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February 27th, 2017, 18:06 #1
WH40K Deathwatch Ruleset for FG 3.2
Hi all, I am happy to say that you can get the updated Deathwatch Ruleset for FG 3.2+ here!!
Updated to V1.04
Basic Video overview here
Change Log
V1.04 - Fixed a few bugs, and you can now drag and drop weapons to the character sheets with out causing a script error if the ammo is 0.
V1.03 - Corrected Talents glitch, Fixed ammo counters, corrected CSHIELD effect, Added TERMI effect.
V1.02 - Corrected duplication bug, when items added to talents tab, it would also show on the gear tab on your character sheets.
V1.01 - Corrected character sheets that were reflecting Black Crusade stats, Added basic Cohesion Counter to combat page. This will be developed further at a later date.
V1.0 - Initial Release
Many thanks to Paul Pratt for his coding help and his original code that allowed me to do this!Last edited by ShotGun Jolly; June 23rd, 2017 at 04:57.
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February 27th, 2017, 22:00 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,665
Updated wiki link for WH40K: Deathwatch ruleset to point to this new thread.
Thanks,
JPG
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February 27th, 2017, 22:05 #3
Thank you!
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March 3rd, 2017, 07:16 #4
See initial post.
V1.01
Updated to make corrections of several errors on the character sheet, and also added a basic Cohesion tracker. This will be developed further at a later date.
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March 5th, 2017, 04:19 #5
See initial post for link
Updated to V1.02
Change Log
V1.02 - Corrected duplication bug, when items added to talents tab, it would also show on the gear tab on your character sheets.
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March 5th, 2017, 22:25 #6
Last update for awhile..
Just doing all the little hotfixes people were noticing! Thanks for your Help everyone!
See OP for newest update.
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June 22nd, 2017, 19:44 #7
Very nice work, im thinking I may move my group to using this, we still play in person, but this will make things so much smoother.
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June 23rd, 2017, 04:48 #8
Last edited by ShotGun Jolly; June 23rd, 2017 at 04:55.
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July 13th, 2017, 23:44 #9
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July 15th, 2017, 15:28 #10
- Join Date
- Apr 2009
- Location
- Fullerton, CA.
- Posts
- 625
No Righteous Fury. Its not like D&D where the crit is determined from the hit. The issue being once the damage roll is determined to be 10, there needs to be a roll to confirm using the same mods as the original attack roll. No way in FG to go back and capture that old roll. I can get a die to roll a d10, if you just rolled a 10 for damage, but it won't add it to the damage roll.
Hordes, I am not sure if Shotgun added anything in for hordes, I am interested to know also.
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