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June 6th, 2021, 21:59 #41
When FGU was launched it was made clear it was to replace FGC and that FGC would be gone shortly after Unity was out of Beta. Unity is well out of Beta now.
Every single DLC currently out works in FGU and FGC, because the developers make them for both versions.
After the 24th, the will stop making them for FGC and focus only on FGU.
As the post says after this date, the update button will NEVER LIGHT UP AGAIN in FGC.
I would suggest a warning message pop-up in FGC telling everyone its reached its End of Life and it's time to upgrade (if that is even possible with the ancient engine of FGC).
EDIT: There is a 30 day no quibble money back refund on all FG stuff, so if someone buys FGC and then finds out its obsolete, they can get a refund and buy the new version.Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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June 6th, 2021, 22:07 #42aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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June 6th, 2021, 22:22 #43
If its FGC compatible, that would just be lucky. It doesnt make any sense. The devs (including the community devs that make all the modules for various rulesets) will have more time to focus on Unity and adding Unity features (which will increase over time) - why should they have to check if its compatible with Classic? They should not. The entire point of Unity was to allow Fantasy Grounds to evolve. Keeping the entire back catalogue compatible with with Unity and Classic has been achieved. Making Unity stuff backwards compatible with Class was not part of the deal and is off the cards and a waste of time and resources.
Its June - Unity has been out long enough, and I reckon most people are already using it anyway.Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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June 6th, 2021, 22:25 #44
- Join Date
- Jun 2018
- Posts
- 86
It was generally communicated that FGC will be deprecated at some point after FGU is fully released, it was a short notice for the final sunset date. That's why I think it is a short notice, but I also think it is okay-ish.
Yes, but it also says:
New installations will still be able to install all purchases as they are on 2021-06-24.
I know, but it depends on the store, i.e. not true for Steam. Even if it was, I personally would still suggest a clear and eye catching disclaimer in the store description instead of handling refunds after the fact... Just my personal opinion.
EDIT:
No, it wouldn't be lucky, it would just be the status quo... it is already compatible with FGC, because it is currently available for both. Since neither FGC nor any of the products will receive an update they will continue to be compatible with each other.Last edited by Speculi; June 6th, 2021 at 22:37.
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June 6th, 2021, 23:12 #45aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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June 7th, 2021, 00:11 #46
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June 7th, 2021, 00:47 #47
- Join Date
- Feb 2017
- Posts
- 617
I was of the same mind as you @Speculi. While it was generally indicated that eventually would be sunset, the final date (20 days) is pretty swift. I have a number of players on old laptops which FGU doesn't run well on (I was in on the KS for FGU). That said, it's an understandable business move but I'm surprised at how short the notice.
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June 7th, 2021, 00:55 #48GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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June 7th, 2021, 00:56 #49
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June 7th, 2021, 07:06 #50
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