Thread: Player Effect Removal Extension
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August 6th, 2015, 21:32 #31
v1.1.2 update released (download in post #1).
This is a compatibility release for FG v3.1.2 - please update to this version for full compatibility. The new conditional effects (type, align, size and custom) won't work unless you update to this new extension version.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 9th, 2015, 00:01 #32
v1.1.3 update released (download post #1).
Compatibility release for FG 3.1.3 - you must update to v1.1.3 of the extension for full FG 3.1.3 compatibility.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 9th, 2015, 00:28 #33
Thank you for your diligence.
I never claimed to be sane. Besides, it's more fun this way.
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January 5th, 2016, 02:27 #34
Does this work in the 5e ruleset? If not, is there a 5e equivalent? Thanks!
EDIT: Nevermind! Found it hereLast edited by Hecklerus Prime; January 5th, 2016 at 02:29.
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January 29th, 2016, 10:32 #35
Hello,
It's not possible that "Player Effect Removal" to be built-in in Fantasy Ground directly ?
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January 29th, 2016, 11:34 #36
Heya Sasmira sometimes community made extensions do get rolled into Fantasy Grounds. Often it is response to votes on the FG wishlist and also on what Moon_Wizard is working on or working towards....
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September 21st, 2016, 01:25 #37
Hello, I have found a bug with this extension when used with PFRPG 3.1.7 ruleset.
When using conditional operators like ALIGN() or TYPE() they always return true.
For example the effect "IFT:ALIGN(evil);ATK:100;DMG:100;" always trigger, even if the target is an angel.
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September 21st, 2016, 02:44 #38
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September 21st, 2016, 05:32 #39Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 21st, 2016, 05:47 #40
He might be confused by the lack of a '+100' in the actual die result display .. it only shows in the effects description. This is a known issue. I don't think it's just with these 2 things.. the result is correct.. it just doesn't display it the way you expect it to.
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