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April 20th, 2023, 11:23 #11
See also videos twenty nine - thirty one here for more information on drawing occluders and how you can accomplish certain things. https://fantasygroundsunity.atlassia...y+by+Zacchaeus
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 20th, 2023, 12:36 #12
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Thanks Trenloe. I'm happy that I understand the terrain LoS, the only issue on that example I gave was Blue being able to see the NPCs on the far side of the shipwreck. I'm happy that all the other PCs can see everything as they're inside looking out. I think party vision being off solves one of my problems, the players being able to switch between what they see and what they all see (please correct me if that's wrong). The bit i don't understand is how Blue still see's NPCs even when they move out of line of sight. I can see they grey out, but if i move them he still sees the greyed out token moving. I'd have thought he would've just seen the last known position of the token?
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April 20th, 2023, 12:38 #13
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April 20th, 2023, 12:48 #14
We'd need to see a screenshot from the player side - as the GM sees the hidden tokens as greyed out, they don't completely hide for the GM.
In testing this worked correctly for me. See the screenshot beflow - the top image is the GM view and the bottom is the player view - I started another instance of FG and joined as a player to verify exactly what the player sees.
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