SmiteWorks USA, LLC
Based in Merritt Island, FL
1 May, 2004
|Full License - Lifetime||$39|
|Ultimate License - Lifetime||$149|
|Full License Subscription||$3.99 / month|
|Ultimate License Subscription||$9.99 / month|
Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. Fantasy Grounds is designed to perform many of the things you can do while playing at a conventional gaming table and move it online. Run games as the gamemaster or take part as a player, the application provides all the necessary tools to communicate, manage information and perform tasks such as rolling the dice or moving tokens around a battlemap.
Released in 2004, Fantasy Grounds supported basic functionality for D20 style RPG games. Doug Davison acquired the company in 2009 and acquired licenses for official content for nearly a dozen game systems, including Savage Worlds, Call of Cthulhu, Rolemaster Classic and Castles & Crusades. John Gregory joined the team and brought with him an advanced ruleset for D&D 3.5E and later D&D 4E. With the release of Fantasy Grounds 2.9, significant new functionality was opened up to all rulesets via a new CoreRPG base ruleset. Other rulesets could now be layered on top of this base template to provide numerous campaign management functionality without having to re-write them from scratch. A new Pathfinder ruleset was spawned from this base, as well as re-writes to numerous rulesets, such as Call of Cthulhu. In May 2014, Fantasy Grounds launched on Steam to become the first virtual tabletop with a presence on the highly ubiquitous platform. In July 2014, a ruleset was launched to support the game mechanics for D&D 5E. An official license for D&D fifth edition was acquired in April, 2015.
- A user interface specifically designed to capture the spirit of pen and paper roleplaying.
- The Gamemaster can hand out sheets, maps, and notes for any or all players to interact with.
- Role playing is easy with dedicated chat features.
- Access all traditional paraphernalia available at the gaming table. These include dice, drawings, character sheets, portraits, tokens, and rulebook reference material.
- Use hex or square grids to handle tactical combat. Use advanced automation to get through combat more quickly.
- Official D&D adventures and library modules are available
FG Trailer YouTube
D&D fifth edition Spellcasting NPCs YouTube
D&D Lost Mine of Phandelver video walkthrough YouTube
FG Dice Demo YouTube
FG Maps YouTube
FG Tokens YouTube
FG Random Tables YouTube
FG Library Resource Demo YouTube
Exporting and Making Custom Adventure Modules YouTube
Basic Functionality Overview YouTube
Pathfinder Combat Sample YouTube
Extension Highlight - Fantasy Languages YouTube
FG Quick Overview YouTube
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- "So, person who always asks me which is better, I am off the fence. Get Fantasy Grounds."
- Mark Knight, rpgknights.com
- "One of the most capable solutions is Fantasy Grounds, which has a bewildering assortment of features and flexibilities that allow game masters to create everything from homebrew games, to Pathfinder and other established tabletop systems."
- Charlie Hall, polygon.com
- "Gather your party: You can now play authentic D&D on Steam"
- Andy Chalk, pcgamer.com
- "Fantasy Grounds isn't a game in and of itself. But it's almost certainly going to end up being my most valued piece of Steam software."
- Powered by FreeOnlineSurveys.com, digitallydownloaded.net
- "For high level spell casters, that’s quite a time saver."
- Novo Staff, novoadagio.com
- "All in all, I'm favorably impressed on the player side by Fantasy Grounds."
- Douglas Cole, gamingballistic.blogspot.com
- "Feature-rich Fantasy Grounds II helps you bring a tabletop gaming group together, no matter how far apart you are. "
- Jim Norris, pcworld.com
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