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View Full Version : How to change CoreRPG to a Roll-Under system?



pming
August 9th, 2016, 10:33
Hiya!

My brother wants me to run a VTT game for him, his wife, and a friend or two. He's suggesting Roll20, I'm suggesting FGII (I have two Ultimate licenses). However, I want to run one of my favorite games... Dominion Rules RPG (www.dominionrules.org). It used 1d12 and a roll-under mechanic. You simply get a Target Number (modified stat/skill), roll 1d12, and want to get under, but as close to you can to the TN, to succeed. A 12 is auto-failure.

Is there any way to set up a dice mechanic so that if I have, say a modified "Alertness" of 5, the player can just double-click or drag-n-drop (as normal), the Alertness skill and have FGII roll d12 and also note the TN?

Ex: FGII would print to the Chat "[PCName] rolls 3 on Alertness 5", or maybe "[PCName] Alertness 5, rolls a 3".

Any suggestions? Is this even possible?

^_^

Paul L. Ming

damned
August 9th, 2016, 14:46
Of course.
Main Tab - edit and add a group called Stats or Abilities or whatever.
Edit and add an entry called
Alertness [5] and drag a d12 to it.
Double click the d12 and it will roll very similar to what you have described.

damned
August 9th, 2016, 14:49
CoreRPG does no success/fail declaration - it is generic.
MoreCore will be released very soon after CoreRPG upgrades to 3.2.0 and it will give you some more options - but still wont declare a success for that roll - but its easy for the GM to see and declare.