Thread: Dungeon Map Tiles
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February 14th, 2015, 01:42 #21
Thats how Taliz suggests.
When I use them I start with GIMP and get them all on one page and export that image and then I use Tiled to make my maps. Much quicker.
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February 14th, 2015, 02:57 #22
You can import all of the individual files directly into tiled map editor (no need to put them all on one page first) it's pretty quick and then you can knock out maps with these pretty quickly.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 14th, 2015, 02:59 #23
Just to let you all know, I have added all of the expansion packs into the Dungeon Map Tiles pack that is on RPGnow.com. So you can get the whole lot in one bundle instead of several little separate little packs. For those of you who already own a few of the little packs and don't want to get the larger pack, the smaller packs will still be available via the Studio WyldFurr store. That way you can just pick up the packs your missing instead of having to buy the whole thing.
Don't forget this also means that the Game Masters Starter Set also includes this update.
Hello JerryRig. The whole idea behind the Map Tiles is this: Using an image editor (such as GIMP, or Photoshop, or whatever app you like), you can assemble the map tiles (each of the square images) together to form a map. Once your happy with your map, you then save out the whole image as a jpg that you can then drop into the Fantasy Grounds campaign folder.
You don't use the Map Tiles themselves in Fantasy Grounds, just the image of the map you make with the map tiles.
As for image editing software, you don't need to use an expensive software like Photoshop (which I have because I'm a professional artist). Instead you can use free software such as GIMP.
Pasting the Map Tiles into a larger image file in an image editor is exactly how these map tiles are intended for use. The whole idea is, use these little tiles to build a big map, and then save the big map for use.
Have you tried any of the larger tiles? For example the window tiles (which are 2x1) or the round tower tiles (which are 2x2)? I ask because I am curious if some tile mapping software chews on those larger tiles correctly?
The larger tiles were a necessity because of the artwork, eg: the window in the wall crosses over between the outer wall (on one tile) and the inner wall (on another tile).
I just hope some mapping software does not squish those larger tiles.
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February 14th, 2015, 04:33 #24
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February 20th, 2015, 06:57 #25
I feel like doing something special this weekend, so I'm going to run a 50% special on all Studio WyldFurr goodies for this weekend. Drop by my studio and check out what you can get a good deal on.
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February 21st, 2015, 06:13 #26
To add a little spice to this weekends 50% off special deal on all of Studio WyldFurr's gaming goodies. I have just released a new add-on pack of map tiles. This is a little pack that I'll add to over time. The map tiles from this pack are also included in the big jumbo pack from RPGnow.com (just re-download the pack to find the new tiles & tokens). In this pack, called Odds-n-Ends I've added some trap doors, a tile with some exposed mechanical contraption, and some experimental door tokens.
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February 22nd, 2015, 16:44 #27Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 23rd, 2015, 05:37 #28
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April 17th, 2015, 22:06 #29
Are you still planning on adding to this set?
Are you taking requests/suggestions for what to add?I never claimed to be sane. Besides, it's more fun this way.
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April 22nd, 2015, 02:31 #30
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Well darn was busy and missed the sale.
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