Thread: List of Modules
-
August 10th, 2012, 18:20 #21
I'm glad you are getting some use of them. I have some of the higher level ones built.. or at least started.. they are more tedious than hard to build... I just need to make a little time. I'll see about doing them tonight.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
August 10th, 2012, 18:28 #22Originally Posted by Blackfoot
Originally Posted by Crossfireue
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.Play is the highest form of research -- Einstein
-
August 10th, 2012, 18:33 #23
- Join Date
- Jan 2008
- Posts
- 78
Originally Posted by Blackfoot
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.
-
August 11th, 2012, 02:28 #24
The critters don't quite work perfectly (especially as far as targeting goes), but the players do get some control and a decent list of what they can summon.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
August 11th, 2012, 07:09 #25
This one is the first two Levels of Summon Nature's Ally.
EDIT: Consolidated version now available.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.Last edited by Blackfoot; June 11th, 2013 at 22:04.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
August 12th, 2012, 06:55 #26
New Version!
My Summonable Monsters Module is now complete.
It contains all Spell Levels in one module from 1 to 9.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.Last edited by Blackfoot; June 11th, 2013 at 22:03.
Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
-
August 12th, 2012, 09:06 #27Originally Posted by Blackfoot
-
August 15th, 2012, 03:23 #28
- Join Date
- Jan 2008
- Posts
- 78
Originally Posted by Blackfoot
Rob.
-
August 15th, 2012, 04:35 #29
Thanks so much, Blackfoot! So very amazing
Play is the highest form of research -- Einstein
-
August 15th, 2012, 05:14 #30
Well... you can thank Trenloe for his work on the parser and Griogre for his help sorting out my coding issues.
I just put it together.Full License Operator - You must have a 'Lite' License to play in my games.
Member and GM in the Fantasy Grounds Pathfinder Society Group.
PFS Fantasy Grounds Forum
FG Community Teamspeak Server: ts.fg-con.com
Interested in Custom Character Portraits and Tokens? Contact me.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks