Lankhmar: Savage Tales of the Thieves Guild

Pinnacle Entertainment Group

  /  

Savage Worlds

ADD TO YOUR LIBRARY
 

Lankhmar: Savage Tales of the Thieves Guild

Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar.
It’s just another day in the City of Thieves…
Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as “Black Skull.” Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.
The adventures in Savage Tales of the Thieves’ Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes.
This book requires Lankhmar: City of Thieves and Savage Worlds to play.

Adapted for Fantasy Grounds by: Joe Collins

Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset. Compatible with Fantasy Grounds Unity

Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded.

Deadlands, Savage Worlds, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are (C) 2022 Pinnacle Entertainment Group. (C) 2022 Pinnacle Entertainment Group. Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.

The Savage Worlds Ruleset (Fantasy Grounds Conversion) by SmiteWorks USA, LLC, (C) 2022, ALL RIGHTS RESERVED.

The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC and Pinnacle Entertainment Group.

Released on March 15, 2022

Designed for Fantasy Grounds version 4.1.8 and higher.

S2P11003