View Full Version : Best introduction adventure on FG
OB1Sean
September 28th, 2023, 17:37
Hi all just wondering what’s a good intro adventure on fantasy grounds?
And is Horror on the Orient Express the full campaign or just vol 1 as is on the cover?
Thanks for all help.
sedgetone
September 28th, 2023, 19:49
Hi all just wondering what’s a good intro adventure on fantasy grounds?
And is Horror on the Orient Express the full campaign or just vol 1 as is on the cover?
Thanks for all help.
HotOE is the full 7th edition version, I'm running it now and loving it. If your players are new, go for The Lightless Beacon as nice one-shot.
OB1Sean
September 28th, 2023, 21:16
thank you ill have a look at The Lightless Beacon
Nyarly Dude
September 30th, 2023, 03:51
"The Haunting" is also available and that's a traditional choice from the quickstart rules.
I will caution you, though, that the official FGU conversion lacks the pregenerated characters (intentionally; whoever converted left instructions that you should walk players through character creation), and that the maps do not support line of sight and dynamic lighting, so it benefits from more modern third-party assets with those baked in already. In particular, you don't want players to be able to see that there's something walled off in the basement...
There are also conversions of the scenario books "Doors to Darkness" and "Gateways to Terror" in the FGU store, with those collections meant to be quite runnable by relatively new Keepers.
jaharmi
November 4th, 2023, 11:49
@Nyarly Dude, do you have a suggestion for maps/assets for “The Haunting” adventure?
sedgetone
November 4th, 2023, 22:51
A quick Google and you’ll find loads, especially on Reddit. DriveThruRPG also has some maps and handouts.
Trenloe
November 5th, 2023, 11:18
Yes, "The Haunting" only has a basic map (pretty much the one that's always been available since 1981), but it all depends on how you're presenting the game. There's no right or wrong way - do what works for your group.
Personally, for CoC adventures I rarely use LoS and dynamic lighting - as I don't run investigator exploration as a crawl. I'll use the FG mask functionality to reveal a portion of the map as the investigators explore. I'm more of a theatre of the mind person for Call of Cthulhu games - give enough for the players to be able to understand their environment and then describe the rest; I'd be completely different for a d20 game (having lots of maps with LoS, lighting, animation, etc.) but I do things differently for CoC. See below for an example screenshot using the FG mask as the investigators begin to explore Corbitt's House...
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=59222
Leprekorn
December 18th, 2024, 16:00
Does anyone have the pre gens for this they could export as a module?
sedgetone
December 18th, 2024, 16:55
Does anyone have the pre gens for this they could export as a module?
The Haunting doesn’t come with any pregens.
Nyarly Dude
December 18th, 2024, 23:50
The official Quickstart PDF does come with pregens, but they're notable for not following the character creation rules and there are some typos.
Some of the discrepancies are perhaps explicable (characters having too many skill points used), but if memory serves at least one of them had too few skill points assigned per the stats, and one has a Dodge skill that is less than half the character's Dexterity without any on-sheet indication of injuries etc. that might account for that.
Leprekorn
December 19th, 2024, 06:47
The official Quickstart PDF does come with pregens, but they're notable for not following the character creation rules and there are some typos.
Some of the discrepancies are perhaps explicable (characters having too many skill points used), but if memory serves at least one of them had too few skill points assigned per the stats, and one has a Dodge skill that is less than half the character's Dexterity without any on-sheet indication of injuries etc. that might account for that.
Did you create the characters as is in the quickstart?
damned
December 19th, 2024, 06:51
and one has a Dodge skill that is less than half the character's Dexterity without any on-sheet indication of injuries etc. that might account for that.
What is that Investigators age?
Leprekorn
December 19th, 2024, 06:54
They are in there 30s
Nyarly Dude
December 19th, 2024, 08:22
Yup, the PI is a mere 36, and yet has a Dodge of 30 w/ a Dex of 70, which should yield a default of 35 under CoC 7E rules. See page 35 of the quickstart PDF @ https://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Q uick-Start%20Rules.pdf
sedgetone
December 20th, 2024, 12:44
Didn't know they'd added pregens to the quick start guide, guess that happened as part of the 40th anniversary stuff. As Nyarly Dude points out though, the pregens don't seem to follow the actual build guides. Would there be any worth in including them if they're not built correctly and also not part of the available products?
Leprekorn
December 20th, 2024, 13:00
Why not it gets people up and running quickly.
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