Activity Stream
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Older Activity
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Today, 08:37A really useful extension. A request if it is possible. Sometime when I'm stacking tokens it is because they are in a vertical line. I use the...130 replies | 37212 view(s) -
Today, 08:32rmilmine replied to a thread Multiple Maps - Characters, line of sight and memory in The House of Healing - Fantasy GroundsYeah, I've done multiple floor on one image before, with lines drawn between the maps to disrupt line of sight. This isn't feasible with my current...3 replies | 117 view(s) -
Today, 07:17I will get that changed. Thanks for reporting it. Madman..43 replies | 7323 view(s)
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Today, 06:40I added a new version of the FG extension. I had made a change to the App I forgot to add to the extension. I was using a local copy, and it was...16 replies | 925 view(s)
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Today, 06:15This is part of the Witch ability "Rending Hex" from Tales of the Valiant, and it looks really tricky to code so I thought I would ask if anyone...842 replies | 344764 view(s) -
Today, 06:08have whoever release the character and it should remove, or the gm can do it1 replies | 20 view(s) -
Today, 05:40As someone who really wants to learn how to use the KenkuFM extension, is there any further guidance you can offer to setting it up? As it stands,...16 replies | 925 view(s) -
Today, 05:39Thanks for the help. I'll look into where the Persistent Damage was coming from tomorrow. I think I have an idea, but I'll have to test and play...4 replies | 14 view(s)
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Today, 05:34No idea where the persistent damage is coming from - your chat window screenshot is showing that there's a PERS: 4 effect on the Asteroid Ambush...4 replies | 14 view(s)
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Today, 05:23There were no Effects on any of the actors in the combat tracker. All I did was add the Scene to the combat tracker along with 1 pc character. I...4 replies | 14 view(s)
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Today, 05:14Hey Skelekon, hope you're doing well. Very happy to see that the project is still going! I just wanted to ask if it was possible for you to add the...53 replies | 39655 view(s) -
Today, 05:09I've checked the code and I see where there can be an error with SHIELDS (which I'll look into getting fixed), not persistent damage - where is the...4 replies | 14 view(s)
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Today, 04:47I built a Starship Scene based on one of the GM Core examples (I don't have the GM Core module) in the book. When I add the scene to the combat...4 replies | 14 view(s)
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Today, 04:42Okay, good to hear! happy to see everything, good luck!2 replies | 43 view(s) -
Today, 04:25Temmpest started a thread Help with Player Continuosly Disconnecting During Session in The House of Healing - Fantasy GroundsI was hosting a game tonight with a new player. There were four other players who had no issue but the new person kept disconnecting. It was a 5e...0 replies | 16 view(s)
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Today, 03:44Thanks for the notes. The line-of-sight system in the middle of a re-write and we are already considering some of the ideas you've mentioned.2 replies | 43 view(s)
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Today, 03:42Thanks for the feedback. I've added a confirmation dialog before running the updater. We've looked at restoring the window size and position after an...8 replies | 374 view(s)
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Today, 03:23I am getting the same error though i think it is a conflict with something else. Since you are not able to recreate the effect. it is most likely a...4 replies | 88 view(s) -
Today, 03:13Brewin replied to a thread LFP – 5e 2014 > AD&D 2e – Long-term Greyhawk Campaign – Sundays 10am AEST (Australian in LFG - Looking for GroupThread bump since we're recruiting again... those previously expressing interest welcome to apply :)8 replies | 807 view(s) -
Today, 01:57Bonkon replied to a thread AD&D 2E Character Creation Wizard Extension in Classic D&D (1E/2E, AD&D, OSRIC)Good Day OBG70 :) Nice fast repair! I still saw a wall of dice, but it did populate the stats fine and I could move them as well. :)8 replies | 263 view(s) -
Today, 01:41Thanks!5 replies | 2239 view(s)
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Today, 01:31Any plans on having the Sack of Stuffing work with Starfinder 2E?16 replies | 925 view(s) -
Today, 01:02Updated the extension to fix a bug in the drop down not being numerical order. also fixed some weirdness in how the dice was scaling.2 replies | 60 view(s) -
Today, 00:46Tyrannosaurus VeX replied to a thread Starfinder Second Edition DLC – Issue Reporting Thread in Starfinder 2EItems > Gear Cable Line - tactical (50 Feet) ... the cost in the Player Core Module says 2 credits (same as commercial grade), but online sources...43 replies | 7323 view(s)
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Today, 00:42PrivRyan replied to a thread LFP:OSE Advanced | Fantasy Grounds Unity - Text-Only | Sundays 20:00 CET in LFG - Looking for GroupWow hey, a game that would work for me! How can I apply?1 replies | 37 view(s) -
Yesterday, 23:58Hi FGMax, I have a completely new Pathfinder 1E campaign with this one extension loaded and I've added effects as I've interpreted from your report....4 replies | 88 view(s) -
Yesterday, 22:39wrandalljr4 replied to a thread World of Bethica Player's Companion (Fantasy Grounds Unity D&D 5e) in Paid CreationsHa-Ha, all good, how would you know? :-)5 replies | 1676 view(s)
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Yesterday, 22:35Just when the player loads in. They sent me the logs. I am using RELOAD on an item. That is all I have.3 replies | 179 view(s)
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Yesterday, 22:13Hello all. I have been getting back into fantasy grounds recently and was surprised to see all the things that have been added in the last ~6 years....2 replies | 43 view(s) -
Yesterday, 22:01Damon started a thread LFP:OSE Advanced | Fantasy Grounds Unity - Text-Only | Sundays 20:00 CET in LFG - Looking for GroupWe are running a fully live text-based Old School Essentials Advanced campaign set in the gritty, fog-wrapped Free March city of Bourg-Preux. Two...1 replies | 37 view(s)

