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May 2nd, 2024, 20:00 #581
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May 3rd, 2024, 20:52 #582
Thanks, JPG... looks good! There is only one spot remaining... image edit pane, Play submenu, View Type.
Screenshot Example
Much Appreciated,
Justin
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May 3rd, 2024, 21:05 #583
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May 16th, 2024, 03:39 #584
- Join Date
- Jun 2022
- Posts
- 13
Thanks for the work on this - my group and I love this theme! We have run into one issue and I have not found any reference to it in this thread. When there are multiple of the same type of enemy, the numbering of the NPCs on the token is nearly unreadable:
Screenshot 2024-05-15 223035.png
We're using PF2e Legacy rules. I've disabled all other add-ons just to make sure it wasn't something else causing the issue -- no dice. Is this something that can be improved? Thanks for any help.
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May 16th, 2024, 12:27 #585
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May 16th, 2024, 17:56 #586
That number field is in CoreRPG, not just PF2 Legacy. Is that new and doesn't follow the foreground/background coloring scheme? I'll look further.
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May 16th, 2024, 18:35 #587
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,651
It’s a specific frame in the rulesets. I think it’s called token_ordinal or something like that. Away from desk at the moment.
JPG
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May 16th, 2024, 21:54 #588
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May 17th, 2024, 02:23 #589
Spot on, JPG! Looks like the color of that is hardcoded in the font def. Can you make it foreground color dynamically or would you like me to override that font color in the theme/extension? Thanks, Justin
Screenshot of the font definition with hardcoded color in CoreRPG
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May 17th, 2024, 02:28 #590
Looks like I've worked around this with the name and height labels already... fix all four to be dynamic with theme foreground color or just work around it like I did with the others? I'm guessing the latter for now. I can do that. -J
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