View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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December 11th, 2016, 02:42 #471
Ok, thank you for the explanation
Could it be fixed by trimming all the double spaces when "DOE: Sound" receive the chat message? Does it makes sense? Or is it too limited as possible solution?
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December 11th, 2016, 02:50 #472
Its one of the things I'm looking into
Don't worry, I'm trying lots of things to make the whole system work better - it just takes timeDulux-Oz
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December 11th, 2016, 02:52 #473
I can imagine , I think you already did a great job with all your extensions!
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December 18th, 2016, 00:57 #474
Just an update / FYI :
I've just been (re-)informed by Ben over at Syrinscape that their standard license allows up to three devices to use the same license key at the same time. So if people wanted to use the DOE: Sound option where each player has a copy of Syrinscape locally then you only need a minimum of one Syrinscape License/Subscription for every three people.
Of course, if we want to do the right thing by Ben then it would be nice for each of us to have our own Syrinscape Licence/Subscription, but for those who want to "try before they buy" or if you really can't afford the price of 2-3 coffees a month then at least this will help somewhat
CheersDulux-Oz
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December 18th, 2016, 01:04 #475
I am not 100% sure how to parse that last post. I have the program and bought a bunch of the soundscapes (I really do not like saas). It is on my machine and hooked to teamspeak by the virtual cable.
What use would trigger the need for additional licenses? Listening on teamspeak? Triggering sounds through the extension to play on my machine?Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 18th, 2016, 01:09 #476
One of the ways to use the DOE: Sound is to NOT pump the sound down your VoIP app but instead for everyone to have their own copy of the sound app (Syrinscape in this case). This way there is way less bandwidth being consumed and there is less setup for whoever would be originally running the audio app and pumping the sound down the VoIP app (and that doesn't have to be the GM but can be anybody!).
This IS all spelt out in the Manual and on the Wiki Page, btw
CheersDulux-Oz
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December 18th, 2016, 01:17 #477
I know there are other ways, I am more concerned about the need for additional licenses.
So if I stick to the model where I pump the sounds from my computer using my owned/licensed soundscapes, then no additional license needed?
I would assume that if the model is local copy of Syrinscape and everyone plays sounds on their own machine then they need to own or have access to those particular sounds anyways.Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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December 18th, 2016, 01:24 #478
Yeap - this is just another option on how thing could be used - and the more options around the happier I am
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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December 18th, 2016, 15:37 #479
This may have been asked already, but can you have a sound trigger off of a specific roll that comes through chat? I suspect not, but curious. I was thinking with a 1 or a 20 on a save, attack, etc...
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December 18th, 2016, 20:39 #480
Guys! Does sounds not be divided into groups?
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