View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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March 27th, 2018, 06:47 #1061
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OK, thats where you're losing me. How do I specify the delay is for the second sound?
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March 27th, 2018, 07:18 #1062
Put the Delay value in the 2nd Sound's Sound Record.
If the 2nd Sound (from your attached image) is coming from a pre-built library, then you will have to use the information contained with the Record and construct a new Sound Record with the appropriate Sound and desired Delay.Dulux-Oz
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March 27th, 2018, 12:32 #1063
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Success!! ok, got it. I was thinking all the "programming" occurred in the same window. Thanks for your help.
Keep up the great work!
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March 27th, 2018, 12:41 #1064
Dulux-Oz
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March 28th, 2018, 00:54 #1065
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OK, one more...
I want to create a STATUS: Dying sound chain (scream, followed by victory music). But it keeps getting overridden by the EFFECT: Unconscious trigger of someone passing out. And I cant find that in the listed sounds anywhere (so I can disable it). Any idea how I can turn the Unconscious sound off or work around it?Last edited by greybeardgunner70; March 28th, 2018 at 01:02.
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March 28th, 2018, 02:59 #1066
OK, so there are no "default" sounds in the DOE: Sound - all sounds that you hear are ones that someone has created (either you or someone else in a Library) and which are currently loaded. So if you didn't create the "problem" sound record then I'd check any librabry you've got open - if its Rob2e's library then I'd look at an Autosound or one of the ChatSounds being the culprit.
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
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GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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April 4th, 2018, 02:29 #1067
Hi Dulux Oz, love this extension, keep thinking of more sound triggers to set up...
I have a question regarding the magic characters, trying (failing) to understand them. I have been setting up weapon attack & damage sounds, but as players tend to put in prefixes for their weapons (eg. +1 keen scimitar) what character do I use for the prefix so I can have the scimitar sound trigger for any scimitar attack/damage chat?
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April 4th, 2018, 03:59 #1068
Tell them to write it, "Scimitar, +1 Keen"
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April 8th, 2018, 16:55 #1069
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- Aug 2016
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- 17
Hi,
I am having some problems trying to get the extension to work, Fantasy Grounds won't trigger the sound playback on Syrinscape. There are no red X's or anything, the base and sound extensions are loaded.
I checked that the "sound" configuration is on but when I click the sound link nothing happens, no errors or anything, with or without Syrinscape running.
Any ideas?
Thanks!
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April 8th, 2018, 16:57 #1070
Are you running MacOS?
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