pming
August 9th, 2016, 10:33
Hiya!
My brother wants me to run a VTT game for him, his wife, and a friend or two. He's suggesting Roll20, I'm suggesting FGII (I have two Ultimate licenses). However, I want to run one of my favorite games... Dominion Rules RPG (www.dominionrules.org). It used 1d12 and a roll-under mechanic. You simply get a Target Number (modified stat/skill), roll 1d12, and want to get under, but as close to you can to the TN, to succeed. A 12 is auto-failure.
Is there any way to set up a dice mechanic so that if I have, say a modified "Alertness" of 5, the player can just double-click or drag-n-drop (as normal), the Alertness skill and have FGII roll d12 and also note the TN?
Ex: FGII would print to the Chat "[PCName] rolls 3 on Alertness 5", or maybe "[PCName] Alertness 5, rolls a 3".
Any suggestions? Is this even possible?
^_^
Paul L. Ming
My brother wants me to run a VTT game for him, his wife, and a friend or two. He's suggesting Roll20, I'm suggesting FGII (I have two Ultimate licenses). However, I want to run one of my favorite games... Dominion Rules RPG (www.dominionrules.org). It used 1d12 and a roll-under mechanic. You simply get a Target Number (modified stat/skill), roll 1d12, and want to get under, but as close to you can to the TN, to succeed. A 12 is auto-failure.
Is there any way to set up a dice mechanic so that if I have, say a modified "Alertness" of 5, the player can just double-click or drag-n-drop (as normal), the Alertness skill and have FGII roll d12 and also note the TN?
Ex: FGII would print to the Chat "[PCName] rolls 3 on Alertness 5", or maybe "[PCName] Alertness 5, rolls a 3".
Any suggestions? Is this even possible?
^_^
Paul L. Ming