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  1. Unable to do anything with rule set? (2 replies)
  2. Any tips for flashback scenarios? (2 replies)
  3. Consistent note behavior? (10 replies)
  4. Masks of Nyarlathotep Maps (2 replies)
  5. CoC ruleset (3 replies)
  6. rolling initiative for NPC's in &e CoC (1 replies)
  7. Best introduction adventure on FG (6 replies)
  8. CoC new characters with wrong era skills on character sheet (16 replies)
  9. CoC Keeper's Event 9/15/23 (0 replies)
  10. Death Markers for Call of Cthulhu (4 replies)
  11. pre gen characters NEW KEEPER (2 replies)
  12. Call of Cthulhu 7e - can not place players on map (2 replies)
  13. Twitch Streams - Looking to Watch (2 replies)
  14. Any mod to show wound status on tokens (1 replies)
  15. Sharing NPC in 7e (19 replies)
  16. Two Headed Serpent, A Time to Harvest and DDT Shadows over Stillwater coming FGU? (0 replies)
  17. CoC 7e Modern Equipment Module (4 replies)
  18. Character creation console error (8 replies)
  19. Custom Dice in COC (1 replies)
  20. Problem with Party Sheet in CoC (1 replies)
  21. One Shots - 10am UK Time Zone (1 replies)
  22. How do I apply Occupation skills for Science Specializations? (Call of Cthulhu 7th.) (7 replies)
  23. Effects/Modifiers in Call of Cthulhu (22 replies)
  24. PULP Character Sheet (3 replies)
  25. New to this: Character Generation? (10 replies)
  26. Automating NPC creation with ChatGPT (0 replies)
  27. Setting up a new era (3 replies)
  28. Any documentation on supported effects / keywords? (3 replies)
  29. How to define Pulp stats for NPC's? (2 replies)
  30. New Skill window (2 replies)
  31. new to CoC, need help (3 replies)
  32. Fantasy Grounds Cult of Chaos (5 replies)
  33. Vehicle rule request (2 replies)
  34. Two Headed Serpent (5 replies)
  35. LF CoC adventure recommendations (11 replies)
  36. Skill list issue (1 replies)
  37. Add an Image to an Item (6 replies)
  38. Minor Mistake on the Dead Boarder Module PC (3 replies)
  39. Horror on the Orient Express Font Color (4 replies)
  40. Small problem with Firearms section in 7e Reference Manual (4 replies)
  41. Secrets of Los Angeles (0 replies)
  42. Missing link in Alone Against The Dark module (2 replies)
  43. Where is the Pak file for Call of Cthulhu (2 replies)
  44. Skills and Specializations (2 replies)
  45. Cthulhu seventh edition: Skill list bug (5 replies)
  46. Restricting player access to handouts / images (3 replies)
  47. Masks of Nyarlathotep Image Error (0 replies)
  48. Roll Modifier in Masks of Nyarlathotep theme (4 replies)
  49. Break any laws? (9 replies)
  50. How do you remove chases from the combat tracker (2 replies)
  51. Question about rule books. (2 replies)
  52. Pulp But no Juice (5 replies)
  53. Need new player ASAP (3 replies)
  54. Masks of. Nyarlathotep stream with the Mad Beardman (0 replies)
  55. Creating maps for Call of Cthulhu (1 replies)
  56. CoC Gaslight Victorian FG Theme? (2 replies)
  57. Bonus dice not working anymore (4 replies)
  58. How often do you have players do investigator improvement? (3 replies)
  59. Welcoming Tips for CoC? How can I be a better keeper? (2 replies)
  60. Call of Cthulhu 7e reference manual bad link (3 replies)
  61. Unsure on how to get this ruleset (1 replies)
  62. How to create characters in Unity for 7e CoC? (1 replies)
  63. looking to play (3 replies)
  64. wrong link in "Alone Against the Dark" (1 replies)
  65. Max H.P. Extension (needs update) (6 replies)
  66. Pulp theme console error (4 replies)
  67. CoC 7e NPC Generator (27 replies)
  68. Automations for Call of Cthulhu 7th (2 replies)
  69. What do I need to get the full CoC experience? (6 replies)
  70. Question on Mask of Nyarlathotep (2 replies)
  71. Keepers guide page 416 vehicle stats (4 replies)
  72. Using the Story Template system to create chases (3 replies)
  73. Lost materials on 7e Investigators Handbook (7 replies)
  74. How to improve skills? (1 replies)
  75. Torch Beams etc in FGU (1 replies)
  76. Arkham City? (2 replies)
  77. Berlin: the Wicked City (0 replies)
  78. Hitchhiker's Guide to Myths & Legends (2 replies)
  79. Portrait size? (2 replies)
  80. Extensions and Modules for 7E (4 replies)
  81. Some questions about the Pulp Cthulhu ruleset extension (20 replies)
  82. Chaosium acquires Cubicle 7's Cthulhu Britannica and World War Cthulhu lines (0 replies)
  83. Can i play Shadows of Yog-Sothoth on 7e? (2 replies)
  84. Mask of nyarlathotep (3 replies)
  85. Horror on the Orient Express (43 replies)
  86. Adding extra skills or skill choices to new Occupations. (4 replies)
  87. Official Call of Cthulhu 7th Edition Bug Report Thead (260 replies)
  88. Do chaosium adventures require modification as a rule? (4 replies)
  89. What is required for the COC7E Core (1 replies)
  90. Looking to start playing CoC 7E on Fantasy Grounds (5 replies)
  91. Insanity Error (9 replies)
  92. [bug/problem] House of R'Lyeh in FGU - issues with the 'index' of The Jermyn horror (0 replies)
  93. Sears Catalog 1922 (2 replies)
  94. Edge of Darkness for new Keeper? (5 replies)
  95. Best place to go to find Keepers? (8 replies)
  96. Testers needed (1 replies)
  97. Error Message (0 replies)
  98. Pulp Theme - where is it? (4 replies)
  99. CoC Masks of Nyarlathotep Prologue Dashboard (2 replies)
  100. Pulp Cthulhu NPC/Character Talents (5 replies)
  101. Keeper and dice tower icons (1 replies)
  102. Call of Cthulhu Intro Class -Saturday (tomorrow) 04/02/21 Early AM @2:00 PM UTC (0 replies)
  103. Playing music for players in FG? (41 replies)
  104. Issue with credit skill (4 replies)
  105. Alter stats for combat effects (3 replies)
  106. Combat help (8 replies)
  107. Very basic image/map question (1 replies)
  108. Investigators Handbook vs Pulp Cthulhu (3 replies)
  109. Pulp Cthulhu Adventures (6 replies)
  110. Die Rolls calculating incorrectly (15 replies)
  111. Unable to remove circle from map and deleted map image (1 replies)
  112. Unable to erase my drawing on map + lighting for flaming torches/fire (4 replies)
  113. Looking to start playing Call of Cthulhu on Fantasy Grounds (3 replies)
  114. Loss of Theme? (1 replies)
  115. Select new custom era and custom skills (dark ages) (4 replies)
  116. ERROR when player create characters (10 replies)
  117. Delta Green Extension Combat Tracker Error 'ActorManager2' (9 replies)
  118. CoC 7th Ruleset Manual (1 replies)
  119. Character spoken languages in CoC ruleset - adding and modifying (4 replies)
  120. Call of Chuthulu more popular in Japan than DND? (4 replies)
  121. Combat with NPC's on CoC 7th Ed (6 replies)
  122. Tutorials For New To FG - ? (7 replies)
  123. Is there a way to remove borders or shrink them? (3 replies)
  124. Help with Character portraits (2 replies)
  125. Apocthulhu (0 replies)
  126. LFP -- Masks of Nyarlathotep 7th Edition Campaign (1 replies)
  127. Randomising skill percentages (2 replies)
  128. CoC 7th Ed and Generator module clash (3 replies)
  129. Horror on the Orient Express (CoC 7e) on FG (1 replies)
  130. Coc 7th Ed, combat resistance and weakness (3 replies)
  131. Character Sheet Question (4 replies)
  132. Art packs for CoC (1 replies)
  133. Playing the scenerios without the ruleset ? (2 replies)
  134. CoC7e Multiplier for die rolls. (2 replies)
  135. Occupations in CoC 7e (2 replies)
  136. How to... for CoC in FGU? (2 replies)
  137. Some modules not showing in Library (2 replies)
  138. Fantasy Grounds College is looking for volunteers!~ (0 replies)
  139. Occupation Skills (2 replies)
  140. Investigators Handbook typo? (1 replies)
  141. Typo in Chase (Reference Manual CoC 7e) (1 replies)
  142. Lovecraft Country TV series (and book) (11 replies)
  143. Text Format Issue (23 replies)
  144. Chase on the Combat Tracker (30 replies)
  145. Alone Against the Dark (6 replies)
  146. CoC 7E Ruleset references problem (7 replies)
  147. Resourceful (0 replies)
  148. NPC Damage immunity/resistance in CoC7Ed on FGU (3 replies)
  149. Adding Spells to NPCs (2 replies)
  150. Module not loaded (Occupations) (1 replies)
  151. Is Canis Mysterium Canis Mysteruim? (1 replies)
  152. Edge of Darkness formatting (1 replies)
  153. Error when player connected and the dice/pointer colour window opened (3 replies)
  154. Rise of the Dead (9 replies)
  155. Occupation files don't work from CoC 7e Reference (8 replies)
  156. Dead Light (1 replies)
  157. Can't Allocate Points Into Firearms Skill (4 replies)
  158. CoC Theme (4 replies)
  159. Rules Set purchase question (4 replies)
  160. Remove only subset of CoC 7e ruleset (3 replies)
  161. Masks of Nyarlathotep 7e Progress? (99 replies)
  162. Effects suggestions (0 replies)
  163. Skill names dissapear when editing (5 replies)
  164. DDT - Shadows Over Stillwater? Module suggestions? (0 replies)
  165. What C&C Rulesets, Companions are Required as a Bare Minimum? (9 replies)
  166. achetype of pulp doens't appear on the character sheet (1 replies)
  167. Half DB option doesn't seem to work (6 replies)
  168. Pulp cthulhu extension error on load (11 replies)
  169. Are you able to change the max HP? (5 replies)
  170. Sanity Point Changes In The Combat Tracker (9 replies)
  171. Thoughts on Call of Cthulhu 7th edition? (3 replies)
  172. Getting Used to the Awfulness (2 replies)
  173. Suggestion : Encounter Tracking (1 replies)
  174. How to set up Damage to Attributes rather than HP (4 replies)
  175. Odd Behavior in CoC7 Ruleset (14 replies)
  176. CoC 7e : please unlock reference tables to ease translation (2 replies)
  177. Printable 7E Cthulhu characters (1 replies)
  178. [CoC7E] Error when entering Base Skill of Weapon (2 replies)
  179. Problem with CoC7 Ruleset (9 replies)
  180. FG Module Bug: CoC 7e "The Two-Headed Serpent" (11 replies)
  181. MAC computer Call of Cthulhu 7E (3 replies)
  182. Pulp Cthuhlu/ Coc 7e. cannot add skills (39 replies)
  183. Question about character sheets and firearms skill in 7e (3 replies)
  184. CoC character sheets for 7e broken? (1 replies)
  185. CoC 7E Ruleset Character Creation issues (5 replies)
  186. CoC 7th Edition Character Sheet (1 replies)
  187. Using 6e modules with 7e ruleset? (2 replies)
  188. Table II: Cash and Assets Missing? CoC7e (1 replies)
  189. [7e] Rolling for Initiative (6 replies)
  190. [7e] Initiative on combat Tracker (1 replies)
  191. Basic White Theme for CoC7E (0 replies)
  192. COC 7th ed. Ruleset Bug first "Mythos Tomes" reference incorrect (3 replies)
  193. Ruleset documentation for CoC 7e (2 replies)
  194. Spelling Mistakes in CoC7e Ruleset (2 replies)
  195. CoC 7th ED Bundles (0 replies)
  196. Skill adding problem in CallOfCthulhu7E for skill specializations (4 replies)
  197. Usage of Modifiers in CoC 7e ruleset (6 replies)
  198. Which are the two adventures in the CoC 7th edition Ruleset? (6 replies)
  199. Masks of Nyarlathotep 7e - I'm considering porting to FGII (21 replies)
  200. 7E rules and 6E Adventure? (3 replies)
  201. Custom Weapons 7e (2 replies)
  202. Custom Occupations (7e) (4 replies)
  203. CoC 7th Ed. - Horror on the Orient Express (22 replies)
  204. FG CoC 7E for beginner GM (4 replies)
  205. MIssing section - 7e rulebook (4 replies)
  206. CoC7e Fantasy Grounds help needed. (4 replies)
  207. CoC7E - Investigator's Handbook (9 replies)
  208. Enhancements for the next versionof the 7e ruleset (25 replies)
  209. Hero Lab export to CoC 7E (0 replies)
  210. Disable 7e Ruleset automation (1 replies)
  211. CoC 7E ruleset languages (2 replies)
  212. Nameless Horrors for CoC 7E is now available (5 replies)
  213. Renaissance D100 black powder using 7e Ruleset (7 replies)
  214. CoC 7e Ruleset Options (4 replies)
  215. 7E queries (9 replies)
  216. Question concerning Material 6e -> 7e (2 replies)
  217. Just Bought Call of Chtulhu 7E Ruleset, And need help learning to be a keeper (3 replies)
  218. Call of Cthulhu 7E ruleset (577 replies)
  219. Looking for group to play COC 7th edition (3 replies)
  220. Adventures in 6e and future 7e Question (5 replies)
  221. Will there be a full CoC 7e ruleset? (46 replies)
  222. Temp CoC 7E fix for FG Con 7 (2 replies)
  223. CoC 7e Rules Extension Release (170 replies)
  224. Working on getting the 7e rules converted for fun (5 replies)