Thread: Rappan Athuk
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April 18th, 2018, 05:59 #11
Thanks Trenloe - what I am trying to figure out is which mods I need to add. We are thinking of using core, advanced races/players and mythic. As such, I am not sure which mods to use. It is more clear in Hero Lab for community add-ons. I will be using HL to build characters and then port to FG. It seems to me that using RA, I will still have to do the mechanics on my end and not rely on FG for that: does that make sense?
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April 18th, 2018, 14:19 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 18th, 2018, 15:31 #13
I will be using HL to build PCs for the players. Mechanics I mean battles and such
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April 18th, 2018, 15:48 #14
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April 18th, 2018, 17:10 #15
PC's will need some work - depending on the exact level of automation you need, and also how particular each player with in how they will run their PC.
Encounters (NPC lists and pre-placed tokens) can be built beforehand - as damned mentions.
Mechanics in encounters primarily rely on data being setup correctly, and on effects. The level of automation that you go to depends entirely on your group and your goals. You'll never get to the level of a computer game (thank goodness), so you will always need to know the rules of the RPG system you're playing. But FG will make things easier for you - like applying DR, Resistances, SR, critical damage, damage types, modifier stacking (if you setup the effects correctly), etc., etc..
A STRONG recommendation: Don't try to get everything setup and coded before your first game. This will be a huge task for someone getting used to FG. It is a common mistake for new GMs and players to try to automate virtually everything from the first session. Don't try this! Get used to FG first - so you slowly get to know the application, what it can do and, importantly, what you want to do with FG in your games. Start with the PCs setup - the usual information, HP, AC, Attacks, Spells, skills, etc. so that they can be rolled from the PC sheet and also can be targeted by enemies. Use NPCs from the OGL modules, or from FGG products or import them using the NPC parser. Don't try to add too many effects to start off with - if you have to roll and manually work things out ("Oh, I forgot the 20% miss chance for concealment" for example) then that's fine - play your game, get used to the interface and the group requirements and then learn how to add in the stuff you want/need. Don't try to do it all from the start - you, and probably your players, will get frustrated if you try this!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 18th, 2018, 17:38 #16
Thanks Trenloe - my plan was to first use it old school simply like a battle map and then - as you encourage - as I get used to it do some of the implementation. Make sense?
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April 18th, 2018, 18:26 #17
Absolutely.
You may want to look at basic PC and NPC sheets to start with too - you'll have more interaction and get basic dice rolls from the sheets. Apply all the modifiers etc. manually (old school), but get an idea of using sheets too. Otherwise your players won't have much to do, and they'll spend all their time spinning dice and tokens, and drawing on the map!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 18th, 2018, 18:32 #18
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April 18th, 2018, 18:43 #19
It will get the basics in - attributes, saves, skills, weapons, equipment. There have been issues with some spells for some classes. It gets you most of the way. You could do a basic HL import for your first session - to get players using the character sheet.
I still use it for bringing PF characters into FG.
One gotcha - once imported into FG you need to do everything within FG - level up, etc.. As there is no export from FG back to HL. You can use HL as a guide for leveling, but you'll then have to apply the changes manually to the PC in FG, or do a new import as a new character (probably more hassle than it's worth as you'll lose current PC data stored in FG).Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 18th, 2018, 19:48 #20
I did one level of RA in 5e (Mouth of Doom from the 5e Kickstarter). I am pretty experienced at it and it took me a few hours. I had all the text, created new descriptive text where it did not exist, and the NPC’s ready in those few hours. The parcels and specific items took me another few hours but then everything was loaded and ready.
The new map pack is really needed as the older maps really are not good for VTT.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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