Thread: Script Error Messages
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July 23rd, 2021, 15:09 #11
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- May 2020
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It seems to be resolved. I can no longer reproduce it.
Update. I went back to Classic which I have not updated the extension and was able to reproduce it.
Script Error: [string "scripts/manager_combat_po.lua"]:703: attempt to call field 'buildCombatantNodesCache' (a nil value)
It is a bit different but has the same effect of not everything from the encounter loading into the combat tracker.Last edited by prometheus13; July 23rd, 2021 at 15:23. Reason: Update
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July 23rd, 2021, 15:37 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 23rd, 2021, 16:06 #13
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Understood.
The problem disappeared when I subscribed to Forge and updated the extension in FGU.
I reproduced it and posted it in case it may be of use to Sterno.
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July 23rd, 2021, 16:15 #14
Yeah, it sounds like whatever version of the extension you had was out of sync with the 2E ruleset code, as "buildCombatantNodesCache" is a method that was briefly in the 2E ruleset code, then removed. So if you're using a version of the extension that was expecting it to be there, but it wasn't, it would blow up. Doesn't surprise me that it got out of sync on FGC.
Thanks for the bug report. If a bunch of people using FGC use the extension, and the version currently attached to the OP in this thread isn't working, I can take a look one final update to get them squared away.Click here for my Forge Page
Forum threads for 2E Extensions: Player's Option Crits, Additional 2E Automation, and Hackmaster-style House Rules
Forum threads for 2E Modules: OSRIC for 2E
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August 2nd, 2021, 08:14 #15
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February 3rd, 2023, 18:55 #16
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- Oct 2021
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Hi, I've find this extension very useful, in special for the options of Group Initiative, but there is some issue with suprise checks when I try them. The following log appears to me:
[ERROR] Script execution error: [string"..ons and House Rules:..rise_adnd_op_hr.lua"]:30: attempt to call field 'getCTFromActor' (a nil value)
Can you help me to solve it? Thank you!
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February 3rd, 2023, 19:14 #17Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 3rd, 2023, 19:28 #18
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February 6th, 2023, 18:13 #19
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- Oct 2021
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Hello, sorry for coming back. I posted a message in the thread of the extension, but no one answered... I need to solve this issue before the end of February, for a game Ill run. So, if you or anyone knows what the script error below means (and how I can fix it), I would appreciate. Here are the script error message again:
[ERROR] Script execution error: [string"..ons and House Rules:..rise_adnd_op_hr.lua"]:30: attempt to call field 'getCTFromActor' (a nil value)
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February 6th, 2023, 18:52 #20
Supreme Deity
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If no one is answering, then it is best to turn off the extension and no longer use it. Community extensions are only supported by the members who post them.
Regards,
JPG
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