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March 6th, 2014, 20:14 #91
Saint
- Join Date
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Ok, first you have to drag and drop the base item over to the open item window, then back to the shop and it seems to work fine after that. Is there any automation where it removes the gold value from inventory when you buy the item? I seem to remember one of my players doing that, but can't seem to get it to work.
Support:
https://support.fantasygrounds.com/
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May 13th, 2014, 20:10 #92
Great job, but as I can see, there's no way to export shops to a module?
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May 13th, 2014, 22:38 #93
Great work indeed! Thou I find small bug which break Town extension in my unofficial SW4 ruleset:
extension_start.lua line 9: DesktopManager.registerDockShortcut is invoked with 7 parameters, however CoreRPG supports only 6 and actually last two ("tab_npcs", "tab_shops") doesn't seem to do nothing. I suspect old code base in these cases, no?
Why does it get broken in my ruleset and not in CoreRPG, because in my ruleset 7th parameter is optional number and when bypassing string instead it doesn't like it."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 14th, 2014, 04:03 #94
Hi Guys,
Not trying to steal anyone's thunder or anything, but are you aware I released an Extension for the CoreRPG called Locations which includes all of the Towns and Shops Extension stuff, plus has a bunch of other stuff in it as well - and its fully backwards compatible with the old Towns and Shops Extensions?
Links are:
https://www.fantasygrounds.com/forum...abse-Extension
or
https://www.fantasygrounds.com/forum...RPG-Extensions
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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May 14th, 2014, 05:40 #95"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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May 14th, 2014, 06:22 #96
Ahh, I misunderstood the intent - sorry.
I am curious, however, as to why the Shops and Towns Extensions are still being used, considering that the Locations Extension (in effect) supersedes them - I suppose its similar to the question why would people still use FG v2.9.4 when FG v3.0.3 is available? The only reason I could come up with was that people weren't aware of the Locations Extension.
Having said that, people are, or course, free to use whichever Extensions, Rulesets, Modules, etc that the like - I was just trying to be helpful
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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May 14th, 2014, 09:56 #97
I wasn't aware of this extension. And I am able to export shops data now, thanks!
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May 14th, 2014, 10:24 #98
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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October 21st, 2014, 08:10 #99
Sandpoint module for 'Shops and Towns' extension?
Please don't hammer me (too hard) for reviving a 5-month old thread (although its content still appears completely relevant).
I am just starting to explore some of the extensions that we have (my explorations are currently limited to PFRPG, and specifically the ROTRL campaign - my first Pathfinder campaign, as well as my first FG campaign). Tenian's Language Chat extension was my first encounter, and after watching the video, I look forward to making use of it.
Anyway, discovering the availability of the topic of this thread, i.e. 'Shops and Towns' (and now 'Locations'), has me immediately wondering whether any well-known entities (and, given my previous statement, I'm sure you can anticipate where I am going with this) like Sandpoint are represented in a 'module' for inclusion in an existing campaign? (I hope that question makes sense.)Last edited by swest; October 21st, 2014 at 08:17. Reason: rework
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October 21st, 2014, 08:20 #100
@swest - firstly you should *consider* using this instead due to its greater scope - https://www.fantasygrounds.com/forum...abse-Extension
but to answer your question - probably not. we cant share copyright protected info without express permission...
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