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May 25th, 2018, 17:20 #21
I'd have to look at the code but you could probably force a dice roll and also force it hidden regardless of campaign settings so the players only see the shadow of the dice roll but it's not actually used. Doing that you wouldn't need to care what the dice roll showed (since you use the manual input value) but they'd think you did roll instead of input a roll.
Insanely busy right now so I can't poke at it but I'm pretty sure something like that is possible.---
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May 26th, 2018, 03:51 #22
I'd have to look at the code but you could probably force a dice roll and also force it hidden regardless of campaign settings so the players only see the shadow of the dice roll but it's not actually used. Doing that you wouldn't need to care what the dice roll showed (since you use the manual input value) but they'd think you did roll instead of input a roll.
Insanely busy right now so I can't poke at it but I'm pretty sure something like that is possible.
Madman..
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May 26th, 2018, 14:13 #23
Look at secret in the roll/throw message structure here: https://www.fantasygrounds.com/refdoc/Comm.xcp This is usually set in the roll record bSecret value (e.g. rRoll.bSecret) which is then used in manager_actions.lua to set the secret flag in the message structure.
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June 1st, 2018, 17:44 #24
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So teen low you agree this is doable right?
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June 1st, 2018, 18:36 #25
Oh, it's 100% possible. I've got the next rev doing it I just haven't posted yet. Was going to look at messing with the manualrolls code so the roll happens when the DM presses the "check" box in the Manual Roller window....but not had chance yet. Right now it rolls the dice immediately (and hides them) when you control-click the dice. Your manual result text (if you show it to players) shows up when you click the check, so there will be slight delay.
Last edited by celestian; June 1st, 2018 at 19:50.
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Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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June 1st, 2018, 19:48 #26
Version 2.0
Added the "shadow" dice roll for players and ignores results using manual dice setting.
Keep in mind the dice will NOT match whatever you set manually (except if you're lucky) but the players will only see the dice shadow for the type of dice you are rolling...---
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June 1st, 2018, 21:15 #27
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Also, I will have a "faux roll" button in the next release for manual rolls. This will allow GMs (not players) to use manual rolling with shadow dice and no manual roll notification.
Regards,
JPG
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June 1st, 2018, 21:21 #28---
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June 8th, 2018, 04:11 #29
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January 8th, 2019, 04:22 #30
Update 2.1, cleanup for new options added from previous FG updates. Removed items no longer needed (part of CoreRPG now).
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Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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