View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 25th, 2017, 01:11 #911
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- May 2013
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- East Coast USA.
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October 25th, 2017, 01:12 #912
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- May 2013
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October 25th, 2017, 02:14 #913
- Join Date
- Oct 2007
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- 100
https://cdn.discordapp.com/attachmen...0/Untitled.jpg
If I do that, it doesn't work. It stop working as soon as I put the third trigger of hit on. With just the first trigger or the first and second, it plays the sound when ever the first line is seen in chat:
[ATTACK (M)] Dagger
But when I add that third line, it no longer plays the sound, on a HIT or MISS.
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October 25th, 2017, 02:37 #914
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October 25th, 2017, 02:59 #915
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- Oct 2007
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October 25th, 2017, 03:33 #916
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October 25th, 2017, 23:27 #917
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- Feb 2017
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October 26th, 2017, 03:02 #918
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- May 2013
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October 26th, 2017, 04:45 #919
- Join Date
- Oct 2007
- Posts
- 100
chatview.png
If you looked at the attached file, I rolled a dagger attack twice.
The first one is when the Player (me joined table as a player using the join Localhost) rolls. It shows the Attack Result first on a line, then the Attack Type second on a new line.
The second one is Me rolling the attack through the DM window, be it that player or a NPC. When I the DM roll, it shows the Attack Type on first line, then Attack Result on second line.
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October 27th, 2017, 20:05 #920
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- Sep 2017
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