Thread: Virtual servers
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May 23rd, 2018, 17:32 #31
Absolutely what Dulux-Oz said! I am still using Syrinscape (current version) with the DOE Sound extension and sending the sound to my players through Cleanfeed. Works great for me and being able to have the auto chatsound trigger from FG chat with the DOE Sound extension is still one of my favorite parts of playing online!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
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FG 5e Module Conversions: https://tinyurl.com/y6awo2la
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Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 23rd, 2018, 17:46 #32
Yeah - but I think you missed the point I was trying to make. The DOE: Sound can (and does) send the "activation signal" from one copy of FG (the GM's) to all of the players' copy's of FG through the web, which is then picked up by each person's computer and passed on to each individual local copy of Syrinscape, meaning you don't have to send sound down Teamspeak or Skype or whatever. That's the reason for the Sound On/Off Option in the FG Options: to stop that signal (once it's arrived at a given player's copy of FG) from going out to the individual computer's operating system when Syrinscape is not installed.
Dulux-Oz
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May 23rd, 2018, 17:48 #33
You're right. I shouldn't have confused the issue. I do understand that functionality as well. Options, options, options!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 24th, 2018, 04:48 #34
Actually, that's one reason why the DOE: Sound moved away from the method described by ProNobis (which was used in DOE: Sound v1) to its current implementation (introduced in v2) - the fact that with the current version of the DOE: Sound we can get sounds playing on other people's computers (with their permission) - with v1 it was only possible to play sounds on our own computer
(So the DOE: Sound is not really obsolete after all, I suppose )Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 24th, 2018, 13:21 #35Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 25th, 2018, 16:06 #36
ProNobis,
Instead of a virtual server have you considered trying some sort of VDI setup like say Amazon WorkSpaces? Any of the true VDI setups that actually run a workstation version of Windows 10 should allow Voice Meeter Banana to work.
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June 20th, 2018, 08:31 #37
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I have confirmed Fantasy Grounds will run on AWS. Testing it right now.
Fantasy Grounds system requirements list DirectX9.0c You can run DirectX on an EC2 instance, but only if you use a GPU accelerated instance type such as g2.2xlarge
Using an elastic GPU won't work because it would only support openGL and using an instance type with no gpu at all also won't work because it can only run apps that have cpu driven 3D. I don't see any option in Fantasy Grounds to disable hardware acceleration. Ubuntu instances are cheaper than Windows, on EC2, but I'm not sure yet if you can get directx to run in Wine with this type of setup.
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June 20th, 2018, 20:45 #38Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Cypher System: Shotguns, Sorcery & ShenanigansCurrently Playing:
Shadowdark: ShadowRim Excursion
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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June 23rd, 2018, 11:21 #39
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