Thread: Better Menus (CoreRPG, 5E/etc)
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May 22nd, 2020, 14:24 #11
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May 22nd, 2020, 14:40 #12
- Join Date
- Oct 2018
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- 27
My list I generally run with was close to that point so I added a few more to see how the extension handled it. I have found that with my group as long as I don't keep adding and removing a bunch of modules we're good. But I do understand that different groups can have issues with this.
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May 22nd, 2020, 14:49 #13
The name is based on what I had created previously "OS_Standard_Menus". After a complete re-write for various features I realized that it wasn't an OS menu but they were better than my previous work and thats what I went with. It has nothing to do with anything other than that.
Last edited by celestian; May 22nd, 2020 at 14:57.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 22nd, 2020, 14:54 #14
I'm curious, how many modules do you have loaded?
I did test having various means of scrolling on that menu just incase someone had a really tiny screen... the short version is: I'd basically have to set a "cap" of the total listed and anything after that would scroll.
There is no real easy way to detect if it's going down below the visible space (that I know of) and then triggering it to scroll.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 22nd, 2020, 15:15 #15
- Join Date
- Oct 2018
- Posts
- 27
Around 50. A bunch of the Rob2e mods for item, spell and ability coding. Several mods with a handful (50 or less) magic items. The large ones are the monster books. So on and so forth. I know very little about coding, but maybe if you forced it into 2 columns. The first being #'s to G and the second being H to Z. Again I am speaking of things that I have no idea about, so pardon my suggestions if I speak of impossibilities.
Anyways thanks for the sweet extension. I will be using it regardless. May just have to thin out my default loaded modules.
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May 22nd, 2020, 15:16 #16
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- Jan 2020
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Not sure if I'll use this yet or not but I'm grateful for the option. Thanks!
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May 22nd, 2020, 17:52 #17
Last edited by celestian; May 22nd, 2020 at 18:35.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 22nd, 2020, 18:33 #18
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- Oct 2018
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- 27
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May 22nd, 2020, 19:23 #19
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- Apr 2020
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Drool. Thank you for this, the size of the sidebar is quickly becoming an issue, so this helps.
Does this affect just the DM or DM and players?
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May 22nd, 2020, 19:24 #20---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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