Thread: How to leave a module "clean"
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December 28th, 2016, 12:33 #1
How to leave a module "clean"
I created an "adventure" using the Call of Cthulhu 6E and then I created some topics and in them I inserted the rules of creation for investigators in 1920, but the list is huge and disorganized.
Attachment 17086
And I'd like to leave like this.
Attachment 17087[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 28th, 2016, 13:43 #2
- Join Date
- Jun 2013
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- Isanti, MN
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Put all the extra stuff into another group.
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December 28th, 2016, 14:51 #3
How?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 28th, 2016, 14:54 #4
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,922
Open the groups list at the top, click the "+" button to add a new group, drag and drop the entries onto the new group.
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December 28th, 2016, 15:06 #5
But I separated by groups and did a main called step by step where you have the links to the other things, but I wanted to see only the link step by step when you open the module ... I'll put the module I made next to this message
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 28th, 2016, 15:28 #6
I created a module in PT-BR with everything you need to create a researcher in Call of Cthulhu ... only I want to make it more clean ... because when I did it, I did full of links and sub-links, I want That they still exist but are not visible
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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December 28th, 2016, 16:36 #7
If I am understanding correctly, you can't actually hide story entries. I assume what you have done is create a number of master entries with links to other story entries. So all of the stories have to be somewhere. The best you can do is put the main ones in one folder and the links in another folder.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 28th, 2016, 16:43 #8
You can't force a specific group to be displayed when a module is opened.
You could:
1) Create an entry in the library that only contains the five links.
2) Create a story entry and drag the 5 links to the story entry. Then refer to the story entry. But you can't open this automatically, unless you use the Message of the Day extension to open that single story entry when the players log in: https://www.fantasygrounds.com/forum...D%29-ExtensionPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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