DICE PACKS BUNDLE
Page 28 of 30 First ... 182627282930 Last
  1. #271
    @Doswelk just provided me with updated files for the SWPF Core Rules modules. I went ahead and pushed those as a hot fix. In my quick testing, I was able to access images and class abilities.

    Regards,
    JPG

  2. #272
    @Moon Wizard

    What you recommended fixed all the issues I was having. Thank you!

    @Mike Serfass

    When I did what Moon Wizard suggested it disabled the adventure deck extension. When I reenabled it is working fine again <crosses fingers> I may have an uprising if I had to disable one or the other Thanks for the advice!

  3. #273

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    608
    It sounds like the adventure deck did need an update. I'm glad that worked.
    I use the adventure deck as well, so I make sure my extension doesn't contend with it. I couldn't live without both either!

  4. #274
    Quote Originally Posted by Moon Wizard View Post
    @Doswelk just provided me with updated files for the SWPF Core Rules modules. I went ahead and pushed those as a hot fix. In my quick testing, I was able to access images and class abilities.

    Regards,
    JPG
    @Moon Wizard,
    I checked the Class Edge abilities for all the core rules classes (after the update) and most look ok, but the Barbarian has an unnamed ability, and the fighter is missing its lead in text.
    The unnamed ability link shown for the Barbarian is possibly a left over artifact (i.e. new edge) from when the core rules module had issues, not sure. But, I did unload and reloaded the core rules module. Also, when I look at the Fighter in my regular campaigns (now with the updated core rules module) the lead in text is there!

    I show the Wizard because it might have a possible problem as it doesn't have a link to whether the character chooses universalist or specialist (if specialist then certain spellcasting is adjusted). This is related to the wizard's schools of magic. I don't know whether that is supposed to have a class ability associated with that or not (possible question for @Doswelk). Usually, there's ability links for class choices and then you delete the ones the character doesn't take.

    Again, this is bare bones campaign, no extensions, and only the PFSW Core Rules loaded.



    Attached Images Attached Images
    Last edited by Swifty0x0; January 11th, 2024 at 08:20.

  5. #275
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,684
    Edges.jpg
    I cannot create the problem and there is no coding for Specialist you have to manually modify each power yourself.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  6. #276
    Try performing a Revert by opening the Library->Modules window, right clicking on the book entry, and selecting the Revert option. This should reset the module to the original state, in case there are any left over parts.

    Regards,
    JPG

  7. #277
    If I drag an Edge down to the quick bar, why is it labelled Hindrance? Is that a bug, or a feature?

    EDIT: It's a thing in the core Savage Worlds rule set too!
    Last edited by Matchstickman; January 12th, 2024 at 14:17.

  8. #278
    That has been around as long as I've been using FGU. I think it has to do with how edges/hinderances were created and in the background they're the same thing.

  9. #279
    So it's a long know bug then?
    I'm almost certain I've seen it say Edge before (though I could be wrong), but that could have been on Deluxe and/or FGC

  10. #280
    Quote Originally Posted by Matchstickman View Post
    So it's a long know bug then?
    I'm almost certain I've seen it say Edge before (though I could be wrong), but that could have been on Deluxe and/or FGC
    Its not a bug its just the way Edges and Hindrances work. Everything defaults to Hindrances as a link.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in