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damned
December 24th, 2023, 10:36
Thanks, Damned. Does this mean no Christmas challenge this year?

Its been a tough last 6 months and I have a backlog of existing projects to update or finish or whatever yet so I think I wont be participating in another one this year - sorry. If i was going to do one it would probably be my own game Ive been building slowly... The Hardy Boys RPG.

Yogel
December 29th, 2023, 00:40
It seems we're still having issues adding things to the combat tracker. It's not throwing errors, they just aren't being added. No extensions loaded except one of the base themes. I'll have to see if I can get a video for you.

EDIT: When opening character sheets, the first error is thrown into the console. When adding NPC records errors have been thrown into the chat area. Added images
59596 59597

damned
December 29th, 2023, 05:35
Please confirm your build number. Im not getting these errors.

GuyPRunkle
January 2nd, 2024, 12:13
I imagine you programmed MoreCORE before Ruleset Wizard was released and it would probably take a bunch of reverse engineering, but if you would ever consider releasing a MoreCORE template for Ruleset Wizard like Psychedelix did with the Core ruleset character sheet, that would be so awesome . . . (Christmas wish 2024 . . . )

Guy

damned
January 2nd, 2024, 12:46
All new rulesets that I make have used the Ruleset Wizard.
Remaking MoreCore in the RSW would be a huge undertaking and probably would not really advantage anyone.
Making your own ruleset is significantly easier using the RSW than going at it from scratch for most people.
XCore is my new MoreCore and it was made using the RSW - ofc there is plenty of coding on top of the RSW but it still makes the task much easier imo.

GuyPRunkle
January 3rd, 2024, 00:20
You wouldn't be willing to share your templates from RSW for XCore would you?

Guy

damned
January 3rd, 2024, 01:26
Not at this stage. I have shared a tonne of videos working thru creating a whole ruleset using the Ruleset Wizard. For most people the XCore code is too complex to be relevant to creating your own ruleset.

GuyPRunkle
January 3rd, 2024, 09:52
I trust your judgment, you are undoubtedly correct.

lamorric
May 31st, 2024, 05:10
It seems we're still having issues adding things to the combat tracker. It's not throwing errors, they just aren't being added. No extensions loaded except one of the base themes. I'll have to see if I can get a video for you.

EDIT: When opening character sheets, the first error is thrown into the console. When adding NPC records errors have been thrown into the chat area. Added images
59596 59597

I too, am getting the "isLocal" error when the players connect.

ferrnando
June 19th, 2025, 17:16
Hi, when I start MoreCore I get the following error in the console log:

[6/19/2025 11:12:15 AM] s'aMajor: ' | { } | s' aMinor: ' | { }
[6/19/2025 11:12:15 AM] s'onInit: registerResultHandler'
[6/19/2025 11:12:15 AM] [ERROR] Script execution error: [string "MoreCore:../manager_charlist_heropoints.lua"]:8: attempt to call field 'addDecorator' (a nil value)
[6/19/2025 11:12:15 AM] [ERROR] Script execution error: [string "MoreCore:scripts/manager_combat2.lua"]:9: attempt to call field 'setCustomDrop' (a nil value)
[6/19/2025 11:12:15 AM] s'onInit: '
[6/19/2025 11:12:17 AM] Fantasy Grounds - v4.7.2 ULTIMATE (2025-06-04)

LordRichtor
June 29th, 2025, 08:20
Two questions if I may ask. I have attempted several iterations of the "Exploding Dice Successes," and must be missing something in the syntax as all I can get is errors back when I attempt to test it. It will register a "Target Number" from my parameter option, but I can only gauge it's not registering the number of dice or the die type, if I am understanding the formula. Is there something I need to add or am missing?
I have tested the string as /edies (p1)d(p2)x(p3) and I just get error messages and no dice roll in the chat. p1 being the number of dice to roll, p2 the die type(in this case a d6), and p3 as the target number, which does report in the chat report looking correct.

My second question is on another type of roll that I cannot see a match for in the list of rolls. Is there a roll string that will roll percentage d100 plus a possible 2 additional numerical modifiers, or would that have to be a custom created roll?

As always, I appreciate any guidance I can get, and thank you in advance.

lamorric
July 14th, 2025, 03:38
Two questions if I may ask. I have attempted several iterations of the "Exploding Dice Successes," and must be missing something in the syntax as all I can get is errors back when I attempt to test it. It will register a "Target Number" from my parameter option, but I can only gauge it's not registering the number of dice or the die type, if I am understanding the formula. Is there something I need to add or am missing?
I have tested the string as /edies (p1)d(p2)x(p3) and I just get error messages and no dice roll in the chat. p1 being the number of dice to roll, p2 the die type(in this case a d6), and p3 as the target number, which does report in the chat report looking correct.

My second question is on another type of roll that I cannot see a match for in the list of rolls. Is there a roll string that will roll percentage d100 plus a possible 2 additional numerical modifiers, or would that have to be a custom created roll?

As always, I appreciate any guidance I can get, and thank you in advance.

Assuming I didn't misunderstand your questions...

For your first question, I would use the base CoreRPG functionality for exploding dice. See here (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2109571073/All+Things+Dice). They actually have 2 versions: Compounding vs. Exploding. Compounding will actually add the extra dice to the initial dice and show the total. Exploding will show each die rolled separately. This functionality will work in the MoreCore custom rolls.

For example, say you roll 2d6!s8 (2d6 compounding with a success on 8). You roll a 2 and a 6, and the 6 causes a another roll of a 4. FG will show a 2 and a 10, and the 10 will be in green showing it to be a success. Also the "total" of the roll will be a 1, for the 1 success. If you used the 2d6es8 notation, it would show 2, 6, and 4 as dice rolled, and 0 for success.

For your 2nd question, there may already be a custom die roll for what your are asking provided through MoreCore, but I don't know it. You can add modifiers to the modifier box and roll a d100. Or, just use a Custom Roll with a normal /die roll in the Param Formula, put 100 as the sides of the dice, and use the parameters for your possible modifiers. Example dice string: /die (p1)d100+(p2)+(p3). If the parameters aren't hidden then you can modify them on the fly without opening the custom roll.

Enjoy,
LaMorric

damned
August 3rd, 2025, 02:07
Unfortunately work and life has gotten on top of me. This has coincided with a period of wider changes going on in CoreRPG.
I am looking to see if anyone would like to take over the MoreCore project from me? Please DM me if you are interested.

Bonkon
August 3rd, 2025, 05:51
Unfortunately work and life has gotten on top of me. This has coincided with a period of wider changes going on in CoreRPG.
I am looking to see if anyone would like to take over the MoreCore project from me? Please DM me if you are interested.

Good Day Damned :)
I do not have the skill set to help with this but I can wish you Good Fortunes and smoother Sailing with the Life/Work situation. I hope they get better soon.

Thanks for all you have dome for the FG Community over the years! :)

mordkhaan
August 8th, 2025, 21:50
Has anyone taken over on MoreCore. Latest update to FGU appears to have broken it...

MrKraken76
August 15th, 2025, 17:26
Same here! All my PCs and NPCs Sheets are blank! Any help?

superteddy57
August 16th, 2025, 21:35
Can anyone post their current vanilla MoreCore campaign for me to do some testing? I did some cleanup to help remove the errors and keep this playable.

superteddy57
August 19th, 2025, 05:51
I've posted an update for the ruleset here:
https://www.fantasygrounds.com/forums/showthread.php?85644-MoreCore-Update

Please be aware and read the post as it has some caveats.

Amerisun
September 12th, 2025, 18:33
Before I patched today I ran a campaign I haven't in quite a while, and it blew up on me saying the below errors. Can we expect this MoreCore will be unsupported in the future and stop using it?

65422

superteddy57
September 12th, 2025, 20:03
I would do another update a new build was pushed live to address issues from the recent updates.

Bonkon
September 12th, 2025, 23:31
Good Day All :)
Does he need to do another update of download the link from:
https://www.fantasygrounds.com/forums/showthread.php?85644-MoreCore-Update

Is this linked to the Forge now? :)

superteddy57
September 13th, 2025, 01:09
Good Day All :)
Does he need to do another update of download the link from:
https://www.fantasygrounds.com/forums/showthread.php?85644-MoreCore-Update

Is this linked to the Forge now? :)

The one in the forums was my attempt to do a clean up of the code. The forge was updated with a new version that uses an older CoreRPG version to help alleviate any issues. So if you are using any of the multitude of extensions that was built for MoreCore, then you should use the forge version. The one I posted on the forums won't work with any of the extensions for MoreCore as the updates made many changes to the new standards and those extensions would need to use those new controls.

ddavison
September 13th, 2025, 15:34
If you downloaded and installed a version from the forums, this version will continue to override the version from the Forge. You need to manually delete it from your rulesets folder or move it somewhere else on your system.

Taranth
September 22nd, 2025, 09:04
There's a couple of issues in the base MoreCore that seem to be flooding me with error messages whenever I open windows, specifically the PC and NPC windows.

If I'm understanding the error messages right, the issue is linked to the "lock"/"edit" feature. Whenever you're looking at a window (specifically PC or NPC) there are options to Add new entries to lists, but the usual FG "edit" button which makes entries deletable is not available.

Unfortunately, I'm only just beginning to poke around the actual background code, so I've not been able to figure out exactly where this should be, or how to fix it.

There is another minor issue also in the core piece - the "C4" field in the NPC window is anchored incorrectly in some fashion, which produces an endless stream of error messages whenever a page is edited or resized. This one I actually understand enough to find the error, I think - a setup in the campaign\record_npc.xml file - which I'm trying to create a .ext to fix but haven't quite managed yet.

If anyone has a fix for either of these issues, let me know.

65475 | 65476

superteddy57
September 22nd, 2025, 10:40
There's a couple of issues in the base MoreCore that seem to be flooding me with error messages whenever I open windows, specifically the PC and NPC windows.

If I'm understanding the error messages right, the issue is linked to the "lock"/"edit" feature. Whenever you're looking at a window (specifically PC or NPC) there are options to Add new entries to lists, but the usual FG "edit" button which makes entries deletable is not available.

Unfortunately, I'm only just beginning to poke around the actual background code, so I've not been able to figure out exactly where this should be, or how to fix it.

There is another minor issue also in the core piece - the "C4" field in the NPC window is anchored incorrectly in some fashion, which produces an endless stream of error messages whenever a page is edited. This one I actually understand enough to find the error, I think - a setup in the campaign\record_npc.xml file - which I'm trying to create a .ext to fix but haven't quite managed yet.

If anyone has a fix for either of these issues, let me know.

65475 | 65476

The one in the forums was my attempt to do a clean up of the code. The forge was updated with a new version that uses an older CoreRPG version to help alleviate any issues. The one in the forums will be getting removed and it's recommended to use the forge version.

Taranth
September 22nd, 2025, 13:49
Ah - apologies, this is in reference to the Forge version. I have not tried to use the one in the forums.

superteddy57
September 22nd, 2025, 13:53
based on the images, it appears to be the forum version. This is what the sheet would look like:
65477

Taranth
September 22nd, 2025, 14:58
I see.

I have deleted the MoreCore folder from the Fantasy Grounds\rulesets folder and updated to re-download it from Forge, deleted the campaign and started a new one, and the character sheet layout and errors remain unchanged. Is there another location where I need to delete this from?

Is there a specific theme I should be using? The above was using Theme: Core but I'm not having any better luck with others.

Thank you very much for the assistance, by the way, I'm aware this is not your project and I appreciate the help.

Trenloe
September 22nd, 2025, 15:08
@Taranth - please load up the campaign and generate the errors, then compile the FG logs on post them here - link in my signature for info on compiling the FG logs, please use Method 3.

superteddy57
September 22nd, 2025, 15:25
I re-uploaded the ruleset, please attempt another update.

Taranth
September 22nd, 2025, 15:30
The new update appears to have fixed the issue for me! Thank you.

Shall do a bit more testing just to make sure everything is in order.

wndrngdru
September 22nd, 2025, 21:14
@superteddy57 Thanks for doing the work to make this usable again.
Things, so far, seem to be working as expected.

The mouseover pop-ups, however, all seem to be white text on a white background making theme rather unreadable.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=65478&stc=1&d=1758571993

superteddy57
September 22nd, 2025, 21:18
Try another theme and see if you can replicate.

wndrngdru
September 22nd, 2025, 21:19
Additionally, I get a deprecation error when importing a pre-generated character though the import works.



CharacteListManager.getEntry - DEPRECATED - 2023-12-12 - Contact ruleset/extension/forge author

wndrngdru
September 22nd, 2025, 21:34
Try another theme and see if you can replicate.

I wasn't using a theme at all, just the default ruleset. I'm guessing this would be due to the color/graphic changes of the default CoreRPG theme.

Specifying a different theme does seem to fix that, but causes readability issues with other things. For instance, loading Theme: Core fixes the mouseover, but the side tabs are now black on a dark background. Unfortunately, MC has never really played well with other themes.

wndrngdru
September 22nd, 2025, 21:43
The character sheet window can be expanded but, when resizing smaller, the contents are not sized accordingly and remain at their expanded size. A /reload does fix it.

Poe the Homunculus
September 26th, 2025, 18:55
I know that in 329 pages this has at one point been explained, but is there a wiki or location that explains all the fields in the current Roll?
The Wiki and videos do not talk about what is under the Roll title and above the Dice String; the "reverse" box; the min/max/icon field; consumable; current/max; recharge; or why there is a different Param Formula than the Dice String.

Thank you

superteddy57
September 26th, 2025, 18:57
First page I found this:
https://www.diehard-gaming.com/mchelp.html

Poe the Homunculus
September 26th, 2025, 19:54
Thank you, Teddy, but I have read that page a dozen times and it does not talk about any of the fields I referenced :(
I'm thinking about usig your XCore, and trying to build a roll that is just against a flat target number

SirArion
October 10th, 2025, 02:27
I have uninstalled, rebooted and installed a clean FGU. I am subscribed to the forge item, but MoreCore does not download. Nothing in \Rulesets.

Am I missing something?

Nylanfs
November 15th, 2025, 21:05
I'm getting these three deprecation messages when clicking on the party sheet in a new campaign.

anchor_title_partysheet - DEPRECATED - 2023-08-29 - Contact ruleset/extension/forge author
helper_ps - DEPRECATED - 2023-12-12 - Contact ruleset/extension/forge author
close_partysheet - DEPRECATED - 2023-12-12 - Contact ruleset/extension/forge author

johnecc
November 16th, 2025, 11:38
Just judging by the message, are you using the Author extension? That seems to be what is throwing the errors, not Morecore.

Nylanfs
November 17th, 2025, 19:10
AFAIK, no. This was a new campaign I started because I wanted to figure out how to Get Sentinel RPG working. I found Improv DM's video and grabbs the char sheet template, and was testing various functions.

I had just subbed to the Morecore ruleset in The Forge so I know it was brand new. I'll wipe the log and upload a full file.

https://www.youtube.com/watch?v=DTYToHBno64

Yogel
January 4th, 2026, 02:45
Getting a weird bug after an update now. Can no longer add rolls directly in the character sheet. Work around is possible by adding a roll to the Rolls on the bar on the right, but adding them directly in the character sheet through the right click menu isn't possible anymore.

waynedemon
January 4th, 2026, 03:26
Awesome! Thanks man!

kronovan
February 13th, 2026, 23:38
Tooltip text isn't displaying for any window that's been minimized to the desktop. It also doesn't display when a token is hovered over on a map image, despite that option being enabled in Setup > Tokens. The larger token image is correctly displaying in the upper right of maps, when a token is hovered over. I'm also not seeing any tooltip text when hover over the Tool icons.

It's frustrating, because the feature to minimize windows to the desktop and move them wherever you want, would solve a problem I had with my Star Wars Miniatures MoreCore adaptation. When I last hosted a SW Minis session, the non-host player always had to have all his NPC sheets open. That got awkward very quickly in terms of screen real estate. The ability to minimize winows and move their icons could be a solution, but with the minimized windows Tooltip text being blank, it unfortunately isn't. Also, enabling titles for tokens doesn't work for me, because SWM NPC names tend to be long - so can't be fully read.

Would it be possible to enable Tooltip text?

As well, MoreCore NPC windows don't have a mimize button on them - would it be possible to add one?

ddavison
February 14th, 2026, 15:21
I'm not familiar with that MoreCore campaign, but it many rulesets there is the option to change what is displayed for tokens -- either permanently visible, or upon hover. Can you verify that the campaign options are set the way you want? Also, you can typically double-click the token on the map to open the NPC window. I don't think you need to keep all the NPC windows open. You can double-click the token to open it, use it, and then close it again if you like. Or... you can place them all in the same location after they open and double-clicking a token should place it on top of the stack of NPC windows.

kronovan
February 14th, 2026, 19:49
Thanks for the suggestion ddavison.


I'm not familiar with that MoreCore campaign,...

Well there's a good reason for that; it's my own module and extension for Wizards of the Coasts Star Wars Miniatures game (2005-2008.) ;)


..but it many rulesets there is the option to change what is displayed for tokens -- either permanently visible, or upon hover. Can you verify that the campaign options are set the way you want?

MoreCore has 4 settings for the display of token names; 'Off', 'Tooltip', 'Title' and 'Title Hover'. I've tried all of them and tooltip text never displays. Titles work and the Title Hover works too, but they aren't useful for me, as the SW Mini title names are truncated to the extent you can't be sure what specific miniature it is.


Also, you can typically double-click the token on the map to open the NPC window. I don't think you need to keep all the NPC windows open. You can double-click the token to open it, use it, and then close it again if you like. Or... you can place them all in the same location after they open and double-clicking a token should place it on top of the stack of NPC windows.

For the MoreCore ruleset, only the host/GM/DM can open a NPC sheet by double-clicking a NPC token on a map; non-hosts/players can't. I own 11 offical FG rulesets and I don't think many of them allow that - for Player Character tokens, yeah for sure that's doable. It's always worth keeping in mind, that what the host can do in Player Vision Preview mode on a map image, isn't necessarily what a player can do. Players also can't open a NPC sheet from the Combat Tracker. All my tests are done by launching the campaign in LAN mode for the host session and then opening a 2nd FGU instance and joining the session as a pseudo-player.

Moon Wizard
February 14th, 2026, 21:27
MoreCore is fixed at the features available in CoreRPG (2024), until a new community developer steps in to take it over and bring it up to date with new features.

Regards,
JPG

kronovan
February 17th, 2026, 21:25
MoreCore is fixed at the features available in CoreRPG (2024), until a new community developer steps in to take it over and bring it up to date with new features.

Regards,
JPG

Darn, disappointing to read that. I was under the impression that all core features are created in CoreRPG, buy when I browse my \ruleset folder I notice there's a CoreRPG_2024 PAK too. So, I'm guessing MoreCore reads off of it instead?

superteddy57
February 17th, 2026, 21:40
Darn, disappointing to read that. I was under the impression that all core features are created in CoreRPG, buy when I browse my \ruleset folder I notice there's a CoreRPG_2024 PAK too. So, I'm guessing MoreCore reads off of it instead?

Correct it is locked to that CoreRPG version from 2024 to ensure those controls and functionality would work. So it's time locked to that version.

lamorric
February 18th, 2026, 01:29
So some where along the line the background for tooltips changed, I think. Anywho, the tool tip text is there, it's just white on white. If you create an extension to or use someone else's you can change that bit to something more useful. I have a Champions extension and a ShadowRun (3rd edition) extension based on this locked up MoreCore, and I had to make that change to get tooltips to show.

I'm more a hack than anything else (due to lack of time), but this worked for me. I put this my extension file's extension.xml file. Hope that is somewhat helpful.

-Lamorric

<script name="DesktopThemechamps">
function onInit()
ColorManager.resetUIColors();

ColorManager.setSidebarCategoryIconColor("A3A29D");
ColorManager.setSidebarCategoryTextColor("DEC790");
ColorManager.setSidebarRecordIconColor("DEC790");
ColorManager.setSidebarRecordTextColor("FFFFFF");
ColorManager.setButtonContentColor("FFFFFF");
ColorManager.setWindowMenuIconColor("000000");
end
</script>

<textsettings>
<selectioncolor>BCD2E9</selectioncolor>
</textsettings>

kronovan
February 18th, 2026, 10:00
So some where along the line the background for tooltips changed, I think. Anywho, the tool tip text is there, it's just white on white. If you create an extension to or use someone else's you can change that bit to something more useful. I have a Champions extension and a ShadowRun (3rd edition) extension based on this locked up MoreCore, and I had to make that change to get tooltips to show.

I'm more a hack than anything else (due to lack of time), but this worked for me. I put this my extension file's extension.xml file. Hope that is somewhat helpful.

-Lamorric

<script name="DesktopThemechamps">
function onInit()
ColorManager.resetUIColors();

ColorManager.setSidebarCategoryIconColor("A3A29D");
ColorManager.setSidebarCategoryTextColor("DEC790");
ColorManager.setSidebarRecordIconColor("DEC790");
ColorManager.setSidebarRecordTextColor("FFFFFF");
ColorManager.setButtonContentColor("FFFFFF");
ColorManager.setWindowMenuIconColor("000000");
end
</script>

<textsettings>
<selectioncolor>BCD2E9</selectioncolor>
</textsettings>

Oh wow, that's terrrific! I'll attempt something similar for my extension.

[Edit] I tried adding something similar in my extension which is really just a simple custom theme, but it didn't work. I tried all sorts of variants on what's in the above code, but try as I might I couldn't see text in tooltips. When I have time I'm going to did deeper into the CoreRPG_2024.PAK and MoreCore.PAK, to see if I can find a setting where the tooltip text is having its color set.

lamorric
February 21st, 2026, 21:49
Oh wow, that's terrrific! I'll attempt something similar for my extension.

[Edit] I tried adding something similar in my extension which is really just a simple custom theme, but it didn't work. I tried all sorts of variants on what's in the above code, but try as I might I couldn't see text in tooltips. When I have time I'm going to did deeper into the CoreRPG_2024.PAK and MoreCore.PAK, to see if I can find a setting where the tooltip text is having its color set.

You could also pull my Champions extension, and take a look at the code first hand. I also did something in there that made the right click able to create new rolls in areas of the character sheet.

Also if your extension is somewhere I can get to, I would be willing to take a look at it. DM me if the location is sensitive.

I might also see if I can put it into a different small extension.

[EDIT]
Luckily I started using GIT at home for my extension projects. I can see that I also made some changes to the colors in the fonts XML file. I'll try to narrow it down.

lamorric
February 21st, 2026, 22:28
RE: Unseen Tooltips...

OK, I really found it this time. I think. Fingers are crossed.

You don't need the stuff from my previous post. This is what you need. I think it is originally defined down in the greaphics/graphic_fonts.xml file. I tested it by adding it to a barebones, nothing else added extenstin.xml file. So if you don't have new fonts overridden in the graphics_fonts.xml file, then you should be able to just add it into your extension.xml file.

<!-- Tooltip font -->
<font name="tooltipbox">
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Regular.ttf" name="Noto Sans" size="16" />
<color value="#000000" />
</font>

Hope that works for you!
Lamorric

kronovan
February 23rd, 2026, 22:25
RE: Unseen Tooltips...

OK, I really found it this time. I think. Fingers are crossed.

You don't need the stuff from my previous post. This is what you need. I think it is originally defined down in the greaphics/graphic_fonts.xml file. I tested it by adding it to a barebones, nothing else added extenstin.xml file. So if you don't have new fonts overridden in the graphics_fonts.xml file, then you should be able to just add it into your extension.xml file.

<!-- Tooltip font -->
<font name="tooltipbox">
<ttf file="graphics/fonts/Noto_Sans/NotoSans-Regular.ttf" name="Noto Sans" size="16" />
<color value="#000000" />
</font>

Hope that works for you!
Lamorric

Many thanks - I'll give that code a try.

[Edit] YESSSS...it worked! Thank you, thank you, THANK YOU! I really appreciate that the tooltip text dynamically expands to accomodate all of a NPC Sheet's and token's name. Having the Tooltip text available over tokens and minimized NPC sheets is a total game changer for my Star Wars Minis mod.

Now if I could just find a way to allow a non-host player to move their NPC tokens on map images. That's not as bad as it sounds though - I just have them ping where they want their token to move to and then move it for them.

lamorric
February 26th, 2026, 03:58
In addition, MoreCore overrode the CoreRPG definition of the tooltip background in the graphics/graphics_frames.xml. It's called tooltipbox.

If you want to change the background, you can either make your own or revert to the CoreRPG background.

lamorric
February 26th, 2026, 12:50
Now if I could just find a way to allow a non-host player to move their NPC tokens on map images. That's not as bad as it sounds though - I just have them ping where they want their token to move to and then move it for them.

The GM from my Pathfinder game uses the Cohorts and Companions (https://forge.fantasygrounds.com/shop/items/518/view) extension to let PC's control NPC's. Not sure if it will work with your extension but worth a try. If it doesn't work plug-n-play, you might be able to go to school on how the creator did it.

Hope that helps!
Lamorric

kronovan
February 28th, 2026, 20:08
The GM from my Pathfinder game uses the Cohorts and Companions (https://forge.fantasygrounds.com/shop/items/518/view) extension to let PC's control NPC's. Not sure if it will work with your extension but worth a try. If it doesn't work plug-n-play, you might be able to go to school on how the creator did it.

Hope that helps!
Lamorric

That's a good suggestion. And I'm glad you mentioned it, as I really need that extention for Old Schools Essentials too.