Thread: FG Ruleset Updates 2023-08
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August 29th, 2023, 17:36 #1
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
FG Ruleset Updates 2023-08
New versions of the core FG rulesets as well as every ruleset available in the FG store are now available. A comprehensive list of patch notes is available here.
Please report any issues in the House of Healing forums.
Cheers,
JPG
NOTE: If you are getting errors, please disable extensions and reload campaign before reporting. If errors caused by extensions or in forge rulesets, please report to the support thread for that extension or ruleset. If errors in core rulesets or FG store rulesets, please report in House of Healing forum.
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August 29th, 2023, 19:00 #2
- Join Date
- Apr 2011
- Posts
- 2,257
Rolemaster Classic
[Updated] Skills and added the ability to set them as primary or secondary
[Added] Level Bonus Options to automatically calculate the level bonuses
[Fixed] NPC Locales field of Burial Areas (SS) shows up as S twice (Saltwater Shores/Shallows)
[Fixed] When setting a NPC's IQ to Exceptional (100-102) that when you close and reopen the NPC record the IQ is set to Very High (94-99)
[Updated] Critical Protection on NPCs to updated when the AT field is changed
[Fixed] Copying weapons isn't copying fumble information
[Added] Skill filters for class, group, progression and type
[Added] Level, Race and Profession details to Pregenerated Characters List
[Added] An option to allow Resting to account for the racial recovery multiplier when recovering hits
[Fixed] Hits not rounding to the nearest integer when using NPC random level and hits
[Updated] NPC random level and hits to include the offensive bonus mentioned in C&T
[Updated] The default the Pace to use "x1 Walk" on the combat tracker
[Added] a "x1/2 Crawl/Stalk" entry to the combat tracker pace dropdown, so it automatically calculates the half movement rate
[Added] More details to chat when pressing the Apply button to allow setting up sound triggers
[Added] Elementalism to the realm lists
[Added] Option for "All Stats used for DPs"
[Added] Power Rating to Items with Modest, Potent, Very Potent and Artifacts as options
[Fixed] Hits showing as zero in some situations on the table resolver
[Updated] Legacy windows to use the CoreRPG fonts, frames and templates
[Fixed] Skill Development Cost Tables (Primary and Secondary)
[Updated] Group field for skills in Character Law
[Updated] Skills to use the new format in Character Law
[Fixed] A typo in the Spirit Mastery Suggestion sell in Spell Law
[Fixed] Missing items in Creatures & Treasures
[Added] Power ratings to magic items in C&T and Spell Law
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