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  1. Question regarding setting layer property (3 replies)
  2. Giant Monster Manual for 5E--mistake? (6 replies)
  3. "Twisted Gods" - few system neutral concept for an inspiration (0 replies)
  4. User-Created Adventure and Story Templates (Not for Modules/Products/Sale) (4 replies)
  5. Lamentations of the Flame Princess - Rules & Magic *Work in Progress (1 replies)
  6. Effects AI Chat GPT Tool (2 replies)
  7. Maps By Devynia Volume 1: Daring Expeditions (0 replies)
  8. Stream Deck With FGU! (2 replies)
  9. Jungle theme (1 replies)
  10. Stargate rpg sheets (2 replies)
  11. Using the FG interior map pack. Why do my walls have these gaps? (6 replies)
  12. French UI (13 replies)
  13. Cleanup Text - radial menu option question (4 replies)
  14. Conversion Checker Question for new Adventure Module (2 replies)
  15. Arkadia in FGU format (1 replies)
  16. Example of "expanding" label (4 replies)
  17. Hello, Need Help On Subraces (2 replies)
  18. Accessing XML Parameters from Scripts (2 replies)
  19. What triggers the highlighting in 5E ruleset for fields like AbilityStats, Wounds, et (2 replies)
  20. Button states in template (5 replies)
  21. Lua - what is the “base” version used by FGU (1 replies)
  22. selling my adventure on FG store (3 replies)
  23. switching rulesets (1 replies)
  24. The search for background code execution in FG (3 replies)
  25. Madmans Maps.. Forge links and feedback. (3 replies)
  26. Dragonlance - Calendars of Krynn (0 replies)
  27. Extension Idea For Dead Bodies (2 replies)
  28. First tiem run through "Conversion Checker" so not sure what to do (6 replies)
  29. 5E - What outside ("standard") tokens/records can be copied into a module for sale? (12 replies)
  30. Exporting Modules - Name and/or Display Name (2 replies)
  31. How so I link to "waterborne vehicles table"? (4 replies)
  32. Increase the Size of the Distance Label on Pointers (0 replies)
  33. Blades in the Dark Calendar Module (0 replies)
  34. Lf critical hit add on (4 replies)
  35. Is there a way to automatically categorize items/entities in a module. (2 replies)
  36. Smite Works Blind Update Breaking a lot of EXTs (29 replies)
  37. Adventure modules and NPC records (2 replies)
  38. Bodies Extension (2 replies)
  39. 5e pdf/csv importer? (4 replies)
  40. Daxam Art Commissions (0 replies)
  41. Backgrounds (0 replies)
  42. GURPS Playable? (2 replies)
  43. I am willing to pay $100 for someone to make a calender for me (6 replies)
  44. Looking for map assets for Tomb of Annihilation: Gears of Hate (3 replies)
  45. looking for map of undermountain (1 replies)
  46. I Created a Command Line Module Exporter (1 replies)
  47. Advanced Lingering Injuries Table for D&D 5E (1 replies)
  48. Workaround found for Aura Effect / Polymorph conflict (10 replies)
  49. A Song of ice and fire RPG ruleset? BY Green Ronin (2 replies)
  50. Is there a way to add light presets? (1 replies)
  51. Sinister Secret Salt Marsh campaign U1 items here (5 replies)
  52. Looking for Dead Bodies and Skeletons Tokens for 5E that are Free (2 replies)
  53. Ruleset Wizard - Deleting Vertical Tabs (14 replies)
  54. Missing previously available mod (2 replies)
  55. Bringing in content from Dead Tree technology with no digital equivalent. (14 replies)
  56. Tutorials for creating home brew module? (6 replies)
  57. Circles instead of dice in chat bubble (3 replies)
  58. Vault of Magic inconsistencies (4 replies)
  59. Unity overland map video recommendations (3 replies)
  60. Updating your custom creations (4 replies)
  61. Fantasy Grounds Art Pack Navigation Tool (Module) Discussion and Suggestion Thread (0 replies)
  62. Old School Essentials Forge *paid* Products support Thread (0 replies)
  63. Custom PTSD effect for FGU, D&D 5e (2 replies)
  64. Subscription Services (other than maps)? (0 replies)
  65. 5E Warlock Pact/Patron Pact of the Sleepless (1 replies)
  66. Adaptations by Jason Harp - Support Thread (27 replies)
  67. Can you copy a catagory of tables? (1 replies)
  68. Free Maps From Grim Press!!!! [OC] [Battlemaps] [Ghosts of Saltmarsh - Sinister House (0 replies)
  69. Custom Class Creation - FGU (1 replies)
  70. Puzzle-ish Maze in my adventure. (2 replies)
  71. Extensions (2 replies)
  72. Question: Is there any Side Initative extension (ideally 5E) (1 replies)
  73. is there any way to import a DRAWING layer? (2 replies)
  74. Fantasy Grounds Custom Modules (5 replies)
  75. How-to: Creating a module out of an Excel/Calc table (3 replies)
  76. Free VTT token generator and battle maps for your online TTRPGs (2 replies)
  77. getCTFromToken suggestion (0 replies)
  78. Technical Specs - Lighting in XML File (0 replies)
  79. Bring it to life Tavern tokens (2 replies)
  80. 5e Automatic Effects Demo (1 replies)
  81. Editing a module, doors on maps (6 replies)
  82. 5e - Kibbles Generic Elemental Spells (1 replies)
  83. Question regarding Dice (11 replies)
  84. Sharing Damage (3 replies)
  85. 2e ruleset Item effects for 5e ruleset? (6 replies)
  86. Multiple Paragraphs in a Text Box (3 replies)
  87. Setting a control's label programmatically (6 replies)
  88. Expiring Effects & the Combat Tracker. (5 replies)
  89. Extracting LOS strange problem (4 replies)
  90. Meow Magic - A collection of spells by SwordMeow from Cantrip to 10th level (16 replies)
  91. Single campaign, multiple parties extension (4 replies)
  92. Best apps for creating top down room tiles, props, and item cards? (2 replies)
  93. Psion class for 5e by KibblesTasty (3 replies)
  94. Tarot cards and standard deck cards (shuffle/deal/draw/play to table) extension? (2 replies)
  95. Procedural Item Module Generation (3 replies)
  96. git repo for open source content (0 replies)
  97. [Classic] Rolling more than one dice (4 replies)
  98. Module Creation Unity vs Classic (2 replies)
  99. Side Bar Button Size (5 replies)
  100. Devin Night Bundle #3 (0 replies)
  101. Theme/extension not showing in extension window (2 replies)
  102. Reference Module image alignment (21 replies)
  103. 5E Q: Is there a way to add additional buttons to the mods next to the dice? (5 replies)
  104. Modules with read only off limit edits to the campaign they are edited in (9 replies)
  105. Custom 5E Sub Race (2 replies)
  106. Putting Tokens on Different Layer in FGU (6 replies)
  107. Gaslands TTRPG rulesets ? (4 replies)
  108. Looking for NPC artist/site (0 replies)
  109. Item Template XML Module Design Question (3 replies)
  110. Reference Manual and Image Links (2 replies)
  111. Midgard Calendar (7 replies)
  112. Novice Token Tool User Question (2 replies)
  113. Creating numerous NPCs I can edit/personalize (2 replies)
  114. LF 5e Module Themes (0 replies)
  115. Created and Ported FREE WOTC Campaign Frozen Sick (7 replies)
  116. Is this possible with an extension? (11 replies)
  117. Ability Scores Table (4 replies)
  118. How do you rename or create an Ability score in pathfinder 2e? (0 replies)
  119. Your thoughts on high res Maps & Tokens? (17 replies)
  120. Moderators Please Move Threads (1 replies)
  121. Player Facing Rolls? (7 replies)
  122. Lords of Madness (0 replies)
  123. Using the Item Forge to Make Material Templates (4 replies)
  124. Template Template (6 replies)
  125. Simple Crit/Fumble Tables (1 replies)
  126. ISO an extension to add CT Fields (3 replies)
  127. Spaceships and Starwyrms (DnD 5E) (9 replies)
  128. CoreRPG theme graphics template? (2 replies)
  129. Breaking Up Module XML (3 replies)
  130. Colorblind player - need help changing font colors (3 replies)
  131. Custom Calendar Creator (14 replies)
  132. Insightful FIghting Forced Roll Effect (1 replies)
  133. Extension logo not loading (4 replies)
  134. Editing a custom calendar help (2 replies)
  135. Map Creation: Isometric or Top Down? (4 replies)
  136. Quickly zip to Extension (Ext) from Windows file menu (or Mod or Pak) (1 replies)
  137. Puzzle Tiles Tokens mod (2 replies)
  138. Quickly unzip Ext, Mod, & Pak from Windows file menu (2 replies)
  139. Question on token replacement (8 replies)
  140. How to change calendar days/months font color? (14 replies)
  141. Selective vision (2 replies)
  142. New Wrath and Glory Ruleset??? (1 replies)
  143. Question about map modules with LOS (9 replies)
  144. Is it possible to control the order of loading extensions? (2 replies)
  145. CopyNode Issue Help (0 replies)
  146. Ancient Crypts & Creatures for the ICRPG Ruleset (7 replies)
  147. Can I REMOVE the ICON beneath the Hot Key text? (7 replies)
  148. Getting All Assets (e.g. Images) into the Module (.mod) File (3 replies)
  149. Zipping your Extensions (16 replies)
  150. Sanitize Mod Files Windows Command Script (10 replies)
  151. New Maps Lost Mines of Phandelver made in Dundjinni (0 replies)
  152. Darkness Spell Tile (0 replies)
  153. Setting content for The Land from Thomas Covenant (1 replies)
  154. Links in ref manual. (8 replies)
  155. Rob Twohty's modules (3 replies)
  156. Wrath and Glory Revised (3 replies)
  157. FGU tiles from Dungeon Painter (5 replies)
  158. Library Checkbox, Text & Theme alignment (2 replies)
  159. Intelligent Swords in AD&D 2e (1 replies)
  160. Help with 5e Wizards theme change of font color on hotkeys. (2 replies)
  161. Critically Awesome Essentials Extension (24 replies)
  162. where can I get dhampir info for Pathfinder? (1 replies)
  163. Five Torches Deep - Ruleset/Module (6 replies)
  164. Illwinter's Floorplan Generator - Roll20 Dynamic lighting support (0 replies)
  165. Delve Second Edition - Free Tabletop Conversion (7 replies)
  166. ZA1 Temple of Chaos (2nd Edition AD&D) (Levels 2-4) (3 replies)
  167. Toggling a button via script (3 replies)
  168. Creating Mods from content (4 replies)
  169. Initiative Roller (1 replies)
  170. Find & Replace (0 replies)
  171. Registering an event handler for a deleted list item (7 replies)
  172. Merge 2 Modules (8 replies)
  173. Setting Item to be identified by default (3 replies)
  174. Tokens Minotarus (2 replies)
  175. One simple trick that saved me much time and many mouse clicks during development (3 replies)
  176. Backgrounds - Variant feature (4 replies)
  177. Invisible TTF (4 replies)
  178. Explorer's Guide to Wildemount - Map Pins?? (21 replies)
  179. Content generator 2020! (124 replies)
  180. creating module: doesn't seem to export "notes" -- is this correct? (14 replies)
  181. The Necrodancer's Tomb (2 replies)
  182. Is there a Basic D&D ruleset and modules? (12 replies)
  183. Strellian Calendar (0 replies)
  184. Rangers of Shadow Deep - Free Tabletop Conversion (36 replies)
  185. CoreRPG Extension to add Item columns (7 replies)
  186. Module of Name tables (1 replies)
  187. Ordering of items in module (2 replies)
  188. Combining LMoP and DoIK. (2 replies)
  189. Barrowmaze for Labyrinth Lord (9 replies)
  190. Keeping Time Tip (2 replies)
  191. Character advancement with custom modules (8 replies)
  192. Offline Campaign Editing? (5 replies)
  193. The All Slayer Set (0 replies)
  194. New to module creation; Confused about Campaign Data (1 replies)
  195. Recovery Hit Dice and Wounds (0 replies)
  196. Demon Slayer (0 replies)
  197. KibblesTasty's 5e Psion (1 replies)
  198. The Many Personalities of Rage (0 replies)
  199. Module Develpment Available (0 replies)
  200. Moonlit Grove (8 replies)
  201. Mutants and Masterminds (14 replies)
  202. Swapping maps (1 replies)
  203. Meander's Map Question (23 replies)
  204. MoreCore theme creating questions (0 replies)
  205. Magitechnician (0 replies)
  206. Dessert City Gate (4 replies)
  207. Ravnica Calendar (0 replies)
  208. Exported module doesn't show up unless unzipped (2 replies)
  209. Paging Iron Kingdoms Ruleset Creator! (1 replies)
  210. Weird extra characters with PF 2.0 module (6 replies)
  211. With the current build of FG is the map align tool still needed for maps? (4 replies)
  212. Another Conan 2d20 extension for the MoreCore ruleset (W.I.P.) (12 replies)
  213. Trying to create a new theme (6 replies)
  214. Random die roll to parcel or encounters (2 replies)
  215. Table Question (2 replies)
  216. Can i post "The Kings Army" (4 replies)
  217. Chronicles of Darkness (8 replies)
  218. Max Currencies Types in Inventory Tab (10 replies)
  219. Magic items granting feats? (2 replies)
  220. Hello all, questions about Modules. (7 replies)
  221. FG Lisence? (2 replies)
  222. I need a MODULE made - would like to hire someone to program for pay (4 replies)
  223. Gap between image and buttons menu (17 replies)
  224. Alternative Theater of the Mind Range Map (1 replies)
  225. Parsing an Adventure (5 replies)
  226. What to put in a player and master module (8 replies)
  227. Face superimposing recommendations? (1 replies)
  228. How to add new line in story or table fields? (9 replies)
  229. css help with Print Campaign tool (7 replies)
  230. [questions] map module/atlas (3 replies)
  231. 5e Dungeon Masters, bring your non-player characters to life with Adaptable NPCs! (0 replies)
  232. On-Demand (pseudo) dragdata Object (6 replies)
  233. Uncommon 5E Ability Score Increase phrasing (1 replies)
  234. Portraits, how to? (6 replies)
  235. Effects Coding (Is it in the material?) (14 replies)
  236. Item Creation - Code to make it do what I would like? (1 replies)
  237. 5E Vicious Mockery Insult Generator (5 replies)
  238. Looking for Bard College of the Falling Star (2 replies)
  239. Old modules (10 replies)
  240. Question about modules (3 replies)
  241. The Tinkering Goblin's conversion: First release (3 replies)
  242. GMW Campaign Toolkit - A Theme Builder for Fantasy Grounds (211 replies)
  243. Utility: FG Print Tool (Print campaigns or character sheets) (74 replies)
  244. Method to connect Homebrew content to Modules? (7 replies)
  245. Ruleset stuff (10 replies)
  246. GMW Decal Maker for FG (34 replies)
  247. Decal extension maker (9 replies)
  248. Utility: Background Theme Maker for FG (All Rulesets) (50 replies)
  249. Toon... Why can't I make Sheets for this? (8 replies)
  250. Black Orcs - 5E NPC Module (3 replies)