Thread: New to C&C...
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August 21st, 2021, 07:35 #1
New to C&C...
I am new to C&C so I am not sure what is needed to get started to check out the rule system and how it is played. What does someone need to get started.
Thanks!
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August 21st, 2021, 11:23 #2
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August 24th, 2021, 05:14 #3
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August 24th, 2021, 07:11 #4
Nevermind, I figured out how to get started. Created a new campaign for C&C....time to get reading....thanks Damned
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August 24th, 2021, 07:13 #5
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August 24th, 2021, 09:24 #6
There's the Castle Keeper's Guide: https://www.fantasygrounds.com/store...?id=TLG8015FG2 But that's not an equivalent of the D&D DM's Guide.
What type of data/information are you looking for?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 24th, 2021, 13:20 #7
C&C existing for probably 10 years without the Castle Keepers Guide.
For a long time it was just PHB and M&T.
Everything you need to play are in those two.
If you want more info, tables, advice, options (not necessarily programmed options) then look at the CKG.
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August 24th, 2021, 23:32 #8
Honestly, just diving into it....just was not sure on what to get...have played all versions of D&D so a major newbie to the process in getting started with C&C
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August 24th, 2021, 23:33 #9
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August 26th, 2021, 13:48 #10
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The really nice thing about C and C is it is really simple to run when compared to other systems. the CKG ( Castle keepers guide) is good for doing more of a deep dive into the Siege Engine and give some interesting variant rules for doing things. I recommend it because it has some good stuff in there, but it's by no means necessary.
Fan of Castles and Crusades/Savage Worlds, just about any rpgs.
I am in Eastern time zone and am fairly open most play times, but do prefer Evening or late night games.
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