Thread: Question about NPC spells.
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December 3rd, 2007, 20:15 #1
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- Nov 2007
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Question about NPC spells.
Hi guys.
I just got the full version and I'm very impressed with the programs but I'm having some problems figuring out how to keep track of NPC/Monster spells and abilities.
Is there a way to assign spells and spell-like abilities to NPC's and monsters? And will the combat tracker help keep track of them?
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December 3rd, 2007, 21:25 #2
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Ummm, not really.
I've put spells into the Personalites first tab. Just edit it and add the spells like:
1st: magic missle, color spray
2nd: xxx, xxx
3rd:
ect.
What I've been doing for high level casters is making a cheet sheet with all the spells listed and notes for duration, range, effect ect. and O's for how many of each level they can cast. As the cast spells I X one out and keep track on the sheet.
rv
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December 4th, 2007, 03:10 #3
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- Nov 2007
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Aw shucks. Well here's a request for that in FG 3
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December 4th, 2007, 10:36 #4Originally Posted by richvalle
The combat tracker helps with the spells they've cast that have a duration, through using the "effects" section.
If it's an NPC that the PCs are fighting, then I don't usually have a problem remembering which spells have been cast during the combat (and I've always got the chat log to remind me). If it's a long-term NPC travelling with the party, it's probably best to create them as a PC to get the full character sheet functionality.Last edited by Callum; December 4th, 2007 at 10:39.
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December 4th, 2007, 20:24 #5
Lesser Deity
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Like Callum for a complicated spell casting NPC/Monster I will do a round by round on the main tab of the personality with links to the spells and abilities. I find the links to be very helpful.
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December 4th, 2007, 21:11 #6
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I just can't spend the time to create them for someone that will (probably) only last for one fight.
Well, I can't send that amount of time at home in FG. I can spend more time at work writting all the spells down on paper and making notes.
rv
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