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October 29th, 2014, 00:24 #31
I have another result that I have captured a screenshot of for your edification.
In the screenshot, the PC has targeted both skeletons, cast his channel (Skeleton 1 fails his save, and is still targeted, skeleton 2 makes his save and is de-targeted), then rolled damage (6), which kills Skeleton 1.
I (the GM) then pick up the damage balloon from the chat window and drop it on Skeleton 2, with the result that you see. This should give you everything that is coming into play here...
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October 29th, 2014, 00:27 #32
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