Ikael
June 26th, 2009, 21:02
ok, now when 2.4 came out it was possible to use extensions in local-character-management environment it gave me the last spark of separating logic/functionality completely from the graphics. Graphics become an extension (5.35MB) and the set ruleset was squished to 1MB size including only all ruleset functions and few must-to-have graphics, such as desktop and "exit-button". The ruleset's base.xml includes only the necessary graphics and nothing more. When hosting the ruleset without graphical-extension it's blank window with only the exit button (on right mouse click).
This seem to be good solution in situations where each campaign has completely different graphical-skin because the first ruleset load time is reduced to half (but it takes double the time to actually execute the ruleset).
so, has anyone else done/tried this and have you found any disadvantages?
This seem to be good solution in situations where each campaign has completely different graphical-skin because the first ruleset load time is reduced to half (but it takes double the time to actually execute the ruleset).
so, has anyone else done/tried this and have you found any disadvantages?