECsVOOILNPHwB0w8po-oSfr-UnB-Tj4/edit?usp=sharing) to the current state of that intro document.
(edit: Added Discord as a voice option)
UPDATE: Created THIS SUBREDDIT (https://www.reddit.com/r/Clashlands/) and one can contact me there, by the same username as here.