Thread: Helperscript for weapon damage.
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March 4th, 2013, 15:24 #21
- Join Date
- Nov 2011
- Posts
- 20
I have plans for making a calculator tool. However there are no plans for making the process automated. that then becomes a direct violation of the SJGames policy.
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March 4th, 2013, 16:50 #22
Cool a calculator will help a lot and need some way to convince Uncle Steve and his agents to allow automation (just kidding), but that would be interesting.
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March 4th, 2013, 21:11 #23
- Join Date
- Jul 2010
- Location
- orlando
- Posts
- 270
i myself am not into the automation.I have found it just as simple to inform the players they were hit and where and how much damage the players can then look at their armor locations and easily deduce the damage that got through.
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March 5th, 2013, 02:11 #24
Could you PM me so I can get a copy of this, Been out of GURPS for a while, and want to start back up. This piece of code looks like something I'd use.
Aliens.... Go fig?
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March 5th, 2013, 13:22 #25
- Join Date
- Nov 2011
- Posts
- 20
https://enhanced.vlexofree.com
No need to pm. You can also contact me in the chat weekdays after 6:00pm est gmt -5
If you want a tour of the features (not had time to make documentation).
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