View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 2nd, 2018, 23:02 #1251
- Join Date
- Sep 2018
- Posts
- 8
the extension's file extension is .ext. The file contents are XML. Sorry, I am a developer, so I sometimes forget that people do not know what XML is.
From reading, it appears that .ext files for Fantasy Grounds can contain a zip archive (renamed to ".ext") or an XML file (renamed to ".ext")
However none of this helps me, unfortunately, as the DOE extensions I downloaded and put in the correct places are not showing in my demo copy of Fantasy Grounds. I am assuming it is my problem, and not that of the extension, but I have no clue why.
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October 2nd, 2018, 23:53 #1252
- Join Date
- Sep 2018
- Posts
- 8
Better luck with the REMU! Thanks
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October 3rd, 2018, 00:09 #1253
Extensions are comprised of XML + other content (folders, lua scipts and images) either unpacked or zipped up and renamed as .ext
Make sure your OS hasnt renamed the .ext as .ext.zip
make sure the extensions are in \extensions
make sure you are using the latest versions of the extensions and of the rulesets.
close FG and relaunch and choose a ruleset that is supported by the DOEs and then check the extension list below.
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October 3rd, 2018, 10:25 #1254Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 3rd, 2018, 21:53 #1255
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- Sep 2018
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- 8
Thanks to all for the willingness to help. That says a lot about the community surrounding the platform.
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October 6th, 2018, 02:02 #1256
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day All
I have been messing with this for the last 2 sessions of my campaign and everyone is liking the added ambiance I have been toying with getting the Auto Triggers to work but have not had much success with testing. I stumbled across a statement that seemed to say that the trigger in the chat window must come from across the internet (I assume that means a separate computer) to trigger the sound.
This seemed to be what I ran across last night, I set an Auto Trigger for "[CAST] Witch Bolt" (minus the " of course) and when I was testing it on my own computer as the DM or even as logged on in localhost it would not work, but when a player clicked his cast for Witch Bolt the sound came across, I was pleasantly shocked.
So my question is does the trigger need to come from outside the GM's computer to work? Or is there a way I can test it without someone logging on my game from outside?
Thanks for this awesome addition Dulux Oz!
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October 6th, 2018, 02:13 #1257
Chat trigger won’t work for hidden gm rolls - drag the hidden roll result to the chat again so it’s visible & it should trigger.
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October 6th, 2018, 06:05 #1258
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- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
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October 10th, 2018, 21:06 #1259
Bit of a dumb question, but: Do I need specifically Syrinscape to run this, or are there alternatives?
I'm looking for the ability to play custom sounds, but also have a very limited budget, and Syrinscape appears to have locked the ability to load my own sound libraries behind a monthly paywall. I simply do not have the funds to dish out payments on a frequent basis like that.
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October 10th, 2018, 21:08 #1260Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
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