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  1. #1

    v4.1 Light/Vision Out of Sync between GM and Client

    Hi,

    I am able to repeatedly cause the GM and Client views to not be in sync with each other in terms of the lighting - both via open/closing a door and by adding new lights or ambient light masks.

    Below is an example of the two views not being in sync when opening a door.




    Kind regards.
    Attached Images Attached Images

  2. #2
    What happens on the GM side when you switch the "Player vision preview" on/off in this situation?

  3. #3
    Quote Originally Posted by Weissrolf View Post
    What happens on the GM side when you switch the "Player vision preview" on/off in this situation?
    I had to reopen FG for both GM and client to test this, and very weirdly, the GM view has remained as in the image I posted - there is no light coming through the open door.

    It doesn't correct the missing light. It simply cycles the out-of-sight areas as you would expect.

    Having the GM close the door, a different oddity occurs. The light continues to come out of the now closed door on the Client view:



    Then finally, if the GM opens the door, all lighting is correct:

    Attached Images Attached Images

  4. #4
    I noticed this also. Nice work documenting it.

  5. #5
    Just checked to see if today's update fixed this. It has not.

    Lighting is still out of sync between Client and GM.

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