Thread: Playing music for players in FG?
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June 21st, 2023, 01:01 #31
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June 21st, 2023, 01:03 #32
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June 21st, 2023, 01:07 #33
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June 21st, 2023, 14:05 #34
Excuse me, but what do you know what I'll actually do or what I care about? I've been using music/SFX in my Fantasy Grounds games for 5 years now and I can tell you with 100% confidence that I will use the new functionality regularly. Just because you don't care about the quick, convenient access to relevant context based sounds in Fantasy Grounds doesn't mean that a lot of other people won't care about it and use it.
Every group plays RPGs a little differently than the next group, and that's no difference with playing RPGs on VTTs. Your "TTS setup absolutely crushes with all the mods" you showed us in post #24 for example - it looks cool (kinda) but that is definitely something I'd try a few times and not use - because that's not what I'm looking for in my online RPG gaming. Does it make either of us wrong? No, of course not - but don't assume that other people won't care about something that you don't care about. You're looking for something that Fantasy Grounds can't do - and you've moved on to something that's better for you; that's not "absurd" or "ridiculous", that's your choice and I respect that. I politely ask you to do the same.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 21st, 2023, 14:40 #35
I was about to post something similar to what Trenloe just did. For me, the new sound implementation is really well done and much more integrated. I, like Trenloe, will be using the sounds consistently as I have done without this implementation for 5+ yrs. That being said, sounds like TTS is a great fit for you so that is awesome. Happy Gaming!
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June 21st, 2023, 17:10 #36
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I have been using Syrinscape in FGU for a couple of years. I upload music to their servers for my playlists (legally - I have a subscription to a huge music library because I am a film-maker by profession) and trigger a combination of atmospheric sounds and music directly inside FGU. I have been using MatteKurre's excellent extension to do this to date, which also automated a bunch of chat trigger stuff.
Who cares about bugbear noises? I do. I've programmed a whole bunch of triggers for common foes, and for a lot of my player's stuff too so when the shaman summons a nature spirit there's a sound effect, when the warlock Eldritch blasts there's a sound effect, when there's a critical hit or a fumble or a wolf makes a bite attack there's a sound effect. The Weird Science healing sound FX in my Deadlands game is different from the Life Cleric sound FX in my D&D game.
The new FGU functionality expands upon this extension's functionality, with the new "smart" self-assembling mood board in particular being a significant step up in ease of use for triggering complex sounds whilst GM'ing. I'll be moving my stuff over from the old extension to the new functionality in chunks, because the new FGU way of doings an improvement for me.
If all I wanted was a simple way of playing a track from my computer, it would probably be frustrating. But having discovered Syrinscape I REALLY don't want to let it go, and the FGU way of tying in to their functionality gives me personally a great deal of bang for the buck.
Would I like synchronised sound delivery to players with range-sensing ambient sounds a la Foundry in FGU? Sure.
Is what they've implemented thus far a waste of time? For me, emphatically not. I'll be using it every session.
Cheers, Hywel
P.S. As others have said, it's also a big win in terms of development team manpower and costs compared with what we would ideally have, which is a Syrinscape competitor level of sound control plus Foundry levels of interactivity on a player-by-player basis. I'm a big believer in the 80:20 rule - you can often get 80% of the effect of the perfect solution by implementing the most straightforward 20% of the functionality.
Syrinscape provided an API with all the relevant hooks in to able to implement this in a straightforward way. It's clear from discussions elsewhere that implementing a whole synchronised multiplayer sound delivery subsystem in Unity is NOT the quick win one might imagine. So while it looks to us as though "all I want is a playlist of tracks like Roll20" is the simplest thing to ask for, it was actually more cost effective to hook into the Syrinscape APIs and also work with the Syrinscape and FGU existing licencees to allow stuff like the LMOP, PHB and MM sounds.Last edited by HywelPhillips; June 21st, 2023 at 17:18.
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June 21st, 2023, 19:30 #37
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I forgive you, but you will absolutely stop using it after the novelty quickly wears off. It is ONE HUNDRED percent absurd that fantasy grounds doesn't have a built-in way to play music to connected players.
Edit:
forgiveness please.PNGLast edited by drownedcreation; June 21st, 2023 at 19:36.
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June 21st, 2023, 19:33 #38
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June 21st, 2023, 19:54 #39
You obviously don't understand how it works and how easy it will be to integrate sounds into my games; as pointed out you also have no idea how I run my games - so for you to state this as absolute is what's absurd here. As has already been stated - we look for different things in our games, you go do your thing and I'll stay here and be very happy doing mine and don't arrogantly attempt to predict what I will and won't do. Have fun on the other side. See ya!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 21st, 2023, 22:56 #40
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Are you getting that "easy" integration for free, or are you paying for a subscription on Syrinscape?
Why are you getting so defensive about what a stranger on an internet forum said? I can't help but feel as if you're trying to convince yourself rather than me. I think you know fully that you will immediately abandon this nonsense the moment the novelty has worn off. Perhaps you're upset with yourself over that realization because, due to the stockholm syndrome I mentioned, you actively want to be the guy supporting the lunacy that is fantasy grounds in its current form.
Just a theory.
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