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viresanimi
January 13th, 2020, 02:17
There are currently no developers for this ruleset. And since Smiteworks is going to release a ruleset for the new v5, I doubt there will be one any time soon.

Vires Animi

Naurthoron
January 13th, 2020, 16:29
Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.

Kind regards,

Naurthoron.

Honken
March 14th, 2020, 01:03
Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.


I don't think we should count this ruleset out, since the last update was in december. I myself is playing in a VtM game, and we use this ruleset. (So I am hoping).

/H

wsorrentini
March 14th, 2020, 01:13
I don't think we should count this ruleset out, since the last update was in december. I myself is playing in a VtM game, and we use this ruleset. (So I am hoping).

/H

i love the rule set keep it going maybe fg will help you be relaunched.

Redwulfe
March 14th, 2020, 23:31
Just found this ruleset Liking what I am seeing so far.

istark
March 22nd, 2020, 07:27
Just found this ruleset Liking what I am seeing so far.

Same. I'm very, very hopeful. Would love to run (and/or play in) a game. Hoping this offers a means to that end. Will post a review here after I've messed around with it, but thanks to the author for doing this in the first place.

Redwulfe
March 27th, 2020, 20:45
I am currently modifying this ruleset for my Werewolf Game and Could use some help.

I have removed all the dice at the bottom of the filed to only have a D10, then I changed the functionality on the modifier box so it counts up so 1 is diff 1, 2 is diff 2 and so on. I just didn't like the math. Now I am working on making the graphics more Werewolf and have hit a block.

how do I change the offset of Button_close and Button_help. I am not sure were this lives or what I would need to put in the Frames.xml to modify its location. Is this a part of the window class? Any help would be nice. Thanks

viresanimi
March 27th, 2020, 21:09
Did you look at the cross over extention in the first post? It should already be usable with werewolf.

Redwulfe
March 27th, 2020, 21:46
I looked at it but it didn't seem to implement Werewolf character sheets or graphics. when i loaded it it didn't seem to really implement anything new. I looked at the files and they seem to have something to do with character sheets and even had a mage frame but I didn't see any werewolf frames. The scripts seemed to be geared towards some sort of selection to implement Mage and werewolf but it didn't seem finished and I could not get any functionality when loaded.

I also couldn't edit any of the character sheets on this to fill them in. So I was thinking that I will need to redo the characters sheets altogether once I get to that.

but for now since I don't either don't have a rule set to work with or I don't understand how to get this rule set to function I figured I would take my limited programming skills and start to learn who to make it my own.

viresanimi
March 28th, 2020, 02:08
Sorry for not mentioning how it works. Been a while since I used the Cross-Over extention. Once that is activated and you're loaded in: right click on the "more" button in the button left corner of the charactersheet. That gives you the option of turning a mortal (which is now default sheet) into a mage, vampire, or werewolf. Works for NPC's too.

If nothing else it may help with the programming. Best of luck with that!

Redwulfe
March 28th, 2020, 07:07
Thanks that is very helpful I can study how that was implemented to learn how to make my own.

You wouldn't by any chance know who to fill the character sheet in would you. I try to get the dots to work but not sure what I am doing wrong. I can only get the text fields to function.

Honken
March 28th, 2020, 07:58
You should be able to add and remove dots by holding ctrl and using the mouse wheel up and down.

/H

Redwulfe
March 28th, 2020, 14:55
Thank you so much, I am assuming that all of this has been discussed in this thread at one point or another so i will read it before asking more. :)


Edit: So I am going to be modding this ruleset to function better for my games and was curious if there was anything people might want to see as I go along. Might give me some ideas for my modifications as well. I use to code some 13 years ago so I am very rusty but not completely clueless. Since we are in lock down though I think it is the perfect time to knock the rust off and learn a pandemic skill. All I can say to any suggested mods is I will try my best to update things until an actual Dev comes along.

Things I wish to do:
1. Get rid of extra dice so only the d10 remains (done).
2. Change the modifier box into a dice pool box. I want to be able to click on an attribute and add the dice to the dice box, same with skills and modifiers. once they are in the dice box you can roll them from there and it then resets.
3. Add selector buttons at the next to the D10 so you can select difficulty, which will highlight the button similar to V5 the allows you to select the modifier to the roll. once you roll with the Dice box it would reset to 6.
4. Move the code for the crossover extension into the main rulset to make this a 20th anniversary generic ruleset, change the graphics to reflect this and then have extensions to change the graphics for the specific games.
5. Write some of the common question (changing sheets, adding dots,...) to a file of some sort so people find them easily.
6. Get the ruleset up and running for FGU.
7. Add changeling to the ruleset to continue to support 20th anniversary edition games.

wsorrentini
April 2nd, 2020, 17:01
Hello does anyone knows why or how to change the rolls on ruleset to show the number of dice so we can see the 1 and 10.

Redwulfe
April 2nd, 2020, 17:26
Are you talking about on the Vampire 5th edition ruleset to change from the symbols to numbers on the individual dice or are you looking to see the number of dice rolled in the VTM ruleset?

Not sure what you are asking?

I see the number of dice I rolled as individual dice and they all have numbers rather than symbols on the VTM ruleset.

32982

MSgtOmniPotent
April 2nd, 2020, 17:37
we was Using Vtm(Not 5e) Ruleset, The problem we was Having is when you Rolled a Skill through the character page or Just Manually threw dice with a Modifier Difficulty, It was not showing the Dice rolled, but how many successes there was. This made it Difficult to know if a player Rolled a 1 or a 10. Rolling 1's Was Automated to -1 Success, However it is Not Automated to +1 - 10 Roll(s) if Skill is a Specialty(4 or more dots). We fixed the Chat not showing Landed Rolls by replacing the Ruleset with an Older ruleset as a fix. If this clears anything up.

Example of what was showing:

Roll 3 Dice At Difficulty 6: roll 3 dice and got a 2, 7, 8 : system would only show [2 successes] and not the actual rolls

it also made it difficult to tell whether [Successes 0] was a botch or not

Redwulfe
April 2nd, 2020, 20:08
I see. I haven't had the same error occur. When using the character sheet. When I double click on an attribute it rolls the dice in chat and the individual dice are shown and the same happens when I double-click on a Feat on page three. I have not seen an option in the options pane that would change that.

Sorry I can't seem to be much more help.

I am using the latest ruleset on the latest version of core in Classic not Unity. The only modification I have done to this ruleset is to remove the extra dice from the bottom of the screen only leaving the D10, but this wouldn't have anything to do with not seeing the Dice in the chat window.

Honken
April 3rd, 2020, 21:27
we was Using Vtm(Not 5e) Ruleset, The problem we was Having is when you Rolled a Skill through the character page or Just Manually threw dice with a Modifier Difficulty, It was not showing the Dice rolled, but how many successes there was. This made it Difficult to know if a player Rolled a 1 or a 10. Rolling 1's Was Automated to -1 Success, However it is Not Automated to +1 - 10 Roll(s) if Skill is a Specialty(4 or more dots). We fixed the Chat not showing Landed Rolls by replacing the Ruleset with an Older ruleset as a fix. If this clears anything up.

Example of what was showing:

Roll 3 Dice At Difficulty 6: roll 3 dice and got a 2, 7, 8 : system would only show [2 successes] and not the actual rolls

it also made it difficult to tell whether [Successes 0] was a botch or not


We had this problem too, but then we did notice that the guy that uploaded this ruleset had updated it. So try post #1, and download the newer version.

/H

Morik
April 6th, 2020, 03:29
So, is this still being worked on? I'd love to see a werewolf version or even just a character sheet for the wolves on here. We tend to have a wolf or a mage in all our Vampire games for some reason.

Redwulfe
April 6th, 2020, 05:32
I am currently working on it right now. The original Developer seems to have abandoned the project. We owe a lot to them, but there is still some work to be done for players that want to continue to play 20th edition versions of the game.

Just today I cleaned up some of the scripts for radio buttons got the double click to add dots working, going to work on that more to make it even better. I have removed the extraneous dice form the desk top and merged the crossover extension into the base ruleset, need to clean up some things there as well. I plan to release it as the WoD20 Ruleset.

Werewolf is kind of my main focus for the project and was the one that got me started while I wait for 5th edition of that game to come out. The extension seemed to be half finished when I started to dig into the code, so it will get some love as I go along.

Though I am not bad at coding I am not fully familiar with Lua or FG's API and am learning it as I go. I also am working through the original code and trying to see what does what and where is it located. Trying not to re-invent the wheel here. After that I will be making some tweaks to improve functionality for a release hopefully soon.

Would really like to get Character sheets for Mage Werewolf and Vampire done before doing so though.

If there is anything you like about the current system and would like to not see change or a feature request you might have for the future.

also if anyone wants to help I would mind collaborating on the project. Especially if you can get the graphics side of things while I focus on the Character sheets.

Redwulfe
April 6th, 2020, 05:34
So, is this still being worked on? I'd love to see a werewolf version or even just a character sheet for the wolves on here. We tend to have a wolf or a mage in all our Vampire games for some reason.

Also note that currently you can use the Crossover extension to get to a Werewolf sheet though it was not fully finished and is missing some skills. To get tot he sheet with the extension loaded just right click on the more button. I later versions I going to try to make this less obscured.

Morik
April 6th, 2020, 05:58
Also note that currently you can use the Crossover extension to get to a Werewolf sheet though it was not fully finished and is missing some skills. To get tot he sheet with the extension loaded just right click on the more button. I later versions I going to try to make this less obscured.

You are awesome! Thank you so much

Naurthoron
April 6th, 2020, 06:53
I plan to release it as the WoD20 Ruleset.


I would advise to call it oWoD20 instead to avoid confusion with nWoD / CoD.

Raz_Kabooz
April 6th, 2020, 13:33
Would really like to get Character sheets for Mage Werewolf and Vampire done before doing so though.
Hi Redwulfe,

Is it possible to add a Changeling the Dreaming Character sheet as well, swapping in Glamour, Banality and Nightmare to a sheet? Been reading over the 20th anniversary edition and hoping to run it on Fantasy Grounds.

I believe Changeling specific abilities and backgrounds can be created in game so I think the core stats covering the line are sufficient.

I'm not a coder but can provide you with any information you need to include Changeling to mix.

Cheers,
Raz

Morik
April 6th, 2020, 13:47
I can see this getting a big popularity boost now. All five 20A books were free last week (maybe it was the week before) on drivethrurpg, because so many folks were stuck at home.

Question about the Quintessence / Paradox area on the Mage page: Currently, both Quint and Paradox are marked the same way. You click on a box and it gets filled in. Since they share a track, shouldn't there be a visual distinction between the two? It's been a long time since I've played Mage, so I may be wrong here, though. When the two overlap, doesn't Paradox eat the Quint? If so, maybe you could change the fill-in style similar to how damage works (a single line for Quint, with an X for Paradox).

Did that make any sense at all? lol

Naurthoron
April 6th, 2020, 14:04
I can see this getting a big popularity boost now. All five 20A books were free last week (maybe it was the week before) on drivethrurpg, because so many folks were stuck at home.

Question about the Quintessence / Paradox area on the Mage page: Currently, both Quint and Paradox are marked the same way. You click on a box and it gets filled in. Since they share a track, shouldn't there be a visual distinction between the two? It's been a long time since I've played Mage, so I may be wrong here, though. When the two overlap, doesn't Paradox eat the Quint? If so, maybe you could change the fill-in style similar to how damage works (a single line for Quint, with an X for Paradox).

Did that make any sense at all? lol

Makes sense indeed to distinguish when they are about to collide, this is how it is done in Roll20

Redwulfe
April 6th, 2020, 21:28
Hi Redwulfe,

Is it possible to add a Changeling the Dreaming Character sheet as well, swapping in Glamour, Banality and Nightmare to a sheet? Been reading over the 20th anniversary edition and hoping to run it on Fantasy Grounds.

I believe Changeling specific abilities and backgrounds can be created in game so I think the core stats covering the line are sufficient.

I'm not a coder but can provide you with any information you need to include Changeling to mix.

Cheers,
Raz

Yes. The base three had already been started on the character sheet so after i do those then adding C20 and Wr20 shouldn't be that hard. I will probably take you up on that offer of asking help with C20 as I don't know the game. so when we get there please let me know when I am missing something. :)

Redwulfe
April 6th, 2020, 21:29
I can see this getting a big popularity boost now. All five 20A books were free last week (maybe it was the week before) on drivethrurpg, because so many folks were stuck at home.

Question about the Quintessence / Paradox area on the Mage page: Currently, both Quint and Paradox are marked the same way. You click on a box and it gets filled in. Since they share a track, shouldn't there be a visual distinction between the two? It's been a long time since I've played Mage, so I may be wrong here, though. When the two overlap, doesn't Paradox eat the Quint? If so, maybe you could change the fill-in style similar to how damage works (a single line for Quint, with an X for Paradox).

Did that make any sense at all? lol

Yes that makes since as iirc paradox does eat quintessence. I will add that to my notes so I can get to that when I work on that Part of the code. Thanks

Morik
April 6th, 2020, 23:11
How can we get Desktop Decals for this? I'd like to get the Clan Symbols to use instead of the Smiteworks logo

Morik
April 6th, 2020, 23:26
Also, how would I go about entering all of the werewolf gifts? Would I add them as items? It's been a few years since I've made my own stuff in FG (even then I only made my own monster manual (Athas) and a few modules).

I'd like to make my own set module of NPCs, Gifts, Disciplines, etc...

I understand that we can't distribute these. But what if a couple of verified buyers teamed up and worked on different things, just to be shared between them?

Morik
April 6th, 2020, 23:42
Basically, I'd like to be able to click on the Gift, Discipline, etc, to bring up the full description.

Naurthoron
April 6th, 2020, 23:50
Shouldn't you be able to use the content https://whitewolf.fandom.com/wiki/Main_Page that is licensed under Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA)?

Morik
April 7th, 2020, 02:37
From a Werewolf view, we could use NPC sheets for banes too. They use different stats than other NPCs. We usually had a sheet for our totem too, but I think that can be done in Notes.

I wonder how much interest there is in a 20A WoD ruleset. I feel like we're asking people to do an awful lot of work on it. Thanks for stepping up, Redwulfe. Wish I had the knowledge to help. I haven't done any coding in 20 years! lol

Morik
April 7th, 2020, 22:59
Is there a place to put Attributes for Glabro, Crinos, Hispo, and Lupus forms on the Werewolf sheet?

Redwulfe
April 8th, 2020, 00:08
From a Werewolf view, we could use NPC sheets for banes too. They use different stats than other NPCs. We usually had a sheet for our totem too, but I think that can be done in Notes.

I wonder how much interest there is in a 20A WoD ruleset. I feel like we're asking people to do an awful lot of work on it. Thanks for stepping up, Redwulfe. Wish I had the knowledge to help. I haven't done any coding in 20 years! lol

Yes I plan to have various NPC sheet if the system allows me too. Still getting familiar with it. I do know that it looks like their are some werewolf specific section coded into the NPC sheet so a right click on the more button just like on the character sheet to bring up alternate NPC sheets. Right now it looks like they have Werewolf Vampire and Mage only and some of those may not be fully created yet, depending on when the original Developer stopped developing.

Redwulfe
April 8th, 2020, 00:19
Basically, I'd like to be able to click on the Gift, Discipline, etc, to bring up the full description.

Though their is information on the wiki pertaining to powers written in the books they are still copyrighted material as far as I know. You can add information yourself to the campaign you are running and then export that material into a mod so you can use it over and over in various champaigns and to keep material organized. Reference manuals are a bit more difficult to add but you should be able to get by with the PDF on your computer.

so for the Basics look at page 4. you will see rites and fetishes on the character sheet. If you right click on the blank area under Rites a radial menu will pop up and you can select create item. next to the item created is a small skull that is the linked item indicator meaning you can link an item that you created to that field. Now create a note with the description you want. Close the note and in the list of notes you will see a red version of that skull drag that to the linked item indicator skull on your fetish and they will link. now anytime you click on that skull it will bring up the note. when you click on more it brings up your gifts and such you can link notes to those as well.

Hope that helps for now.

Morik
April 8th, 2020, 00:52
Perfect! tyvm

Morik
April 8th, 2020, 02:47
Is there a reason that we shouldn't add all the gifts as Items? We could save it as a Module Called Gifts. Then do the same for Rites and Bane Powers? Then we would have everything under its own heading. We're only using the descriptions. Is that going to screw us up down the line in any way? I just don't want to add them all as notes if I can organize them into Modules as Items.

I hope I'm making sense here.

Redwulfe
April 8th, 2020, 05:37
Is there a reason that we shouldn't add all the gifts as Items? We could save it as a Module Called Gifts. Then do the same for Rites and Bane Powers? Then we would have everything under its own heading. We're only using the descriptions. Is that going to screw us up down the line in any way? I just don't want to add them all as notes if I can organize them into Modules as Items.

I hope I'm making sense here.

You could use Items if you wish as well and it should work the same way. Since they are not gong to be implemented in a release they can be organized any way you want. I only said notes cause if I change the way items work the module may not function properly and then you may have to re-enter them. Though if I get a gift section up and running you would have to do the same anyway so :shrug: but at the rate I am going it will probably be a long while before I am ready to get to a gift window, still focusing on just getting the characcter sheet to function the way I want it.

Morik
April 9th, 2020, 00:55
You're awesome. Glad we got someone willing to do it :) I'm trying Items. Seems to be working fine for now.

Naurthoron
April 9th, 2020, 06:59
You could use Items if you wish as well and it should work the same way. Since they are not gong to be implemented in a release they can be organized any way you want. I only said notes cause if I change the way items work the module may not function properly and then you may have to re-enter them.
An alternative could be cards as images as well.

Redwulfe
April 9th, 2020, 22:51
Yes since it has the link you could link that to the name as well if you have the gift card images.

Morik
April 15th, 2020, 00:37
Creating GIfts/Disciplines as Items seems to be working well. Though surgery, 3 day's without power and a 5e game all seem to be getting in the way. :)

Dhraax
May 16th, 2020, 04:12
Hello,

Thank you for this, but... I have a problem assigning points on skills and disciplines, there is a particular way to do it?

Redwulfe
May 16th, 2020, 05:39
Try CTL + the mouse wheel and see if that works.

ramonpazos
May 23rd, 2020, 23:30
Hi, I have issues with creating characetrs the sheet dont let me put dots.

ramonpazos
May 23rd, 2020, 23:41
HI Im trying to get my characters and work a DA campaign but I cant create characters nor modify the dots on the sheet is any video I can watch??

Morik
May 24th, 2020, 02:16
Ctrl + scroll wheel to modify the dots. As far as not being able to create a character, where are you hanging up? Can't save? I'm not clear on where the issue is.

Morik
May 24th, 2020, 02:19
Or, do you mean that you can create a character normally, but not a DA character?

ramonpazos
May 24th, 2020, 02:40
You know V5 have library with everything, clans and stuff basically V5 have a lot of lore and stuff on it. I want to be able to built a lot of things but I dont know how

Urheil
May 26th, 2020, 01:36
Great Job!!! I will try it later!

Delorien
June 16th, 2020, 23:19
Friendly reminder, This DOESN'T WORK with FGU!

Lensman
August 18th, 2020, 03:16
removed due to posting in the wrong thread....

frostbyte000jm
August 18th, 2020, 14:48
How far did you all get, and did you release an update?

I tried this ruleset a couple years ago and it wasn't working well for me, so I just did my own ext using MoreCore. I wouldn't mind diving back into this ruleset with you all since I play a homebrew version of WoD games and you can't access V5 code.

ptrayal
November 1st, 2020, 21:14
I'd be interested in working on this if someone has a link for a working version of it. I'd also be willing to work on converting it to FGU since that's what I have.

Startraphell
November 8th, 2020, 02:40
I'm not sure if this is still being updated or not, but I found a bug on the Mage sheet. The Mind sphere can't be changed. Worst case scenario, I can edit it myself, I'm just not sure how. If anyone can help out that'd be cool!

EDIT:
I managed to do it on my own. The text field for Resonance is way too big. Here's the code editing that I did. Apply this to the first line after the MAGE RESONANCE note.

<stringcontrol name="resonancetips">
<bounds>280,505,160,60</bounds>
<font>sheettextpage1</font>
<static>Resonance</static>
<disabled />
<invisible />
</stringcontrol>

GSKlein
January 9th, 2021, 03:15
Hello redwulfe...big fan of VtM V20 and all the classic WoD stuff...not so much 5E

Where do I download this pak so I can play VtM V20 ??

Kingfish
February 3rd, 2021, 22:43
I guess I can't catch a break...
I've been itchin to try VTM on FG for a while but I hate, HATE 5e...I am old school, 2e is my preference but beggars can't be choosers.

After reading through 30 or so pages, it would appears this is abandoned once again. <sigh> Oh well.

Reg
February 4th, 2021, 05:20
Is there a way to use this ruleset for the older version of "Werewolf- The Apocalypse"?

Any support for it or pointers would be appreciated!

Andimus Prime
February 6th, 2021, 19:35
I'd be interested in working on this if someone has a link for a working version of it. I'd also be willing to work on converting it to FGU since that's what I have.


Hey did you ever get this converted to fgu. I have no idea how to work any of this as I'm brand new but when I put the extentions in it loaded some stuff but like still a ton of errors and the character sheets were wonky etc. Etc.

Kingfish
February 7th, 2021, 20:49
Hopefully one of you good folks can answer this simple question...

On the first page of this thread are three links:

Ruleset
Dark Ages Extension
Crossover Extension

When I click the extensions, they both proceed to download for me HOWEVER, the Ruleset, it seems to open a foreign looking page full of alien programming.

Am I just missing something very simple here or is there some other location where the base Ruleset is stashed.

Thanking you much in advance,
K

viresanimi
February 7th, 2021, 21:44
I had a deep dive in my backup drives and dug up the files:

Vampire Ruleset (https://www.dropbox.com/s/u8iup0lke78odmv/VtM.pak?dl=0)
Crossover Extension (https://www.dropbox.com/s/bouoyu49jwqalzf/Crossover.ext?dl=0)
Dark Ages Extension (https://www.dropbox.com/s/6aaly4bruiml5td/VtDA.ext?dl=0)
Theme (https://www.dropbox.com/s/hlahr23ac2h974x/Theme%20-%20Vampire%20V%20-%20Marble.ext?dl=0)

The Cross Over and Dark Ages extensions are not compatible, as far as I recall. To use the Cross Over extenstion for Werewolf, right click the "more" button left of character / npc sheets to chose race.

I really loved this ruleset, since the NPC sheets were basically charactersheets. I wish more would do that. It's just better in so many ways.

The ruleset needs some love and it does have some errors. Hopefully the links are useful to someone.


Vires Animi



EDIT: Made for FGC - will probably not work in FGU.

Kingfish
February 8th, 2021, 04:55
I had a deep dive in my backup drives and dug up the files:...

WOW!!! Thank you! Gonna go diving into these soon!

Thanks again,
K

Janosiksix
August 6th, 2021, 10:44
Hi, everytime I roll any dice (be it double clicking in character profile or just rolling the dice) I get [ERROR] Script execution error: [string "scripts/manager_actions.lua"]:689: attempt to compare nil with number
Also, not sure if relevant, but chat just displays dice rolled (like 6d10), individual roll results and sum of them, no number of successes or such
Aside from that thanks for your work! Cheers

damned
August 6th, 2021, 13:10
Welcome Janosiksix

Its highly likely that this ruleset no longer works.

PhillipsGameDesign
December 21st, 2021, 19:50
I hate necroing threads, but is there a chance that this will be picked back up for Unity? I am about to start a massive VDA campaign and would love to have this at my disposal.

Moon Wizard
December 21st, 2021, 20:52
There is an official ruleset in the FG store that is approved by the publisher, and contains all the core data.
https://www.fantasygrounds.com/store/product.php?id=VTM5TH

Given that this thread refers to a community project from over 8 years ago (and based on code from 8 years ago) and doesn't have publisher approvals, it is not going to be supported.

Regards,
JPG

wsorrentini
December 21st, 2021, 22:20
There is an official ruleset in the FG store that is approved by the publisher, and contains all the core data.
https://www.fantasygrounds.com/store/product.php?id=VTM5TH

Given that this thread refers to a community project from over 8 years ago (and based on code from 8 years ago) and doesn't have publisher approvals, it is not going to be supported.

Regards,
JPG

VTM5 rule suck

wsorrentini
December 21st, 2021, 22:29
MODERATOR: Removed post advertising competition.

damned
December 21st, 2021, 23:07
Please dont advertise other platforms here.

viresanimi
December 22nd, 2021, 10:03
VTM5 rule suck

While I do not agree with this statement at all, I do understand why people think that. The V5 book is a complete mess. And certainly isn't usable for Dark Ages.

It is highly unlikely that anyone will make V20 version of Vampire, although it would be nice to be honest. However, in lieu of that I would recommend spending an afternoon getting into MoreCore (as seen in the post above me). I ran V5 in MoreCore since I gave up any ruleset ever being delivered. I was wrong, but it took aaaages.
I am sure that MoreCore can be used just fine for all V20 variants. Take your time to set things up and make templates for your character-/npc-sheets and you're good to go. MoreCore even has a dicepool tracker, which I sorely miss in the V5 ruleset.

I hope this helps!


Vires Animi

Meldon
February 22nd, 2022, 15:26
Hi guys!
I took the bravery of adapting the ruleset created by the respected earthworm3 for the latest stable version of FG Unity! Made minor changes, fixed the most obvious bugs, combined the functionality of the 'Crossover' extension with the ruleset itself.
If someone else is interested in the World of Darkness 20th Anniversary Edition - Link to Google Drive (https://drive.google.com/file/d/1RWQX677Bl9S4v_pGnwk-WGFdH9BnCvN-/view?usp=sharing).
Feedback on bugs found is highly welcome!

viresanimi
February 22nd, 2022, 16:57
Very well done!

One thing that I remember when using this ruleset, was that I used an extension that created a dicebox for.. well... dicepools. That one does not work in unity. I think it would be great to integrate if you have the inclination to work further on this. Will send the extention if you need it.

Altso. The version you modified was a version I sent to Smiteworks after the original disappeared. I had changed the graphics a bit from the original. I do have some updated versions of those that I can try to work on, to improve the look of it, if you're interested in that.

Will look futher into testing this later, and report anything I find.


Anyways. Great job!

Vires Animi

LordEntrails
February 22nd, 2022, 17:15
Hi guys!
I took the bravery of adapting the ruleset created by the respected earthworm3 for the latest stable version of FG Unity! Made minor changes, fixed the most obvious bugs, combined the functionality of the 'Crossover' extension with the ruleset itself.
If someone else is interested in the World of Darkness 20th Anniversary Edition - Link to Google Drive (https://drive.google.com/file/d/1RWQX677Bl9S4v_pGnwk-WGFdH9BnCvN-/view?usp=sharing).
Feedback on bugs found is highly welcome!
Thanks for sharing!

2 more things, you might want to start your own thread, that way folks don't have to go through 33 pages to get to your work :)
Also, you may want to look into sharing via the FG Forge https://forge.fantasygrounds.com/. It's the new way to distribute community content and allows for automated updated by users and other features as well. See https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1937768449/FG+Forge+-+Developer+Guide

Meldon
February 22nd, 2022, 17:49
Very well done!

One thing that I remember when using this ruleset, was that I used an extension that created a dicebox for.. well... dicepools. That one does not work in unity. I think it would be great to integrate if you have the inclination to work further on this. Will send the extention if you need it.

Altso. The version you modified was a version I sent to Smiteworks after the original disappeared. I had changed the graphics a bit from the original. I do have some updated versions of those that I can try to work on, to improve the look of it, if you're interested in that.

Will look futher into testing this later, and report anything I find.


Anyways. Great job!

Vires Animi

I'll gladly see what else can be added to the ruleset (if it is in my power) and I will be grateful for the additional materials!
Thanks in advance!


Thanks for sharing!

2 more things, you might want to start your own thread, that way folks don't have to go through 33 pages to get to your work :)
Also, you may want to look into sharing via the FG Forge https://forge.fantasygrounds.com/. It's the new way to distribute community content and allows for automated updated by users and other features as well. See https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1937768449/FG+Forge+-+Developer+Guide

Indeed, I should consider these options! :o

Naurthoron
February 22nd, 2022, 17:51
Very nice! Thanks!

GSKlein
February 22nd, 2022, 23:07
Hi guys!
I took the bravery of adapting the ruleset created by the respected earthworm3 for the latest stable version of FG Unity! Made minor changes, fixed the most obvious bugs, combined the functionality of the 'Crossover' extension with the ruleset itself.
If someone else is interested in the World of Darkness 20th Anniversary Edition - Link to Google Drive (https://drive.google.com/file/d/1RWQX677Bl9S4v_pGnwk-WGFdH9BnCvN-/view?usp=sharing).
Feedback on bugs found is highly welcome!

Great work so far...just a couple of things...

1) Can we add a "Mortal" button?...I like Vampire, Werewolves and Mages...but Mortals are very common and its nice to be able to make one

2) The "Disciple" section on the first page of the character sheet doesn't show properly...the name is blocked out by level dots

I'd love to have a full rule pack to use. One one my favorite games...I'd be very happy to start a new campaign.

Meldon
February 23rd, 2022, 11:33
Great work so far...just a couple of things...

1) Can we add a "Mortal" button?...I like Vampire, Werewolves and Mages...but Mortals are very common and its nice to be able to make one

2) The "Disciple" section on the first page of the character sheet doesn't show properly...the name is blocked out by level dots

I'd love to have a full rule pack to use. One one my favorite games...I'd be very happy to start a new campaign.

Hi GSKlein!

1) Are you referring to a specific book? Like the Hunters? Or just some generic template for mortals with no disciplines, gifts, etc., and no special abilities of supernaturals (like Awareness, Primal-Urge)?
I do plan add more template from other 20th Anniversary Edition books, like Changeling, Wraith and adding generic template for Mortals should be easy enough, i think.

2) I know about this issue and will try to fix it, thanks for mentioning ;).

viresanimi
February 23rd, 2022, 11:45
I think what he is asking for is a way to "reset" the sheet. Because the basic sheet should be the mortal sheet, but if you accidently add a supertnatual template to it, you cannot go back.

Also. I would absolutely LOVE a Hunter: The Reckoning sheet in this ruleset. I know it predates 20th Anniversary edtions, but I don't really care. One of the best campaigns I've ever run was in Hunter, and it would be great to try it again.

GSKlein
February 23rd, 2022, 11:49
Hi GSKlein!

1) Are you referring to a specific book? Like the Hunters? Or just some generic template for mortals with no disciplines, gifts, etc., and no special abilities of supernaturals (like Awareness, Primal-Urge)?
I do plan add more template from other 20th Anniversary Edition books, like Changeling, Wraith and adding generic template for Mortals should be easy enough, i think.

2) I know about this issue and will try to fix it, thanks for mentioning ;).


I'd love just a plain old "Mortal" sheet. Eventually if you do a "Hunter" sheet that would be cool as well...but mortals make up the majority of the world and still play a big part in my campaigns.

Meldon
February 23rd, 2022, 12:31
Ooh, i get it. TODO +2 :o.

GSKlein
February 23rd, 2022, 14:35
Hi GSKlein!

1) Are you referring to a specific book? Like the Hunters? Or just some generic template for mortals with no disciplines, gifts, etc., and no special abilities of supernaturals (like Awareness, Primal-Urge)?
I do plan add more template from other 20th Anniversary Edition books, like Changeling, Wraith and adding generic template for Mortals should be easy enough, i think.

2) I know about this issue and will try to fix it, thanks for mentioning ;).


Hello Meldon,

Now I know I'm getting greedy...but it would also be cool to have tabs for Disciplines, Clans and Bloodlines so write-ups can be done then dropped on the character sheets. Yes. I know. I'm asking for it all.

LOL

viresanimi
February 23rd, 2022, 17:33
Hello Meldon,

Now I know I'm getting greedy...but it would also be cool to have tabs for Disciplines, Clans and Bloodlines so write-ups can be done then dropped on the character sheets. Yes. I know. I'm asking for it all.

LOL

This exists. Press the More button at the bottom left of the sheets.

Naurthoron
February 23rd, 2022, 18:24
@Meldon, you need to differentiate damage rolls from soak and standard rolls in 20th Anniversary Edition:
p 272 "Damage dice pools can never be reduced to lower than one die; any attack that strikes its target has at least a small chance of inflicting damage before a soak roll is made. Moreover, damage effect rolls cannot botch; a botched roll simply means the attack glances
harmlessly off the target."

p. 274 "soak rolls may not botch, only fail."

GSKlein
February 23rd, 2022, 18:56
This exists. Press the More button at the bottom left of the sheets.

Sorry I probably wasn't clear.

Like in other rulesets there are the buttons across the side of the desktop where you have tabs such as "Story", "Tables" etc

It would be nice to have a spot for Clan, Disciples and Bloodlines like where you'd have "Race", "Feats" and "Special Abilities" in say Pathfinder.

viresanimi
February 23rd, 2022, 20:05
Ah. i see. I agree with you ideas.

Meldon
March 1st, 2022, 16:29
@Meldon, you need to differentiate damage rolls from soak and standard rolls in 20th Anniversary Edition:
p 272 "Damage dice pools can never be reduced to lower than one die; any attack that strikes its target has at least a small chance of inflicting damage before a soak roll is made. Moreover, damage effect rolls cannot botch; a botched roll simply means the attack glances
harmlessly off the target."

p. 274 "soak rolls may not botch, only fail."

Done in current beta.

@Everyone, I propose to move all subsequent messages to a new topic, below is the link:
Link to new thread (https://www.fantasygrounds.com/forums/showthread.php?72799-World-of-Darkness-20th-Anniversary-Edition-Ruleset-(Revive)-for-FGU)