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March 25th, 2022, 00:02 #121
does this mean that i could take an alpha, or a png, or an .ai file and use that to generate wall edge data for LoS and then import that into FG? and then replace the png or alpha with a real battlemap? in short: can this technology help me automate wall generation?
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March 25th, 2022, 00:07 #122
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My little python script? No. It's only for taking the output of Dungeondraft and converting it to something that Fantasy Grounds Unity can use. It's not a image analysis tool.
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March 25th, 2022, 00:10 #123
(heartbroken) ach well. thanks anyways for gettin back to me so quick
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March 25th, 2022, 00:31 #124
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You can import Dungeondraft PNG and Universal VTT data into Arkenforge and manipulate the image or LOS data in there and export in native FGU format with XML file.
Though I have not tried it yet...Ultimate License
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DM'ing since 1977 (Basic D&D)
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April 9th, 2022, 09:35 #125
When I put the uvtt2fgu.exe in the folder with my .ddvtt map, and click the exe, I get a black window popup for a second, but then nothing happens.
EDIT: never mind! I hadn't used this in ages, and I forgot how to use it. I'm supposed to drop the .ddvtt file ONTO the .exe. All worked great!
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May 1st, 2022, 08:17 #126
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- Nov 2020
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- 3
Only getting a PNG
Hi, thanks for all the work on this, it is appreciated. I smashed my head trying to work with python and was having no real progress (I am a nurse, was strong with DOS back in 1990...) so I grabbed the EXE file posted earlier and ran my map through it and only got out a PNG no Jpg or XML. not sure what I am doing wrong but would love some help if you got any left in your tanks. Thanks
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May 1st, 2022, 08:48 #127
I just tested this, and it's working for me.
Question 1: What OS and version are you on? I'm on Windows 11.
Question 2: Are you using the latest version from github posted on the link the first post? V1.4? https://github.com/Imagix/uvtt2fgu/releases
Question 3: In Dungeondraft, are you exporting your map to vtt? Is the file extension .dd2vtt?
Question 4: Are you dragging the [mapname].dd2vtt onto the exe?
Question 5: Are they in the same folder? (I usually have a copy saved to a safe place, and then a copy in the folder where I'm saving my maps).
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May 13th, 2022, 21:10 #128
Can you comment a little on what constitutes an object for occlusion? I turned on the block vision in DungeonDraft after the fact but it doesn't appear to be working inside of FGU.
Fixed the issue: If you make a map WITHOUT enabling shadows on your object and want to add them:
-Open the origin map file on DungeonDraft
-Enable shadows on your objects (Select Tool, Drag to select => Block Light: ON)
-DELETE the exported dd2vtt file
-Export the new dd2vtt file.
-Rerun the conversion tool for export to FGU.
Your shadows should be there.
Fantastic Script Imagix
Edit: Although this does get shadows, it doesn't get the kind of object shadow in fantasy grounds (See the tree, not past it)Last edited by Kanbie; May 13th, 2022 at 21:36.
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May 14th, 2022, 03:22 #129
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- Nov 2020
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sorry, I thought I reply'd to this last week, but I guess the message never saved.
1: Win 11 also
2: I used the one you linked in this response and it did the same thing, just a PNG, no Jpg or XML file still
3: yes, it is a .dd2vtt file
4: Yes, I dragged it onto the exe, it ran, but only outputs a PNG maybe it is outputting the others to a different place? I cant see the text in the run box as it flys by too fast.
5: yes, same folder for all files before running it.
not sure what I am doing wrong, its probably something dumb on my end. thanks again
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May 14th, 2022, 15:50 #130
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