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August 21st, 2013, 19:28 #21
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August 25th, 2013, 10:14 #22
Yes, this button/icon can be changed, but currently its just an image so changing the label is not easy task. New button icon should be created for it and I am not graphical guy to do that. At some point phantomwhale also stated that it should be changed, but I quess this has neverbeen that high prioritytask
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 25th, 2013, 10:20 #23
It reallydepends what youneed for your gaming. Personally Iam onlyskipping the Enchanced Images ext since I dont need its fearures. Calendar ext provides you totally new functionality/feature while other extension enhance existing parts of the ruleset. Personally I would be interesred to hear what features/enhancements are considered useful for people, and what more there could be.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 25th, 2013, 11:14 #24
The same graphic is currently used to show the mini-sheet on the character sheet, so not only do you need a new graphic but the code needs updating to have a mini-button (for character sheet) and a different one for the combat tracker.
Attached are two graphics so you can add the code to your expansionMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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August 25th, 2013, 11:48 #25"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 26th, 2013, 22:13 #26
I am updating the Enhanced Combat Tracker extension at the moment, and dealing with Effects-updates. There I encountered the ever-disturbing issue: When effect has duration, when should the duration decrease? According to the SW Deluxe edition, power duration has following description: "...A power with a Duration of 1 lasts until the heros' next action. A Duration of 2 means it lasts for two actions, and so on." -- Basically this means that the Effect's duration should decrease when it's combatant's own turn, right? Current implementation of effect in ruleset is that duration decresing is on the caster's turn, meaning that when it's caster's turn, s/he can cast power on somebody and when it's the caster's next turn the power is decreased. But seems like that's not how the core rules describe it, or have I misunderstood something? -- In addition, I have asked this once before, but going for another round, why is there "Adjustment" for effects? This adjustment determines how much the duration will be changed on the caster's turn. It can either increase or decrease x number, is there need for this? In SW Deluxe core rules it seems that all effects are _always_ decreased by 1 until it's "permanant/semi permanent" effect (prone effect will go away when person stands up etc). Insights please, I don't want to do unnecessary work
EDIT: Just got another problematic factor: Powers cast on others, and maintaining. How should this work here? -- Should the duration decrease when it's the caster's turn and s/he can decide if maintenance is wanted or notLast edited by Ikael; August 26th, 2013 at 22:18.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 27th, 2013, 00:28 #27
Here are few screenshots of proof-of-concept enhanced CT effects. Duration adjustment is removed, remove effect button is added, new maintain power feature added, notification about expiring maintainable powers feature added, until removed effect type feature added (for instance, prone... removed only when getting up)
EDIT: Uploaded new version of Enhanced Combat Trackers. Implemented features are:
- Combat tracker :: Effect improvements: Several improvements to combat tracker effects. Unecessary duration adjustment was removed, delete effect button added, effects can be marked as maintable and their duration can easily be upgraded. Effect's duration is decreased after combatant's turn, however one exception is that if effect is added to combatant when s/he is currently having the turn, the duration is not decrased. Effectlist was also updated to reflect these updates.
- Minitracker :: Show effects on minitrackers: New combat preference was added "Minitrackers: Show effects". When this is enabled, combatant's effects are displayed on minitrackers.
Last edited by Ikael; August 27th, 2013 at 21:25.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 27th, 2013, 22:45 #28
Enhanced Combat Tracker extension has been updated and compatibilty has been checked. Results: Everything seems to be fine, only one adapter extension had to be implemeneted for Deadlands: Reloaded. See more information from Enhanced Combat Tracker post. The version is still 0.9 which means that I will be playtesting it until I can graduate it to be fully-tested one. Meanwhile I would love to hear feedback from people who might be using it.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 28th, 2013, 09:31 #29
Not specific to this one - but I copied four extensions into the extension folder and they are shown on startup (the calendar button is also visible in the GUI), but if I click on it it tells me to install the module. There is nothing in the library to add/activate, though. The only thing I see is token sets by Raymond Gaustadnes and a few other items.
What kind of Newb-mistake did I commit? ;-) I saw it in action with Doswelk, so I know it should work.
The extensions in question are:
- SW Calendar
- SW Enhanced Character Sheets
- SW Enhanced Desktop
- SW Enhanced Library
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August 28th, 2013, 15:56 #30
In the calendars thread there is a module zip file in the first post (where the .ext extension file is): https://www.fantasygrounds.com/forum...l=1#post152727
Unzip this file (it contains a .mod file) to your <FG app data folder>\modules directory. Start your FG campaign and you should see a calendar option in the module activation window.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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