View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 65. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
15 23.08% -
Yes, I like setting it for a specific type and leaving it
39 60.00% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.92%
Thread: 5E - Requested Rolls
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April 20th, 2024, 01:10 #481
- Join Date
- Apr 2020
- Posts
- 188
V2.15.1
Version 2.15.1 is available now and fixes the skill proficiency error. Thank you Vass_Dts for enough info to quickly pinpoint this.
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May 19th, 2024, 19:52 #482
The forge extension currently only has d20 skill roles, for the past 2 years or so it worked with d100 skills such as a thief climb walls 89%, now it rolls a d20 and does not show a result of success or failure. The players can still manually drag the skill to the dice tower or into the chat window.
Skills.jpgPlaying since 1983, DM since 1985, FGC Full License, FGU Ultimate License.
Currently GMing:
* OSRIC AD&D (1st Edition) (Sunday)
* D&D 5e (Monday)
* OSRIC AD&D (1st Edition) (Tuesday)
7+ years of gaming via FG
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May 19th, 2024, 20:59 #483
- Join Date
- Apr 2020
- Posts
- 188
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May 19th, 2024, 22:35 #484
Last edited by fharlang; May 19th, 2024 at 22:56.
Playing since 1983, DM since 1985, FGC Full License, FGU Ultimate License.
Currently GMing:
* OSRIC AD&D (1st Edition) (Sunday)
* D&D 5e (Monday)
* OSRIC AD&D (1st Edition) (Tuesday)
7+ years of gaming via FG
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May 20th, 2024, 01:16 #485
- Join Date
- Sep 2015
- Posts
- 291
This is one of my favorite MODS.
GM Ultimate license
Running The DemonPlague Characters at level 12 in 51th session.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of Fallout 2d20
StarFinder or Star Trek 2D20 next on list If Children of Atom doesn't come out soon.
Going to be playing in a game of Champions on FGU very soon. I bought Gm copy of FGU a while ago and he is going to start running it.
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May 25th, 2024, 04:37 #486
I apologize if I've missed it elsewhere in the thread. Are there plans to add an Advantage or Disadvantage toggle when pushing a roll to a player or NPC with this? As opposed to "Hey, I'm sending an XYZ roll, remember to click Advantage before rolling!" Similar to Shown/Hidden (to create tower rolls).
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May 25th, 2024, 05:29 #487
- Join Date
- Apr 2020
- Posts
- 188
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May 26th, 2024, 16:37 #488
I've actually noticed that unlike other numerical bonuses/penalties, ADV/DIS work even after the roll is sent if used from the button next to modifier stack. For that matter, numerical bonuses entered in the mod stack, will also be added to the roll even after the request is sent. So, if say you get sent a roll and the cleric then decided to give you Guidance, roll a d4 in the chatbox, and then drag n drop the result in the mod stack. Then do the roll.
EDIT for clarification: I'm assuming when you say "roll is sent" you mean the request to roll, not the actual roll itself.
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May 28th, 2024, 02:48 #489
I am in the middle of a move and my PC isn't set up yet,so I can't try this out. Thanks to both of the replies.
So, when the DM pushes a request to roll and it pops up on the PC's end, I know the PC can press ADV/DIS (on their end) and use the modifier box (or presets) before clicking roll. I am also familiar with the STAGING ROLL window that allows the target (PC or NPC who'd been prompted to roll) to apply secondary dice, or to reroll, or to reroll & replace (CTRL+click). This is handy for Guidance, Resistance, and other features/feats/spells that add optional dice (e.g., Bardic Inspiration).
I was unaware that the DM can press ADV/DIS before pushing the request to roll forcing that state upon the PC's roll. That is excellent news. It'll save time - even after nearly 3 years of weekly play, my players can't remember where the ADV/DIS button is (or the custom modifier box). So, if I can announce and just apply it up front, that is a major win!
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May 28th, 2024, 06:03 #490
- Join Date
- Dec 2016
- Location
- Las Vegas NV
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