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View Full Version : Separate Logic from Graphic



Ikael
June 26th, 2009, 21:02
ok, now when 2.4 came out it was possible to use extensions in local-character-management environment it gave me the last spark of separating logic/functionality completely from the graphics. Graphics become an extension (5.35MB) and the set ruleset was squished to 1MB size including only all ruleset functions and few must-to-have graphics, such as desktop and "exit-button". The ruleset's base.xml includes only the necessary graphics and nothing more. When hosting the ruleset without graphical-extension it's blank window with only the exit button (on right mouse click).

This seem to be good solution in situations where each campaign has completely different graphical-skin because the first ruleset load time is reduced to half (but it takes double the time to actually execute the ruleset).

so, has anyone else done/tried this and have you found any disadvantages?

jcdf
October 12th, 2010, 18:04
No. But it sounds like a good idea. Graphics take up a lot of memory space make downloads longer. Also it forces the same GUI on the players as the DM uses even though they might not like it. Everyone sets up their windows desktop to suit themselves and it does not prevent different people from using the same applications, why not do the same with the FG's interface. I know somethings would have to change such as the layout of the character sheet but the individual graphics that make up the buttons or window backgrounds could always remain the same.

This would require a major overhaul of FG's