Thread: Delta Green Extension - Revised
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December 6th, 2023, 11:33 #31
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- Aug 2012
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Thanks for the quick reply @Mach5RR, its very much appreciated. No rush and hope the arm recovers soon!
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December 11th, 2023, 05:33 #32
Okay, as requested, I have fixed the issue. I added back the damage bonus that was part of the CoC6e ruleset to fix the issue. Sadly, I could not make it autocalculate for NPCs, so the db will have to be set manually. I did set the default to "+0", as it kept picking "3d6" by default. Don't know why.
I DID make some visual changes, to be compliant with Delta Green's Recognition of Rights.
I purged all of the DG logos and Trade dress to be compliant, and replaced it with some generic art.
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December 11th, 2023, 09:04 #33
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Thanks so much. I can confirm that it all seems to be working now!
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December 15th, 2023, 13:03 #34
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It seems I may have spoken too soon. This weeks FG update seems to have broken a couple of things...
- Can no longer roll skills from NPC sheets (e.g. can't click on "Unnatural 10%")
- Lethality rolls are broken, giving the following error message:
Script execution error: [string "W:npc weapon"]:41: attempt to call field 'getActor' (a nil value)
I can work around it if it's too much to fix, sorry!
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January 1st, 2024, 18:41 #35
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I fixed the Lethality rolls. There was a call to getActor in one of the scripts that I replaced with ResolveActor.
However, this is still an issue:
- Can no longer roll skills from NPC sheets (e.g. can't click on "Unnatural 10%")
When I enter a skill into the Skills box of an NPC I get the following error:
Script execution error: [string "DeltaGreenMod:...paign/scripts/npc_skill.lua"]:25: attempt to call field 'onChar' (a nil value)
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January 3rd, 2024, 06:14 #36
Sorry for the delay, Holidays, Baldur's Gate 3 and CP 2077: Phantom Liberty have worked against you.
I have resolved the issues (I hope). Everything seems to be working fine now.
Merecraft, because you were looking through the code, the error was in the record_npc.xml file. The Call of Cthulhu ruleset changed how it referenced building skills. I had not updated the DG Extension to match the call. It is now updated. If you look at line 176 of the record_npc,xml, you can see I changed the template to "string_columnh_multiroll", which is the the new template CoC6e is using.
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January 3rd, 2024, 08:06 #37
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- Aug 2012
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Perfect thanks so much!
No worry about the delay. My D&D campaign has been on hiatus for the last three months whilst my group plays through Baldur's Gate 3. It's a time-sucker!
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March 8th, 2024, 06:05 #38
Minor update, but I have adjusted the sheet to use the new Icons system introduced in 4.5.0
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March 8th, 2024, 08:20 #39
Thank you for jumping on the changes!
FG Forge Modules
Tools
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March 23rd, 2024, 20:40 #40
Is there a way to edit the un-editable stats such as max Hp, max sanity and max willpower?
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