Thread: 5E - Undead Fortitude
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August 29th, 2023, 16:02 #21
Thanks for the report! I'll look into it ASAP.
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August 29th, 2023, 18:45 #22
2 ways you can fix this currently with low effort.
1) You can put the 7 dmg in modifier, then drag it to chat, then drag it onto wounds, instead of into modifier to wounds. Adds one step of doing to chat first, then wounds.
2) You can have the player use "manual roll" and them put in the amount themselves and it will just say manual roll in chat.-MrDDT
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August 29th, 2023, 20:45 #23
I think I have a fix for it where I clear out the Modifier just before issuing the UF saving throw. Since that saving throw is really independent of the Modifiers applied to the damage (the DC isn't but the saving throw itself is), I think that should work to not modify the save (but having already used the modifier for damage). Anyway, I'll keep testing with this to see if it works in all cases and doesn't break other things. More soon...
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August 30th, 2023, 02:56 #24
Ok, go ahead and update (or get it from GitHub if you are FGC). Lemme know if you have any more issues. Thanks!
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August 30th, 2023, 21:14 #25-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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August 30th, 2023, 21:16 #26
Thanks for double checking MrDDT. I did forget to mention, it's 2.0.4 now.
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September 2nd, 2023, 14:25 #27
Apologies for delayed response. I was expecting to get email notifications of responses. I need to check my settings. This works great. Thank you so much for your swift replies and actions!
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April 15th, 2024, 05:51 #28
So I'm having a pretty niche issue, where this is conflicting with Requested Rolls suppressed roll option.
I was wondering if you could look into it.
When a creature has UF, and you trigger it by doing enough damage to kill it, it rolls a save, the rolls get output into chat correctly, however, when using Requested Rolls "Suppress Dice Animations: On" option, this does not trigger the death on a failure.
Suppress Dice Animations, make it so that you don't see dice rolls anymore.
Now I think this issue lies where I had issues with another ext, that it was not converting the roll to a string or something, and the Author of RR said to have the other author make sure to convert the rolls that are done to strings before rolling them. (like called rolls not the ones that players or the GM's do but the ones that happen on a trigger like UF does, only this was an issue with Rolling Mirror.)
You can see the post here about it, but I think its the same type of issue. I don't know how much work this would be for such a small user base using this option and both of these exts together, but if you could I would like to see if we can get it fixed.
https://www.fantasygrounds.com/forum...l=1#post707838-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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April 16th, 2024, 01:21 #29
I'll give it a look. Thanks for the report.
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April 16th, 2024, 04:46 #30
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