Activity Stream
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Older Activity
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Today, 04:47I built a Starship Scene based on one of the GM Core examples (I don't have the GM Core module) in the book. When I add the scene to the combat...4 replies | 14 view(s)
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Yesterday, 22:13Hello all. I have been getting back into fantasy grounds recently and was surprised to see all the things that have been added in the last ~6 years....2 replies | 43 view(s) -
Yesterday, 22:01Damon started a thread LFP:OSE Advanced | Fantasy Grounds Unity - Text-Only | Sundays 20:00 CET in LFG - Looking for GroupWe are running a fully live text-based Old School Essentials Advanced campaign set in the gritty, fog-wrapped Free March city of Bourg-Preux. Two...1 replies | 37 view(s)
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Yesterday, 19:39What is the method used to "grey out" an inactive character at the top of screen? Is it partially transparent overlay?1 replies | 20 view(s)
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Yesterday, 17:06Navigat0r started a thread LFP Fallout 2d20 - Sunday 10 am JST/Saturday 9pm EST - Beginners Welcome in LFG - Looking for GroupFG License: Ultimate (Free for players) Game System: Fallout 2d20 Time Zone: JST (Japan Standard Time) / UTC+9 Day of week and time: Sunday, 10...0 replies | 35 view(s)
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Yesterday, 12:04Camberme started a thread Fantasy Grounds Game Day June, 20 2026 (GM and player Signups open) in Fantasy Grounds Game DaysFantasy Grounds Game Day June, 20 2026 (GM and player Signups open) June is just May with more sunscreen and the realization that your beach body is...0 replies | 22 view(s) -
Yesterday, 13:40pops999 started a thread Pathfinder 2e (Legacy) module Abomination Vaults looking for players in LFG - Looking for GroupAs the title suggests i am going to run the module 'abomination vaults' for 2nd edition pathfinder (legacy) using discord for communication, and...0 replies | 19 view(s) -
Today, 04:25Temmpest started a thread Help with Player Continuosly Disconnecting During Session in The House of Healing - Fantasy GroundsI was hosting a game tonight with a new player. There were four other players who had no issue but the new person kept disconnecting. It was a 5e...0 replies | 16 view(s)
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Today, 08:37A really useful extension. A request if it is possible. Sometime when I'm stacking tokens it is because they are in a vertical line. I use the...130 replies | 37212 view(s) -
Today, 08:32rmilmine replied to a thread Multiple Maps - Characters, line of sight and memory in The House of Healing - Fantasy GroundsYeah, I've done multiple floor on one image before, with lines drawn between the maps to disrupt line of sight. This isn't feasible with my current...3 replies | 117 view(s) -
Today, 07:17I will get that changed. Thanks for reporting it. Madman..43 replies | 7323 view(s)
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Today, 06:40I added a new version of the FG extension. I had made a change to the App I forgot to add to the extension. I was using a local copy, and it was...16 replies | 925 view(s)
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Today, 06:15This is part of the Witch ability "Rending Hex" from Tales of the Valiant, and it looks really tricky to code so I thought I would ask if anyone...842 replies | 344764 view(s) -
Today, 06:08have whoever release the character and it should remove, or the gm can do it1 replies | 20 view(s) -
Today, 05:40As someone who really wants to learn how to use the KenkuFM extension, is there any further guidance you can offer to setting it up? As it stands,...16 replies | 925 view(s) -
Today, 05:39Thanks for the help. I'll look into where the Persistent Damage was coming from tomorrow. I think I have an idea, but I'll have to test and play...4 replies | 14 view(s)
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Today, 05:34No idea where the persistent damage is coming from - your chat window screenshot is showing that there's a PERS: 4 effect on the Asteroid Ambush...4 replies | 14 view(s)
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Today, 05:23There were no Effects on any of the actors in the combat tracker. All I did was add the Scene to the combat tracker along with 1 pc character. I...4 replies | 14 view(s)
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Today, 05:14Hey Skelekon, hope you're doing well. Very happy to see that the project is still going! I just wanted to ask if it was possible for you to add the...53 replies | 39655 view(s) -
Today, 05:09I've checked the code and I see where there can be an error with SHIELDS (which I'll look into getting fixed), not persistent damage - where is the...4 replies | 14 view(s)
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Today, 04:42Okay, good to hear! happy to see everything, good luck!2 replies | 43 view(s) -
Today, 03:44Thanks for the notes. The line-of-sight system in the middle of a re-write and we are already considering some of the ideas you've mentioned.2 replies | 43 view(s)
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Today, 03:42Thanks for the feedback. I've added a confirmation dialog before running the updater. We've looked at restoring the window size and position after an...8 replies | 374 view(s)
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Today, 03:23I am getting the same error though i think it is a conflict with something else. Since you are not able to recreate the effect. it is most likely a...4 replies | 88 view(s) -
Today, 03:13Brewin replied to a thread LFP – 5e 2014 > AD&D 2e – Long-term Greyhawk Campaign – Sundays 10am AEST (Australian in LFG - Looking for GroupThread bump since we're recruiting again... those previously expressing interest welcome to apply :)8 replies | 807 view(s) -
Today, 01:57Bonkon replied to a thread AD&D 2E Character Creation Wizard Extension in Classic D&D (1E/2E, AD&D, OSRIC)Good Day OBG70 :) Nice fast repair! I still saw a wall of dice, but it did populate the stats fine and I could move them as well. :)8 replies | 263 view(s) -
Today, 01:41Thanks!5 replies | 2239 view(s)
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Today, 01:31Any plans on having the Sack of Stuffing work with Starfinder 2E?16 replies | 925 view(s) -
Today, 01:02Updated the extension to fix a bug in the drop down not being numerical order. also fixed some weirdness in how the dice was scaling.2 replies | 60 view(s) -
Today, 00:46Tyrannosaurus VeX replied to a thread Starfinder Second Edition DLC – Issue Reporting Thread in Starfinder 2EItems > Gear Cable Line - tactical (50 Feet) ... the cost in the Player Core Module says 2 credits (same as commercial grade), but online sources...43 replies | 7323 view(s)

