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  1. Help with module export? (15 replies)
  2. Conditional Operators/Creature Types - no tiefling/half-orc? (9 replies)
  3. Coincidence? Lol (1 replies)
  4. Question on NPC creation (4 replies)
  5. Going Rogue on the Elemental Earth Plane of Evil (6 replies)
  6. New Dungeon Master Guide Walk-through (4 replies)
  7. My First attempt at a MOD (10 replies)
  8. Wounded set to 0?? (3 replies)
  9. Tomb of Horrors - Illustration Booklet Link (3 replies)
  10. [LiveStream] DMing again, streaming Tuesdays. (12 replies)
  11. New to Fantasy Grounds (7 replies)
  12. How to set different adjustments per target for an AOE (15 replies)
  13. Effect not working (10 replies)
  14. Bandit's Cave - Syrinscape Specific Soundsets (3 replies)
  15. Setting modifiers for players (4 replies)
  16. Not understanding how to put in the effect for Gauntlets of Ogre Power (7 replies)
  17. Remarkable Athlete for Champion effect coding (7 replies)
  18. 5e converson for kingmaker (3 replies)
  19. Short hand for entering character name for parcel items (6 replies)
  20. A question about the combat tracker. (2 replies)
  21. How do I give players control of NPCs? (53 replies)
  22. Mike Schley now offering an Against the Giants map bundle. (27 replies)
  23. Unearthed Arcana Classes (2 replies)
  24. Starting Skills For A Character (7 replies)
  25. 5e Bug reports (Continued Part 2) (520 replies)
  26. Thinking of Adding 5E To My Library (19 replies)
  27. how do i set up the remove effects feature in my fantasy grounds (2 replies)
  28. Why can players modify their own XP's?? (6 replies)
  29. How to have DM use of PC's Spell or Power Group use a slot (1 replies)
  30. Next adventure after LMoP? (4 replies)
  31. How to set power group to [LVL] Uses (2 replies)
  32. Adventureaweek - Free "preview" module - The Ties That Bind (1 replies)
  33. What are the 5e NPC traits that parse to the combat tracker? (7 replies)
  34. Damage Resistances from NPC to Combat Tracker change (2 replies)
  35. How to create an effect with IF condition basd on attack name (8 replies)
  36. official Classic modules by Wotc& Goodman games (61 replies)
  37. Creating new Character Backgrounds (5 replies)
  38. 5E Tables Question (5 replies)
  39. Extensions for display of spell slot clicks (2 replies)
  40. Players Handbook Theme - Progress (19 replies)
  41. Frustrated with groups (3 replies)
  42. Yawning Portal map quality (53 replies)
  43. NPC Spells (8 replies)
  44. Video on Story Templates (12 replies)
  45. Sentinel Shield (3 replies)
  46. Compelled Duel anyone? (12 replies)
  47. Bugbear Chief Heart of Hruggek Trait (4 replies)
  48. FG Resources in Foreign Languages (2 replies)
  49. What does the FG staff knows about D&D Beyond? (1 replies)
  50. How to edit maps in purchased modules? (17 replies)
  51. How to???? (2 replies)
  52. POTA First session with FG and Syrinscape (17 replies)
  53. Creating Monsters and other NPCs (7 replies)
  54. How do you handle magic item identification? (5 replies)
  55. How to set up Paladin Channel Divinity abliity in Actions tab (1 replies)
  56. Noob 5e & FG Questions (3 replies)
  57. Copyright question..... (5 replies)
  58. How to Make a 5e Adventure for Sale on Fantasy Grounds (57 replies)
  59. Building 5e Encounters (7 replies)
  60. Looking for a short (1 session) 5e module (5 replies)
  61. Ritual Filter in Spells (2 replies)
  62. Error when interacting with Chain Mail on inventory tab (2 replies)
  63. Dipping my toes in! (6 replies)
  64. Bug or not (9 replies)
  65. Dice Color (7 replies)
  66. Red Brand Hide Out Quandary (22 replies)
  67. How do you change stats on Monsters (non-Monster Manual) (11 replies)
  68. Minimum Requirements for Getting Started with Fantasy Grounds with D&D 5e (4 replies)
  69. A simple question in regards to the Magic Item Forge (4 replies)
  70. New Conditions / Condition Location in Ruleset? (1 replies)
  71. Curse of Strahd: Wizard of Wines Maps (0 replies)
  72. PAR5E, automating archetype selection (4 replies)
  73. New Class Creation Video (52 replies)
  74. Question about SCAG (4 replies)
  75. Creating Spell List in FG for homebrew class? (8 replies)
  76. Help in homebrew equip (5 replies)
  77. PAR5E spell list questions (9 replies)
  78. Arcane Focus and Component pouch (11 replies)
  79. Ultramodern 5E ruleset (2 replies)
  80. I'm always trying to break stuff... (10 replies)
  81. Gods and goddess manuel (0 replies)
  82. Disadvantage Rolls (2 replies)
  83. Greenskin Diplomacy - New Fantasy Grounds players session video (2 replies)
  84. Sly Flourish Vampires Module (2 replies)
  85. PHB, DMG & MM Errata (2 replies)
  86. Free Mini-Adventure by R&D Adventures - Forgotten Tomb (12 replies)
  87. Subrace only or complex skill choice (3 replies)
  88. help scripting advantage on a skill (1 replies)
  89. NPCs Controlled by PCs (8 replies)
  90. Questions Regarding Attempting to Model Spells and Class Features Better (9 replies)
  91. How to synchronize campaign data between two systems (8 replies)
  92. I know it's here, but I cannot find... (6 replies)
  93. ADV in shortcut (4 replies)
  94. Par5e Class parsing probe (8 replies)
  95. Extension / Feature request... (2 replies)
  96. Value of DM's Guide for running pre-made adventures (14 replies)
  97. Magic Items (2 replies)
  98. Sharing Items (7 replies)
  99. Sharing tokens to players (17 replies)
  100. Suggestions for After Completing PotA (6 replies)
  101. Protection Effect - not working right? (2 replies)
  102. Dots on character portraits in the Character List (3 replies)
  103. Random effect (2 replies)
  104. New User: DM notes on players (4 replies)
  105. Parsing and Class Saving Throws (2 replies)
  106. Sighing Valley Player Map [PotA] (13 replies)
  107. can I use IFT and IF in a damage action? (11 replies)
  108. Red Dragon Adventures: A Professional Storytelling Service (1 replies)
  109. Any Favorites of the Campaigns in the Store??? (26 replies)
  110. Extra maps for Thieves Den module (3 replies)
  111. Battlemaps for OotA? (6 replies)
  112. Module sharing and copyright infringement (5 replies)
  113. Problem with Homebrew Monster CR Calculation (2 replies)
  114. Potions (4 replies)
  115. Character Sheet - Actions Tab - Powers Feats Traits (5 replies)
  116. Worlds riches Party (12 replies)
  117. create new damage types or properties? (8 replies)
  118. Best method for handling confirming criticals (3 replies)
  119. Paid Module Updates (9 replies)
  120. Monk - Martial arts Damage Type? (4 replies)
  121. Adventures in Middle Earth Character Sheet Request (2 replies)
  122. Conditional Effects on Weapons (9 replies)
  123. Ammo (4 replies)
  124. Multiple Parties Same Campaign (7 replies)
  125. Updating a Module through Export (8 replies)
  126. Bleed out damage (homebrew) (1 replies)
  127. Clear Combat Tracker of ..... (16 replies)
  128. Moonshae Isles (6 replies)
  129. Curse of Strahd Theme (95 replies)
  130. Is there a way to create two or more damage options per weapon? (12 replies)
  131. Is there a way to change the Passive Perception stat? (4 replies)
  132. Complete Class Pack v Individual (7 replies)
  133. DFC Alchemist 1.03 (11 replies)
  134. Pricing home brew items .. (5 replies)
  135. A little 5E map help? (14 replies)
  136. Lair Assault #2 is now available (3 replies)
  137. Calling tables using weapon type as a variable... (1 replies)
  138. Central European Languages (CEL) - Fonts (48 replies)
  139. 5E with Core Rulesets -- how to do Player Lycanthropy? (4 replies)
  140. Video tutorial - Races (19 replies)
  141. 5e coding issues. (2 replies)
  142. Rogues using cunning action to hide after attacking (19 replies)
  143. Hotkeys (3 replies)
  144. Creating a Background video tutorial (12 replies)
  145. Help needed on weapon ability - make save or be knocked prone (4 replies)
  146. Increase token size on grid (2 replies)
  147. Creating New Races - Tutorial/Walk Through? (7 replies)
  148. Lifestyle Expenses (3 replies)
  149. People are complaining to me... (8 replies)
  150. Lair Assault module question on PC creation (30 replies)
  151. Racial Proficiency Causing Skill Choice List to Pop Up When added to CS (6 replies)
  152. Effects The Complete Rogue Package (6 replies)
  153. Disadvantage to Spell Attack and Spell Save? (4 replies)
  154. PAR5E: adding a stat block to a spell (5 replies)
  155. in need of a friendly DM/player (4 replies)
  156. SKT Eye of the All Father Map Question (2 replies)
  157. Intrested in getting into this (4 replies)
  158. Class features... (10 replies)
  159. Barbarians and their wild form druid friends... (8 replies)
  160. Adding Weapon Proficiency? (2 replies)
  161. master weapon table (1 replies)
  162. Gauntlet of Spiragos by Nocturnal now available at $0.99? (4 replies)
  163. 5E Druid Use (3 replies)
  164. The Old Norse Calendar (0 replies)
  165. Dice roll to text file (6 replies)
  166. Spell save DCs/attack bonus not calculating properly (18 replies)
  167. Text how to in content (3 replies)
  168. Merchants, Taverns, Side Quests, and NPCs: JimSocks's "Content Generator 2017" Module (61 replies)
  169. Edited Race information in 5e... how do I push that to players? (4 replies)
  170. Temple of Elemental Evil Conversion (19 replies)
  171. Share NPC BIO (2 replies)
  172. XP and level (11 replies)
  173. 5th edition magic resistance (2 replies)
  174. Trying to Find a Theme (5 replies)
  175. Fallback if MM is not owned (20 replies)
  176. Merchant Generator Mod (6 replies)
  177. is the Combat Tracker calculating CR ? (3 replies)
  178. Any Recomendations for addons or extentions (3 replies)
  179. Player's FG folder and pre-download images (14 replies)
  180. hello any that will help me program a skinn ( theme for FG) i make all the grafics (15 replies)
  181. XP in pre-set campaign encounters (noob DM) (9 replies)
  182. Midgard Campaign Setting: Dark Roads & Deep Magic (5E) (3 replies)
  183. D&D Lair Assault #1 now available in the store (10 replies)
  184. 5E Effects that auto-apply (Healing) (6 replies)
  185. Goliath's Stone Endurance ability (3 replies)
  186. Currently selected token issues (1 replies)
  187. targeting toolbar on map in 3.2.2 (9 replies)
  188. Adding "Rests" to Character Sheet Abilities (2 replies)
  189. Problem: Creating Effects - NPCs (4 replies)
  190. Custom Classes Not Working (6 replies)
  191. vorpal sword (3 replies)
  192. Image names missing (10 replies)
  193. Hope this helps people... Sound tutorials. (2 replies)
  194. Image Identify text option gone with 3.2.2? (20 replies)
  195. Questions: Random Encounters as of version 3.2 (20 replies)
  196. Drow abilities (1 replies)
  197. 5e Asset Templates (24 replies)
  198. colossus slayer redux (4 replies)
  199. LMOP Assets (3 replies)
  200. Visions (7 replies)
  201. Spellguard shield effects help (6 replies)
  202. Lucky Feat Problem (1 replies)
  203. Using Pathfinder Chase Deck in 5e (2 replies)
  204. Create My Own Class & Race (2 replies)
  205. FG GUI and the Dragons... Theme Feedback for FG (16 replies)
  206. Question Item forging (4 replies)
  207. Extension to notify on new level gained (2 replies)
  208. NPC Parser? (2 replies)
  209. removing header from maps (19 replies)
  210. Confused as to the million products... (18 replies)
  211. Question about combat tracker time for lasting effects. (7 replies)
  212. Pregens from LMoP (6 replies)
  213. Loading Data Records - again :-/ (2 replies)
  214. Module: Name Generator by Thoruk (2 replies)
  215. Homebrew Classes (10 replies)
  216. Cannot add Mask (1 replies)
  217. Truly Random Encounter Creator using any FG monster book (33 replies)
  218. Image (Map) Question and Player Tokens (4 replies)
  219. Disabling monster critical hits? (5 replies)
  220. Art Asset List for 5e Themes (39 replies)
  221. Nested Tables (10 replies)
  222. Fantasy Grounds Memory Utilization - A brief story.... (9 replies)
  223. 4e Theme in 5e (7 replies)
  224. I'd like to create a campaign, but I dont even know where to begin. (12 replies)
  225. Monk super squishy (14 replies)
  226. Problem With Spell Attack Modifiers (3 replies)
  227. Rolls and modifying them before the results are know. (8 replies)
  228. Making a magic item with 2 different types of damage (6 replies)
  229. [FGDAze] Incomplete Lunch (9 replies)
  230. Volo's Guide - Yuan Ti Temple map (13 replies)
  231. Combat Mode on the Actions Tab (8 replies)
  232. Custom language. (6 replies)
  233. Reset Hit Dice? (18 replies)
  234. Can you use effects to modify character stats? (1 replies)
  235. How to Automate effects on NPCs (82 replies)
  236. Tales from the Yawning Portal. (61 replies)
  237. Player Character AC Glitch (8 replies)
  238. WTCW - What the Community Wants (100 replies)
  239. The Complete Works of Rob Twohy 2016 (for those who might be interested). (39 replies)
  240. AC Effect not working? (3 replies)
  241. Keeping in game time/date? (9 replies)
  242. Exporting to a module (3 replies)
  243. EXT: Black Mask 5e (3 replies)
  244. Trap Modules?? (3 replies)
  245. Does FG account for monster's traits? (5 replies)
  246. LMoP Quests not showing in quests? (2 replies)
  247. 5e Combat Tracker question (2 replies)
  248. Forgotten Realms Setting Content question (6 replies)
  249. Project: Gui5E (13 replies)
  250. 5E Damage Resistance (5 replies)