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November 11th, 2016, 07:52 #161
Hi Trenloe
Is there a way to place by default this shortcuts in the top layer?
I think that the default place should be the top layer because they are not visible for players and also they are hard to be stacked with other tokens (have never passed to me) and the most part of the time as GM you spend it in the top layer so in that way you dont have to loose time changing layer to acces the shortcuts. I dont see any reason from them to be placed by default in the base layer.
Hope you understand what im saying.
Thank you
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November 11th, 2016, 15:19 #162Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 11th, 2016, 16:21 #163
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November 20th, 2016, 22:20 #164
Update v2.0.3 in post #1. Fantasy Grounds v3.2.1 compatibility (minimum size removed) plus image original size right-click menu issue fix and zoom indicator overlap fix.
Last edited by Trenloe; November 20th, 2016 at 22:23.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 21st, 2016, 00:02 #165Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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December 30th, 2016, 19:43 #166
Hey guys, I saw this extension mentioned in another thread and am interested, but I'm having a hard time understanding the practical application of the additional functionality. What does this allow you to do that you can't already do with hidden tokens? Are there screenshots out there somewhere?
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December 30th, 2016, 20:20 #167
This is mainly to get around token stacking issues - allowing underlying tokens, such as walls/rooms, features (tables, chairs, etc.), spell area effects, vehicles/mounts, etc. to be used without interfering with the PC/NPC/Monster tokens - have you ever tried to have large tokens indicating, for example a boat, on a map - they usually end up on top of the other tokens and you need to move it out of the way to see the other tokens.
There's a video linked in the first post that gives you an idea of what it's about. If you're interested make sure you read, and digest, the info/gotchas in posts 1 and 2 of this thread.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 30th, 2016, 20:30 #168
Ah, gotcha - missed the video link. Yes, that is very useful... will definitely check it out!Last edited by Answulf; December 30th, 2016 at 20:33.
Ultimate License
Time Zone: MST (GMT-7)
_________________________________________
Struggling to find games? Check out my Fantasy Grounds blog here.
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December 30th, 2016, 20:31 #169
Oops - double post.
Ultimate License
Time Zone: MST (GMT-7)
_________________________________________
Struggling to find games? Check out my Fantasy Grounds blog here.
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January 10th, 2017, 07:01 #170
I didn't see this mentioned in the issues list on the first page, but I'm having trouble trying to export modules from a campaign with this extension enabled.
If I create a map and start adding pins, and then export that campaign as a module, when I import it into another the game the pins are all gone.
I've tested this pretty extensively, and the same exact steps taken on a campaign without the extension turned on will export as expected and the pins are fine.
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